cRPG
cRPG => Suggestions Corner => Topic started by: bredeus on August 31, 2011, 09:05:24 am
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Recently the amount of intentional TK really has increased significantly. imho intentional is also shooting in melee, attack without without thinking etc. So how about the decrease of multiplicator bonus for TK? Even a horde of admins do not stop the wave of fratricidal blood that floods the servers nowadays.
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http://www.youtube.com/watch?v=p9ge02eybjY&feature=player_detailpage#t=22s
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Do people care about the multiplicator bonus? I do not. I do care about winning the battle tho.
A lot of the accidental teamkills comes from players that are killgreedy, they will risk others to get that kill on the list.
Maybe more than -1 will make them lessen this greed.. -3? -5?
This would also make serialteamkillers easier to handle, as they would stand out in the resultslist as negative scores.
The tk penalty should not be too heavy, there are situations where risking a TK is worth it for the teamwin. But sucks for the player affected.
Its not always easy with 100% certainty separate friend from foe in cRPG, due to the mixing of armours. And bannercolors that matches backgrounds. The greater the distance the harder it usually is.
Even with cautious use of range you will get teamwounding/tk, as the missiles fly so slow and inacurate and the positions change so rapidly you must be a jedi to avoid it completely.
I play as archer,here are some tips to decrease your chance of receiving teamwounding/tk from ranged.
1. Avoid running directly in front of drawing archers/aiming crossbowmen. We are often zoomed in with a narrow view. Wont see you intime.
2. If fighting melee where you know you have archers close by, try not to facehugdance, good archers usually aim slightly on the safe side ,behind the enemy you are fighting or does not engage if your movements are too chaotic.
Try to expose his side to the ranged,and create some distance between your opponent if you want help.
3.If you are cav, know that it is impossible for ranged to know where you will be in 3 seconds unless you move in a predictable way. Especially when strafing between a friendly archersnests and exposed enemies, the closer you strafe the more likely an accident happens.
4.Do not repeatedly horsebump and kick archers in action for giggles or boredom.(this can lead to a noodle coming your way :twisted:).
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Recently the amount of intentional TK really has increased significantly. imho intentional is also shooting in melee, attack without without thinking etc. So how about the decrease of multiplicator bonus for TK? Even a horde of admins do not stop the wave of fratricidal blood that floods the servers nowadays.
Horrible idea on many levels, instead of griefers killing you, now they jump infront of you and YOU lose your multi. Clearly you havent thought this thorough very well.
Have you ever played a Halflife 2 game with any of the numerous admin mods? A forgive/punish system is the best system devised so far.
When you are TK'ed you choose to either punish or forgive someone. Exceed X amount of punishes in X amount of time and you are temp banned. X = numbers best configured by server admins
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I'm against a penalty ingame, as said Digglez this can be abused and accidental tk happens (+release at end of round) any penalty will impact more rational and carefull player than grieffers.
The vote system (forgive/punish) with x amount of "punish" allowed is a good idea, but may be a ban is harsh (depends if ppl always vote punish), but it's a good suggestion against grieffers.
Ps: about archers hitting in my back when i'm fighting, well, i don't care, shit happens, but plz don't tell me what i have to do to avoid your arrows in my back, i already try to avoid a big sword in my face so if i'm dancing there is a reason ;)
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I've ran into a similar tk-punishment system.
Everytime you hit an ally, you gain equal amount of "tk points" as your ally lost health. If you actually kill that ally, he gets to choose to either punish of forgive. If he decides to punish you, you get extra- lets say 100 tk points. Once you gather too many tk points (500 maybe?), you'll get kicked /1 hour ban. If you've had one "clean" round, means you didn't damage any teammates at all, you'll start to lose your tk points.
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Horrible idea on many levels, instead of griefers killing you, now they jump infront of you and YOU lose your multi. Clearly you havent thought this thorough very well.
Have you ever played a Halflife 2 game with any of the numerous admin mods? A forgive/punish system is the best system devised so far.
When you are TK'ed you choose to either punish or forgive someone. Exceed X amount of punishes in X amount of time and you are temp banned. X = numbers best configured by server admins
This is a good idea. Make a thread about this?
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I've ran into a similar tk-punishment system.
