cRPG
cRPG => General Discussion => Topic started by: Harpag on January 24, 2011, 02:50:06 pm
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What do you think about autobalance by banner?
I think, that this is the coolest and best change that was introduced to cRPG. If you come in a few or
a dozen or more, and everyone will be on the same team, the game turns into a organized clash with
tactical licks, etc. Great! We'll try to come on EU_cRPG_4_BT1 about 21 (mon-fri) We've seen organized
DRZ (as always :-) Pecores and Shogunate. Thanks for playing! And where is the rest of the clans or
groups? Try it and you will not regret it.
PS. For players without a clan, this situation should also be interesting.
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I love autobalance by banner. It's great fun to fight together with your clanmates.
And the autobalance is a harsh and relentless mechanism. If we manage to win a few rounds, the enemy team's ranks often swell to up to 50% more players than our team.
I've seen teams like 22 vs 35. :shock: I think at one point the player count was pretty close to 1:2.
Also, i noticed a general increase in the use of tactics. Teamplay ftw! :D
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Like the concept. Hate the TS cheaters.
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Banner balance is the way the game was meant to be played. Love it!
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Most awesome feature ever.
Locking camera to team view would go well with it though.
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People that want to play together are suddenly allowed to, it's fantastic. The effect on teamwork in general is pronounced and extremely positive.
Locking camera to team view would go well with it though.
That would be excellent, good idea.
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"Balance by banner" is Nr.1 of all new improvements added by last patch.
But it must work more strong.
And if players quantity allow - force all players of one Faction to play in one team.
Let firstly team will be spitted by "banner balance" and only then (other player) will be balanced as earlier.
P.s. btw - "ballance by banner" is wrong name (if think about it).
Here must be something like "Faction balance".
I mean players from one faction must play on one side.
And it will be nice to implement even in cRPG engine - new ability to create cRPG faction (like in Strategus).
Targets is to disallow to player to take any banner (of existing faction) what they want.
And let only real faction members will be allowed to wear faction banner.
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Hell yeah. Love BannerBalance. Going 3 map rotations with a x5 multiplier? Kickass.
Unbalanced? Maybe, but the "Your Team : Enemy Team" netXP counter does a really good job balancing the Character Levels.
To say nothing about player skill though. I remember doing work as a level 2 peas-o (2 kills 3 deaths, wooden sword yo)
But it's a total blast looking around and knowing that your buddies are gonna be right there with you on spawn, and it's awesome time.
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Banner balance? Best thing to hit cRPG EVAR!
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I love it. It's a massive improvement.
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Step in the right direction, allows clans to work together and have fun.
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It's great, I changed my banner to one I always see winning now the 5x is rolling in! :lol:
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It's good in theory. In practice it should not make clan+clan vs randoms, but clan+randoms vs clan+randoms.
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Its an awesome feature... that can be improved.
First to prevent non-clans to take specific clan banners, secondly to arrange clan vs. clan not clans vs. randoms.
Moar banners are needed...
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In theory it's a great idea, allowing clanmates to play together but the implementation is bad. Balance shouldn't be made by banners, but by faction (you should have a faction field in your cRPG char page, just like in Strategus). If you take a look at the EU servers, at least 50% of the randoms are wearing Mercs or DRZ banner.
The balance system itself needs tweaking, quite often I saw situations when a team has 2 clans (10+ clanmates) and the other one is a bunch of randoms. Guess who wins 5 times in a row :rolleyes:
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It's <good>.
But somehowly so does always one member keep getting on the other side. Atleast it feels like it.
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Autobalance by banner is great :)
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I think it would be better if it only worked on people who shared at least two consecutive letters in their name.
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What you don't want ol' Bill joining your x5 party?
I think it would be better if it only worked on people who shared at least two consecutive letters in their name.
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In theory it's a great idea, allowing clanmates to play together but the implementation is bad. Balance shouldn't be made by banners, but by faction (you should have a faction field in your cRPG char page, just like in Strategus). If you take a look at the EU servers, at least 50% of the randoms are wearing Mercs or DRZ banner.
The balance system itself needs tweaking, quite often I saw situations when a team has 2 clans (10+ clanmates) and the other one is a bunch of randoms. Guess who wins 5 times in a row :rolleyes:
exactly ! +100.
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really enjoy banner balance, play with my mates now and also its fun getting used to seeing the people who share my random banner esp if their good!
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What you don't want ol' Bill joining your x5 party?
I just want my friends to stop abandoning me to the bigger clan's teams! hah
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3ABP, Punisher and Sir_Ironlake +1
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I feel sorry for the.publics but for me no big deal if the_last_spamurai has to kill all of hospitalers/ats to get a win just makes me that much more pro(they were on same axe banner last night)
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NA_siege is the only server I've seen it on. Tends to lead to organized clan vs. mob of randoms fighting. No fun as a member of the random mob. Easy to get around by changing your banner to match the clan doing the winning too.
