cRPG
Strategus => Strategus General Discussion => Topic started by: Jinxits on August 25, 2011, 05:18:49 am
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You guys trying to murder Strat or what? Seriously Every town I enter its been 100 and Im thinking it will get higher unless 100 is max. That is crazy. Only thing to do is go sit in towns to make money. Seriously. You make more money off of us trying to recruit in your towns then we make working in the big towns. Starting to loose interest in Strat with the killer hourly fees some of you greedy bums have going on. Call it rage call it what ever. Im sure it will all turn too this shortly when other clans/guilds start seeing the outrageous fees even being charged to friendly guilds/clans. Although I'm sure there is alot that needs to be implemented like for instance. In strat you can have an ally with x guild a war with y guild and charge x guild 5 gold per hour and charge y guild 100 gold per hour. Anyways just my 2 cents... Not raging just starting to get anoyed. Was very interested in strat but its starting to get stupid. 100 gold an hour. Cmon. (Think Faction when I said GUILD each time... for those Corrective types out there)
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Bitch, you got to pay top dollar for our premium deluxe whores and grade A 40s with the finest tavern in Sumbuja. Deal with it, unless you want yourself some crackwhores down the road over in Reyvadin, I hear they pay you gold to sleep with them and suppply some of the white sugar.
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Kesh Im not raging about BRD. CHILL Its not just BRD scout about your "not" Special. Everyone is starting. And ya I did sit in BRD towns for a few weeks getting troops because you had 0 per hour wich was awesome. You guys do what you need to thats fine. I have no shit against BRD I like BRD. There are a few other factions that I have seen charging 100 per hour as well.
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Those Small time Factions will loose interest. When they have no place to Recruit when every faction is charging 100 gold+ per hour. Because They wont be able to support an army. You cant get an army from the huge towns at 10% an hour. And when you loose 2400 gold a day? Anyways.... Im not even going to argue. You got the idea.
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Kesh Im not raging about BRD. CHILL Its not just BRD scout about your "not" Special. Everyone is starting. And ya I did sit in BRD towns for a few weeks getting troops because you had 0 per hour wich was awesome. You guys do what you need to thats fine. I have no shit against BRD I like BRD. There are a few other factions that I have seen charging 100 per hour as well.
I didnt mean to be defensive, I was just trying to be a little funny with role-playing :). No it does kind of suck because most people have to do it because its so CROWDED in strategus adn it takes way too much micromanagement to kick people out to keep recruitment percentages decent for clanmembers. The best fix for this is to make 2 CONTINENTS - 1 for NA, 1 for EU, map would be about as crowded as last strategus then, which would mean you could allow people to recruit in some of your villages without crippling your clan's troop production. Right now 15+ people in a village is the norm for many villages.
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I have been traveling for 2 days now to try and find a good town. Maybe its my luck. I went down to where all of my clanmates are to transfer all of my troops to my boss. and came back and was like WTF! BRD went crazy! And left! am gonna miss the 85% troop Recruit rate! Again I have nothing against BRD nothing at all. I only hit the one of your town and went south and bam! the blue who ever they are. south are at 100 as well and others claim to have seen it as well. A buddy of mine in a different faction just started Strat and he isnt even interested because of the fact that he cant find a decent starting point now... Anyways. whatever. Maybe I should just lock this before it gets out of hand haha.
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And no BRD didnt go Crazy I was just like WTF! 100 gold.... lol... anyways... ya... :(
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visiting fee should be linked to tax rate, and tax rate should influence population growth and recruitment rate
higher taxes mean more villagers have to get jobs to work and join army, meaning slower population growth because people are too tired to fuck after a long day's work or they're dead
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you know what I totally agree with that. IF people support and come to your towns/cities then your population should grow faster in in turn more money for the owner that way. make a visiting fee but cap it and keep it small like an INN fee or something like in Native single player... the more people that use your towns the more advantages you get....??????
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you know what I totally agree with that. IF people support and come to your towns/cities then your population should grow faster in in turn more money for the owner that way. make a visiting fee but cap it and keep it small like an INN fee or something like in Native single player... the more people that use your towns the more advantages you get....??????
sounds like a good idea to me
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The best fix for this is to make 2 CONTINENTS 1 for NA, 1 for EU
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This. And it applies to damn near everything.