Everytime you hit an ally, you gain equal amount of "tk points" as your ally lost health. If you actually kill that ally, he gets to choose to either punish of forgive. If he decides to punish you, you get extra- lets say 100 tk points. Once you gather too many tk points (500 maybe?), you'll get kicked /1 hour ban. If you've had one "clean" round, means you didn't damage any teammates at all, you'll start to lose your tk points.
sounds a bit similar to Planetside's friendly-fire system. After you did so much FF dmg you got your weapons completely locked and couldnt fire. Except in this case it should boot you from server and prevent you from rejoining for X amount of time.
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idea of punishment/ forgiveness is good I am for sure.
But general punishment for tk is teaching caution.
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General punishment will not punish grieffer and intentional tker, this guys don't care of their multiplicator, xp or gold, this will only punish accidental tker.
The vote solution if is bounded to a 1h ban (at a certain amount of punish vote) will punish the guy (he can't play) and will give normal players some free time.
It's imo the best and fair solution to tker.
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No TK/TW punishing system will ever work as long as it is so easy to "force" teammates to hit you.
For instance, I could run around naked as an attacker on siege and get TKed by everyone that is hitting a door just by running up behind them.
This is a team game. TKing hurts your team's chances of winning, which is the only punishment that matters.
Look, anyone that intentionally TKs nonstop is going to get banned quickly anyway. Some of us are just uncoordinated, and get TKs just because we MISS THE ENEMY. You start banning me for an hour or whatever just because I have poor hand-eye coordination, and I'll just quit the game and play a game without such a ridiculous elitist attitude. Eventually there will be like 8 of you 'l33t players' left playing CRPG. Have fun with your 5 minute chamber-block duels on otherwise empty servers.
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This is a team game. TKing hurts your team's chances of winning. 'nuff said.
I believe griefers don't care about winning.
I like Digglez+Lennu idea, it can be a solution wihout too much abuse.
Btw, i don't remember ppl running intentionaly into my sword with the old system when we losed xp+gold for tk.
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The punish/forgive system works very well in most online games.
I think a xp/gold penalty on a "punish" would be enough to make the hot-tempered "you hit me I kill you" type of behavior less frequent.
Also, someone shouldn't be allowed to punish others more than X times per hour. Or have a delay of X minutes between punish choices.
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In my 5 gens playing CRPG, I've only encountered two types of TKers:
1. Griefers that just run around whacking teammates intentionally
2. People that accidentally TK sometimes just because they make mistakes
Type 1 get banned from most servers sooner or later anyway, so I think the current system works in that respect, even if it sometimes takes too long. Do you really want Type 2 to get temp-banned from servers every time they make a mistake in combat? Like I said, this just makes novices want to quit the game, a game which already has a stigma of being newb-unfriendly. When a game only caters to its elite players, it is on the fast track to becoming a dead game.
You can't compare M&B to shooters, because of M&B's intricate melee combat system is very different from "place the crosshairs over enemy, press mouse button". You can TK with backswings, swing through enemies a split second after they die and clip a teammate, and any number of other "unavoidable" situations. I get TKed all the time by some of the best players in CRPG. I don't wish they would be temp-banned, because frankly, shit happens.
TKing isn't even close to being one of the worst aspects of CRPG right now. Unbalanced/glitchy/shitty maps, item balance, randomness of the upkeep system, glitchy game mechanics, and team balance/switching are all much bigger issues that affect most people's enjoyment.
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You can't compare M&B to shooters, because of M&B's intricate melee combat system is very different from "place the crosshairs over enemy, press mouse button". You can TK with backswings, swing through enemies a split second after they die and clip a teammate, and any number of other "unavoidable" situations. I get TKed all the time by some of the best players in CRPG. I don't wish they would be temp-banned, because frankly, shit happens.
Yes, yes you can.
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Yes, yes you can.
Name the shooter where you can shoot the guy in front of you but kill the teammate behind you instead (rockets/grenades don't count). Because at least half my TKs in crpg are from backswings.
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Too easy to grief with this system and cause an intentional TK.
Also, too many of you people are complete retards and like to wander back and forth in front onf crossbowmen and archers wile protecting them, or dance like idiots in front of shooting windows.. then wonder why you get shot in the head.
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no bad idea BAD IDEA