Not for or against it, but just pointing out a problem.
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I think Banner Balance is a good idea. It allows clans to work together and strategize on how to beat an enemy.
However, if a really good clan with tons of skilled players always fights against Random assorted peasants, people who are not as good, then it will not be as fun for them.
So I think for community, Banner balance is good, but for fairness, sometimes it's not the best. Then again it also pushes those not as good to become better, which is probably the best reason to have it all in the first place, kakakaka
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I think Banner Balance is a good idea. It allows clans to work together and strategize on how to beat an enemy.
However, if a really good clan with tons of skilled players always fights against Random assorted peasants, people who are not as good, then it will not be as fun for them.
So I think for community, Banner balance is good, but for fairness, sometimes it's not the best. Then again it also pushes those not as good to become better, which is probably the best reason to have it all in the first place, kakakaka
Here is no problem.
Even if one team will have (for example) real Gods in battle - 10 mans (who can beat 50),
then autobalance will move to other team those 50 mans. No problem.
P.s. even right now I playing 6 v 11 (all players have diff banner). So it's really not a problem.
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Autobalance by banners is the best stuff added to CRPG since its beginning!!!
Teamwork!!!!
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i wish it was smarter. As it is now id say its 10% where both teams are even, 10% first round of each map and 80% one team is clan stacked and raping faces.
I wish you could put the current alliances/factions into a sort of Tier/ranking list to help make it so alliances of equal strength are facing against each other more often.
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great idea, bad implementation. Balance should be by faction (you should have a faction field in your cRPG char page, just like in Strategus). If you take a look at the EU servers, at least 50% of the randoms are wearing Mercs or DRZ banner.
I agree with this. (Edited for ADHD)
Also, private "factions" should require a password to join, set by the faction leader.
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Auto Balance = BEST THING EVER
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I agree with this. (Edited for ADHD)
Also, private "factions" should require a password to join, set by the faction leader.
It is easer to just send "request for join" and faction leader accept if needed.
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I appreciate banner balancing. For those who commiserate with a John_Q_Public who isn't bright enough to adjust their otherwise meaningless banner to a significant faction's banner, I suggest that their are other causes to which you might better devote yourself. :P
I'm not in a clan, so this has actually given me a bit of a new horizon as I now am seeing consistently the same players on my team and am forging relationships that otherwise would not have existed. If there is any purpose to anything about any game, I figure that has to be a positive.
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In theory it's a great idea, allowing clanmates to play together but the implementation is bad. Balance shouldn't be made by banners, but by faction (you should have a faction field in your cRPG char page, just like in Strategus). If you take a look at the EU servers, at least 50% of the randoms are wearing Mercs or DRZ banner.
The balance system itself needs tweaking, quite often I saw situations when a team has 2 clans (10+ clanmates) and the other one is a bunch of randoms. Guess who wins 5 times in a row :rolleyes:
It's a self balancing system and that's the genius of it.
1. The system lets clans play together as they have the same banner.
2. It eliminates any sort of unfairness by allowing randoms to pick clan banners. DRZ or ATS might be tough when a whole team is filled with their members, but unfortunately for them, a bunch of shitty random players have their banner as well LOL!!! The garbageness of these randoms ultimately balances things out it seems to me.
3. If it was just based on faction then things would be pretty brutal on those poor random casual players.
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Actually i like it very much.
If there are players on it i only do play on those servers with banner balance on.
And i do smile if some people change their banner to our yellow HRE banner and then start to play as they where members following
our clan people and start to play smart (defending flag/gatehouse).
They are our Support ;) or "Tross" ;) im fine with them having our banner.
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I (and our squad) rarely anymore use any servers without banner balance..
That stuff is gooood. Thank you
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Its a big step in the right direction, but still terribly problematic.
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I propose that "Banner Balance" be changed to "Clan_Tag Balance". This would eliminate non clan players from using a clan banner to leach with 5x multiplier. Another implementation would be to have the balance script separate clan's based on number of current players with tag's as well placing clans on opposing teams. I believe that these implementations would solve the issue of stacked teams and balance out game play quite a bit.
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It's a pretty bad idea which is loved by big clans because it allows them to keep up their 5x for as long as possible while rolling teams of random dudes which were not wise enough to switch their banners around to always end up on the winning team. I can only imagine how much money/experience the people milking the auto banner balancing system are making right now, it has to be fucking absurd considering I'm still making money even though I end on the losing team most of the time.
Anyway, decent feature which needs a rather important revision.
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It's a pretty bad idea which is loved by big clans because it allows them to keep up their 5x for as long as possible while rolling teams of random dudes which were not wise enough to switch their banners around to always end up on the winning team. I can only imagine how much money/experience the people milking the auto banner balancing system are making right now, it has to be fucking absurd considering I'm still making money even though I end on the losing team most of the time.