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I'd rather not have to kick out non-clanmembers every 10 minutes just to keep the % values up. At the moment, for some clans, having more troops is better than having more gold, since you need 1/3 the troops to even launch an attack, in addition having clan members also work in cities and play cRPG in general is more than enough gold.
After the population hits the cap it goes back to 100% tax rate, not a good solution.
If you want troops, buy them from the owner, it might still be 100 per troop, but it will be 100% guarantee.
The problem is, once you get a bunch of troops, what are going to do with them? Probably attack the villages you just got them all from. If you partner up with a larger clan, you may be able to get better rates on troops and maybe a few designated towns to recruit in.
2 Continents wouldn't really solve this problem, eventually all the land gets gobbled up and clans that currently don't have land, are muscled out of Strategus. But this is kind of essential, otherwise you would never be able to defeat an enemy, they would always just keep coming back, forever.
Having some benefit to having lots of people in your town/village/castle wouldn't solve much either, since the gold would just get set to 0, the clans who own the territory would still get stronger and the largest clans with the most members would rocket to the moon in strength.
There are villages out there with 25 or less taxes, you just need to find them, and don't expect anyone to tell you, because that would bring the rates down for everyone.
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I think the problem will be partly solved once crafting is implemented since it is likely that most clans will need traders and craftmen to bring them materials and help build equipment, which means clanless players will actually be useful.
As it stands now strategus is just a war simulator and every clanless dude in your territory is just another mouth to feed that doesn't contribute anything to the war effort.
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Also, I don't know if I like paying mercs in strategus gold, it doesn't seem like much of an incentive for most players. Especially players who may not have any use for strategus gold outside of trying to find someone to trade it into crpg gold.
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Phantom and SPQR sum it up very well, anyway what will you do with that troops?
If i remember in last strat there was a link between pop growth and ppl working in fief, there was an interest to let ppl enter your fief (as you could take pop), now only interest is to take their gold.
We'll have to wait strat 2, big clan will need clanless and little clan for their economy.
Btw, in this old version of strat, there is no room for clanless and small clans, i don't think it's related to map size but more to game mechanics.
Ressources and crafting will change everything, new role will appear (merchant, caravan, master smith...)
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Phantom and SPQR sum it up very well, anyway what will you do with that troops?
If i remember in last strat there was a link between pop growth and ppl working in fief, there was an interest to let ppl enter your fief (as you could take pop), now only interest is to take their gold.
We'll have to wait strat 2, big clan will need clanless and little clan for their economy.
Btw, in this old version of strat, there is no room for clanless and small clans, i don't think it's related to map size but more to game mechanics.
Ressources and crafting will change everything, new role will appear (merchant, caravan, master smith...)
It is related to map size and number of fiefs. Many small clans had fiefs for most of Strategus until a third of the players formed a coalition and wiped out most of the smaller clans off the map. Its supply and demand, when there are too few fiefs to go around, only the largest clans can get them (unless vassals of very big clans - essentially in a big coalition) and they need to keep all but clanmembers out of the fiefs they do have because they have too few fiefs for the large number of players they do have. This also pushes many to form ever bigger clans/alliances, whereas a more open map would mean a more thriving culture for medium and smaller sized clans and its much easier as a clan to allow even smaller clans to recruit in your villagesa t 25 gold/ day or less as it simply isnt insanely crowded.
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I am against dividing the map into continents. The community is too small for that, and the quarrels between NA/EU/(even maybe ASIA and AUS) clans add some flavour to the game.
On the other hand, a mitigating factor - like sensible economy - could limit the ability of large clans to overpower small ones. One more thing could add to versatility of the game - much bigger map, with larger number of locations. Even a large clans cannot hold too many fiefs safely, so the there would be some room for medium small ones. The gameplay would be more interesting as well.
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I am against dividing the map into continents. The community is too small for that, and the quarrels between NA/EU/(even maybe ASIA and AUS) clans add some flavour to the game.
On the other hand, a mitigating factor - like sensible economy - could limit the ability of large clans to overpower small ones. One more thing could add to versatility of the game - much bigger map, with larger number of locations. Even a large clans cannot hold too many fiefs safely, so the there would be some room for medium small ones. The gameplay would be more interesting as well.