Anyway, decent feature which needs a rather important revision.
You not right.
Every winning round of those "big clans" reise their "weight".
What means what more and more players will be added to other team to compensate this.
I have been playing even 3x15 battles (3 top players against 15 new players). Now - do you understand why here is no problem?
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I like the feature, but not the way it's implemented. What I noticed is, that even if you have good players on the pub team, they will get switched to the clan team and replaced by few worse player from the clan team (not by members of the clan, just some random pubs that happened to be on their team when map started). So yeh, you have number advantage, but you still lose, because other team have now coordinated clan + good players, while you have bunch of random dudes. If there is a really good clan (say Mercs, DRZ, those are the ones I see the most) playing on the server, you can bet your asses they have fun stomping everything and keeping their x5 multiplier for 5 maps. But the rest of the server is usually not that happy, unless you get switched to their team and get carried.
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I like the feature, but not the way it's implemented. What I noticed is, that even if you have good players on the pub team, they will get switched to the clan team and replaced by few worse player from the clan team (not by members of the clan, just some random pubs that happened to be on their team when map started). So yeh, you have number advantage, but you still lose, because other team have now coordinated clan + good players, while you have bunch of random dudes. If there is a really good clan (say Mercs, DRZ, those are the ones I see the most) playing on the server, you can bet your asses they have fun stomping everything and keeping their x5 multiplier for 5 maps. But the rest of the server is usually not that happy, unless you get switched to their team and get carried.
Hmmm... I am writing 3rd time = read carefully:
If those "DRZ" (for example) are very organized and can beat random team 1:2... oh... let I explain more understandable:
Let "DRZ" have 10 players. Let other team have 20 players to compensate those 10 DRZ players.
And plus some amount other players (faction or not - it doesn't matter).
And if "DRZ" +random players in team "A" beat team "B" with 20 players (compensating "DRZ) + random players, then next time (next map)
"cost" of "DRZ" 10 mans will be higher. Now against "DRZ" will play (for example) 25 players (just to compensate).
Next time (if still winning) 30... and so on until win\loose criteria will not be about 50% (in long run).
Is it not easy? Is it so hard?
P.s. all player in "long run" are equal by membership of winner and looser team.
Just remember - even loosing team have theirs "top scored guys". So - sometimes DRZ will be "top scored" in loosing team.
Main target of this innovation - is a fun of teamplay (not only to win, but it's fine too ^) )
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Hmmm... I am writing 3rd time = read carefully:
If those "DRZ" (for example) are very organized and can beat random team 1:2... oh... let I explain more understandable:
Let "DRZ" have 10 players. Let other team have 20 players to compensate those 10 DRZ players.
And plus some amount other players (faction or not - it doesn't matter).
And if "DRZ" +random players in team "A" beat team "B" with 20 players (compensating "DRZ) + random players, then next time (next map)
"cost" of "DRZ" 10 mans will be higher. Now against "DRZ" will play (for example) 25 players (just to compensate).
Next time (if still winning) 30... and so on until win\loose criteria will not be about 50% (in long run).
Is it not easy? Is it so hard?
P.s. all player in "long run" are equal by membership of winner and looser team.
Just remember - even loosing team have theirs "top scored guys". So - sometimes DRZ will be "top scored" in loosing team.
Main target of this innovation - is a fun of teamplay (not only to win, but it's fine too ^) )
You forget - after every 5 rounds, the autobalance resets. So even if by the 5th round it has gone to a 4:1 ratio in favor of the pub team, when the map switches after the 1st round it will autobalance back out to a clan stack and as close to a 1:1 ratio as possible.
Also, if I'm not mistaken autobalance is based on character career K:D ratio and not on individual round score.
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You forget - after every 5 rounds, the autobalance resets. So even if by the 5th round it has gone to a 4:1 ratio in favor of the pub team, when the map switches after the 1st round it will autobalance back out to a clan stack and as close to a 1:1 ratio as possible.
Also, if I'm not mistaken autobalance is based on character career K:D ratio and not on individual round score.
But where a problem? All is ok. What wrong?
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What's wrong is that banner balance takes precedence over this career KD ratio factor. So if a clan is full of people who regularly go 5:1 or more, they are all on the same team.
Not that I personally have a problem with it - I think its awesome to have some way to allow people to play together who want to (even if it is a clunky system.) But I can see how people who are playing on their own can have a major issue!
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banner balance: more social + tactics and teamplay. very nice:D
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Do u know that if u change ur banner to those pro's, then u can be with them forever.
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Banner Balance is the best :)
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To those who dislike banner balance, I challenge you to find another multiplayer game that does not allow clanmates to play together. CS, TF2, oldschool unreal, quake, etc, all allow clanmates to join up together on the same team.