Yep, you pretty much hit the head of nail right here. Two continents would really suck, it would take all the edge of the Strat that it has now. EU can play on NA with 100+ ping, NA can play on EU with 100+ ping, the form of army and outfit just has to change with ping. Some may say its stupid and cheap, but I know many EU players who rake kills on NA like nobody's business and other way around. And Strat isn't about your K:D if you aren't a merc with some dumb "gold per kill"-contract, it's about working as a cog in a larger warmachine, and you can do all roles in that machine with 150+ except sniping.
e: Oh yeah and the reason for high hourly payments was already mentioned, the whole goddamn continent is at war and everyone is trying to cut corners. :|
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CAPITALIST SWINES!
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Even if it isn't split...map need to be A LOT bigger.
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the sWalker sees that someone is bitching about one of sWalker's taverns being too pricey...hopefully the sWalker won't have to unleash the dogWalker...
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Jesus what a great thread this turned into. Never expected to see rational posts from 3 different LLJK members...guess I'll have to rethink my bias.
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What about permanently Neutral Towns? or mercenary towns to recruit from like in Native? I know there isnt Neutral Towns in Native but what if there was maybe 4-5 several scatered through the continent that where Just not Capturable or what ever... Just think Strong Neutral Army or Mercenary army. I dont know... Im sure chadz is thinking of something although. Just the Factions out there and nothing else is Pretty dull?!?! When ever you wander in Native you do get attacked by Wandering Freelancers or Armed Wanderers who have left the Army. Just think that maybe enough of them had a strong enough force to take a village and hold it. THink imagination and opportunities open up?!? Sorry for my shitty spelling. Anyways I dont know. Just my Ideas I have had for Strat. I was thinking Native. And Then I was thinking.... Hrm Strat. Hrmmmmm Dont make Strat Into native But Like Crpg Multi But take some of the things from native and Implement them. Like the INN idea. Like the Wandering Armed Peasants and Freelance army leavers and so on... Neutral guarded towns. I dont know these are just some of my own Ideas that Some of you probably think are shit and some of you will like. Im sure some of you will have some good and bad Ideas of your own! Throw them out there! lets see what comes out people.
JINX :twisted:
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And to my last Post. Why I posted it. Random MOBS as you may. Will help Keep the BIG strong arms Smaller as you may put it. Because they will be Randomly Spawned on a regular basis but not crazily so they dont get out of hand and they should fight each other too. Even attacks on towns from Rebel Encampments that may spawn nearby? anyone ever play Civ 5? Just and Idea. And the only way to stop the attacks on your town castle or city is too counter and destroy the encampment? anyways... just a way to keep big or midsized factions of small growing ones busy from getting to out of hand. tell me what you think maybe Im being absurd? just trying to throw ideas in the air.
Jinx :twisted:
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What about permanently Neutral Towns? or mercenary towns to recruit from like in Native? I know there isnt Neutral Towns in Native but what if there was maybe 4-5 several scatered through the continent that where Just not Capturable or what ever... Just think Strong Neutral Army or Mercenary army. I dont know... Im sure chadz is thinking of something although. Just the Factions out there and nothing else is Pretty dull?!?! When ever you wander in Native you do get attacked by Wandering Freelancers or Armed Wanderers who have left the Army. Just think that maybe enough of them had a strong enough force to take a village and hold it. THink imagination and opportunities open up?!? Sorry for my shitty spelling. Anyways I dont know. Just my Ideas I have had for Strat. I was thinking Native. And Then I was thinking.... Hrm Strat. Hrmmmmm Dont make Strat Into native But Like Crpg Multi But take some of the things from native and Implement them. Like the INN idea. Like the Wandering Armed Peasants and Freelance army leavers and so on... Neutral guarded towns. I dont know these are just some of my own Ideas that Some of you probably think are shit and some of you will like. Im sure some of you will have some good and bad Ideas of your own! Throw them out there! lets see what comes out people.
JINX :twisted:
And if all the clanless and all the ever small calns unite all their troops (instead of selling them!) do you believe they could have suffcient troops and gold to take a town? Peasant unite!!
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Then you better hope your Towns and Castles have enough defences but do you really think that is going to happen Blondin? I highly doubt it. But it would be highly entertaining. :twisted:
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I say they add mercenary tents that charge about 20 gold an hour and that hold about 500 recruits then disspaears when its all out of recruits to give out, then spawns elsewhere on the map :3
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Jesus what a great thread this turned into. Never expected to see rational posts from 3 different LLJK members...guess I'll have to rethink my bias.
Relax, Champ. We still have time to fuck this up.
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Yeah i know Jinxits, sadly it's impossible, random ppl will never organize themself to achieve this type of goal.
We don't even see any theme battle, random rather sell their troops that have a good funny battle.
I remember some Drz or Fallen theme battle that were epic, it was real nice time, and ppl that would never have a place in clan battles could make a fight with some tactic and organization.
I miss theme battle...
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I think Selling Troops Should be Stopped to be honest. I think the only way it should be able to be done is if the person is in their faction. Transfer of troops to person in their faction or to their towns or castles. Pretty Stupid that someone would sell troops? Yea MERC troops..... ugh maybe im setting myself up for to many arguements there. I dont know. I just think selling troops is pretty messed up to be honest. You think Im medieval Times People where selling off their armies to buy an Heirloomed BEC? Just saying? lol.... Anyways... I still think its messed up.
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I say they add mercenary tents that charge about 20 gold an hour and that hold about 500 recruits then disspaears when its all out of recruits to give out, then spawns elsewhere on the map :3
I do like that Idea. I think With these tents if they where to happen since they are "MERC" tents not peasants from towns it should only mean a 100 percent success rate per hour to hire. Or something close to... I would even go 25 gold per hour at 100 percent tbh just for the sake of getting an army quick.... just for the sake of getting back on topic. it would knock 75 gold off of what some factions are charging in their towns and the percentage would be up 50-60 percent recruit rate chance per hour from a paltry 40-50 percent recruit rate chance per hour and from what I remember there is only a couple of these camps on the map in Native but damn they where sure Handy.
For instance...... Im in a town right now somewhere south east. I have been sitting in it for 24 hour now. And I only have 9 troops at a 44 percent chance to recruit per hour rate. IT SUCKS!
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Just add some kind of wastelands to the east and to the south.
+ add some pirate isle in the ocean.
Those areas shouldnt have any fiefs in it but if you are inside you are allowed to build a camp there.
In those camps you can recruit at 30% chance for 10 gold an hour.
=> Kind of Babaric Invasions from the outlands.
=> Chances for Clanless players to get some troops for raiding or making some trouble.
=> Chances for defeated Clans and Groups to gather some stuff to launch attack on someone.
=> Perhaps Patrols of Clans to protect their borders from those bandits.
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I think Selling Troops Should be Stopped to be honest. I think the only way it should be able to be done is if the person is in their faction. Transfer of troops to person in their faction or to their towns or castles. Pretty Stupid that someone would sell troops? Yea MERC troops..... ugh maybe im setting myself up for to many arguements there. I dont know. I just think selling troops is pretty messed up to be honest. You think Im medieval Times People where selling off their armies to buy an Heirloomed BEC? Just saying? lol.... Anyways... I still think its messed up.
More than that, i don't understand ppl who BUY troops, we all know strat will be wiped... but this ppl must have tons of gold and don't know what to do with it.
+1 for this : "People where selling off their armies to buy an Heirloomed BEC" lol
Edit : i like your ideas Camaris!
Could be very cool if clanless could harass big faction, looting and raiding their fief and retreat to their lair, just like real bandits!
Bandits, Pirates, looters don't exist (anymore for Bandits! :wink:) in Caraldia and it could be a cool feature.
Calradia is too quiet for a medieval world (except the backstab drama i mean).
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You guys say this now, but you would never like having LLJK setup their bandit shop in your neighborhood.
It would be easily exploited. Just have 30 members not be in your faction to harvest bandit camps for more troops.
Do you think you would even be allowed to move around to get into the bandit camps? If a bandit camp spawned in the middle of a clan's territory, you would never even be allowed to get close without being smashed by large armies.
Suddenly, neutrals no longer even permitted in faction territories, let alone recruit troops.
Yeah sure you might be able to raid or whatever, but it wouldn't help anything, it would just be a minor inconvenience for large clans.