You join a clan to play together. This is very important especially with strat down. It is now the only way for clanmates to actually play together.
The balancing perhaps needs to change, but quite often we see 2 of our guys on one team vs. the other 10. It may take banner into account, but it is by no means an absolute.
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Love it, but it should be more strict whenever possible.
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What's wrong is that banner balance takes precedence over this career KD ratio factor. So if a clan is full of people who regularly go 5:1 or more, they are all on the same team.
Not that I personally have a problem with it - I think its awesome to have some way to allow people to play together who want to (even if it is a clunky system.) But I can see how people who are playing on their own can have a major issue!
No. It is not "banner balance takes precedence over this career KD ratio factor".
Just "split by banner" procedure run first and then rest players are splitted by k\d.
Easy as one, two, three ^)
It is ONE process for both variables. Formula (process\procedure) what splitting players to the team takes into account (?) AND banner AND k\d.
AND (how I sad) if one team will have 10 high k\d players with one banner - other team will have much more high skilled players (with no banner) or much more quantity of casual player.
OR (btw it's happend many time even now) - every team have at least 1 organized faction.
I have been played with 2 factions in team A and 3 factions in team B (Templars+Pecores vs STR+TR+(forgot :) ).
It was just F*****G AWESOME for all players on the server (faction and factionless). So many fun (I am pretty sure) noone have before from playing crpg (only Strategus battle have those fun lvl).
One our faction cover left flank. Other center. Enemy factions (both) attack in front. Our 3rd faction make flank maneur (and other clanless players help they - instead of randomly run over map). e.t.c....
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Yeah nothing better can happen then both sides having some bigger clans on it.
It always leads to a better game for everybody.
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FANTASTIC !!!
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I love autobalance by banner...but sometimes shit happens :shock:
(In Siege)
visitors can't see pics , please register or login
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I try to be positive but can't ignore the problem of uneven teams. :|
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Do it, I'll change my banner to Mercs/Ninjas/Guards etc whoever is pwning on the server I want to play on, easy profit!
/sarcasm off
I'd rather have some kind of clanbattle system! Where clans can organise battles (outside strategus!) against each other on the c-rpg.net site.
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Faction players give big boost to team not because of they so high skilled (some of them, but very very not all).
But because they playing together!
Instead of "Brownian motion" non faction players in other team (not always, but often).
Even those "Brownian motion" oriented players - when see organized group of players - they often trying playing organized too.
They more accurate cover from cavalry, they rushing archers...
And because - often win.
If someone want to play in totally random team, with totally separately playing players (not teamwork oriented).... then why to play at all?
In this case - win is based not at your skill - but it will be random process. Why to play if your doings not affect on the results?
In all games - organized society (team) have advantages. If you (impersonal "you") will do this too (at least part of players in the team) -
problem solved.
But no - if someone can be organized but I (for some reason) not - let disable to organize at all. Nice.
To avoid this - just create a "semi-clan organization" oriented only on cRPG (not Strategus).
Choose your banner and let player join to you (check, of course, on the brain existence).
Let here will be more clans (even soft clans, not hard structure).
Even 3 players together are a real power against 3 random running players.
Even 3 players faction is usefull.
P.s. if someone of dev.team reading this - is it possible to increase banner quantity by times (x2, x3....)?
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Good times. Still pretty happy with BannerBalance.
RS Shock Troops hit up a server last night and proceeded to annihilate everything that got in the general area.
Approximately 12~15 of us engaged in battle across varying terrains and for the most part, messed up the multiplier of the other team.
Good times.
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I don't know much on this mechanism, so my idea might be pointless. I propose to run on one server strong version of autobalance by banner/faction to test a few days and see how people play. If possible, it wiil be good to check, and not only theoretically discussed. Please tell if you know something.
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I try to be positive but can't ignore the problem of uneven teams. :|
Even number of players on a team != balance!
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IT FAILS, Mercs always are splitted up
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IT FAILS, Mercs always are splitted up
Becuase people steal your banner!
We need more "security!"
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IT FAILS, Mercs always are splitted up
Pecores and everyone else seem to end up on the same team...
IT'S A CONSPIRACY
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I love when independent players steal my clan banner. It fills me with pride. I just wish they weren't so stupid :wink:
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Last night was pretty great 4 other members of KG and I got put on the team against the hosps* and that moment happened when two groups of 5 alliance members got into a fight in a forest and all but one person died in the fight. Moments like that are why the banner balance is in, but they are far to few.
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I pretty much just change my banner to whatever team is owning and rejoin the server.
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There are like 8 or 10 of us under the same banner (Fellowship of the Gnjus). In most cases we're split 2 on one side and 2 on other side since at most times there are 4 of online.