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The merc camps as stated above would not last long Phantom. Maybe a day or two max. for that Reason. Plus they would be Neutral Zones. However the Neutral Towns if ever brought in Im sure would have dozens of clanless and small clans around it defending it from a group of 15 to 20 lljk who show up so as a stated up above again unless you grow in number and can somehow follow through with those threats of destroying everyone none lljk that come around well I just dont see you doing it. You guys are an awesome clan And I can see you doing some damage but there is alot of clanless and small roaming clans out there that would head straight for a small neutral settlement like that.
And alot of Neutrals are already getting Raped for gold in Big factions territory that is why the post was made.
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Strategus is not for the solo guy it is all about being part of something bigger than one man. Not every one can be as charismatic and awesome as god king Bird.
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Greziz is right, no one else but Godking_Partyboy_of_BIRD can pull it off solo. Also, keep in mind if you dont owna fief you dont have to apy upkeep for your troops. Once you geta few thouand troops we are paying more than you are to stay in our villages just to keep the troops we have, which you dont have to pay for your troops. So it balances out.
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Ya that may be the case Kesh. However. You still dont get the idea. You are big almighty and Powerfull great. what are you Big factions going to do when you have no one but your selfs left to battle. It will happen. Anyways. I think im just going to sit in a big City suck out the gold for now and see what happens. Fight for people and see who eventually rules the map... I think there should be map resets every few months. Allthough I could see to many Factions/Guilds bitching about that too. Map resets Every say 2-3 months would make things interesting and keep Strat Going In my opinion maybe make recruiting take less time speed it up too 30 mins or every 15 minutes... And same with the Money making... Its interesting But to be honest I only see the Big factions keeping interest. If chadz wants "EVERYONE" to stay interested he needs to make it more playable... if you disagree then be honest but for the small factions it takes way too long to get an army and for the 20-30 member factions there is 0 competion against those factions unless you have a large alliance and even then usually anyone can sign up and those Big Factions Usually get everyone signed up for them because they usuaully win and people are just looking for the Easy money. Too many Disadvantages of being a small faction in STRAT. And yes I like Strat But I think Im going to Stick with CRPG untill Strat Cant Come around more. Im just going to fight for people and SELL MY GOLD FOR LOOMS AND CRPG GOOOOLLLLLDDDD
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Haha just kidding.... I wont be selling Any Strat Gold or troops. We are still going to try and play even though we will be thrashed.... :( any idea when the new strat is out anyways?
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Find a ton of people who share your dilemma and form an UIF.
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Ya that may be the case Kesh. However. You still dont get the idea. You are big almighty and Powerfull great. what are you Big factions going to do when you have no one but your selfs left to battle.
I hate to break it to you, but this already has happened. There is nothing left but large clumps now and all the randomers have already been swept away.
What will we do? Probably what we are already doing, and that is murdering each other senselessly in nice big wars.
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I know it has already happened. Thats why chadz should Do Strat Resets Every Couple Months. And speed up recruiting and money you make to every 15 minutes leave everything else pretty much else the way it is im sure thats what he is doing anyways maybe just a bigger map. but I think a few merc recruitment places that have a few hundred troops that disapear and then respawns elsewhere would be cool. But the biggest thing needed Is a Reset I think.... People are going too loose interest, It doesnt take long to get all the gear and troops back up... and Im sure people will play if its reset.
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What will we do? Probably what we are already doing, and that is murdering each other senselessly in nice big wars.
I guess it will end with 2 or 3 big alliances facing each other but no one will move... just like in old strat...
A reset or wipe will change nothing, big clan will always be the master at a time, i don't speak of clanless ppl (ok strat is for clan np) but small clans with this config will never have any chance against large clans with more members, because the only thing that make difference in strat is number of members for the grind (and stupidity). I really hope chadz have some idea for next strat to limit the power of huge faction, otherwise you can already close some clan faction in the forum, no need, join a big one.
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A reset Wont Change it your right but it will infact "RESET" it so everyone can "PLAY" again instead of just sitting around doing screw all. Maybe chadz Can put something in where if it does reset it tells the scores of the 5 highest factions. Army totals Money totals Town Populations and so on.... Then you can see who the real winner was. Who has the most land accumulation and who had the most assets instead of just guessing... Or hearing the people all say well I did we all know we did... When we can all really see it and know for sure... that way we can look forward to the end of a round have a reset and Start over instead a long Drawn out Stalemate. I think a Reset is needed... I keep thinking back to one game I used to play online called Earth 2025. From Swirve I think IT was called I cant remember exactly... Anways... But I dont know. Maybe a reset isnt what is needed maybe something else is needed and I or we just cant see it at this point.... Maybe we just need one of these fatass factions too start a world war but no one is willing to do it... its stalemates accross the board.... Maybe there should be an incentive to armies for attacking i know it sounds stupid.... Just get them moving.... Or make a reset happen... Just get the game going....
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So... we have had just a few major wars, and most cities and castles are still neutral and not taken, I don't think now would be a good time for a reset.
I am sorry but Strategus is not for "everyone" that is what the standard battles are for. Strategus is for organized groups (like clans) to mess around with.
I really don't see the problem right now, I am sorry.
As for the "incentive for armies to start attacking" the battles page is filled with battles, so I don't understand why this is a problem either. People are still gleefully murdering each other in Strategus. Full-scale wars don't blow up instantly, it is the Players and the Politics that cause the ebbs and flows.
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Castles are Useless. And I would Love for a Large Faction too try to take a City and time soon. But it will most likely not happen. And yea your right there are alot of fights on the battle page but 16 or so of them are people attacking others that have really no army. The others are Legit Fights. So what maybe 4 good fights? So ya your right a Page LOADDEDDDDDDDDDDd with fights.... but not Legit ones... Just people picking of the straglers with a handfull of troops that will again have none because its near impossible to get any. So if you dont understand I dont understand what strat game you have been playing but if there is another one send me the link. because im sure its more exciting then this one. And I dont know who you are But you must be EU based and those 4 fights most likely are EU fights. Again Another Reason to have 2 Strats. EU and NA. Some people cant Deal with The lag of a EU/NA Strat Battle. Try covering up all the crap holes you want. There is too much too cover up.
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I am sorry but Strategus is not for "everyone" that is what the standard battles are for. Strategus is for organized groups (like clans) to mess around with.
I'm ok with that, but does that mean Strategus is ONLY for clan?
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The idea behind mercenaries is also so that clanless players who were good could fight for cRPG gold. But if they get paid in strat gold, they have to spend extra time finding someone to trade cRPG gold for strat gold, which isn't as common anymore.
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The idea behind mercenaries is also so that clanless players who were good could fight for cRPG gold. But if they get paid in strat gold, they have to spend extra time finding someone to trade cRPG gold for strat gold, which isn't as common anymore.
Hopefully it stays this way...
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Why would you hope it stays that way? No clan is going to give out strategus gold for mercs, however I bet some clans would be willing to give a few thousand CRPG gold to good mercs.
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why would anyone want to fight for that clan then?. Crpg gold is useless to them in strat. That clan is just being Selfish. If they want to pay a good merc they should pay a few hundred STRAT gold like it says on the battle page.
Unless your talking more then just a couple thousand crpg gold... but I really doubt that. And Either way. Like I said I dont understand. Why would someone want crpg gold over strat gold? Strat gold is what matters to be honest it helps by the gear and what not for the battles and people are taking crpg gold wich is useless.
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why would anyone want to fight for that clan then?. Crpg gold is useless to them in strat. That clan is just being Selfish. If they want to pay a good merc they should pay a few hundred STRAT gold like it says on the battle page.
Unless your talking more then just a couple thousand crpg gold... but I really doubt that. And Either way. Like I said I dont understand. Why would someone want crpg gold over strat gold? Strat gold is what matters to be honest it helps by the gear and what not for the battles and people are taking crpg gold wich is useless.
Some people don't want to play strategus because they don't want to be in a clan or whatever, so by paying them crpg gold they could use it to buy heirlooms, pay for upkeep, etc.
But at the moment it is hard to find people willing to convert between crpg gold and strat gold, and it is completely unsecured and up to the trust between the buyer and seller.
While heirlooms seem to be dominating the market right now, strategus troops and currency trading is still in its infancy. Most likely due to the fact that strategus could be wiped at any time, which means it has a very high risk.
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why would anyone want to fight for that clan then?. Crpg gold is useless to them in strat. That clan is just being Selfish. If they want to pay a good merc they should pay a few hundred STRAT gold like it says on the battle page.
Unless your talking more then just a couple thousand crpg gold... but I really doubt that. And Either way. Like I said I dont understand. Why would someone want crpg gold over strat gold? Strat gold is what matters to be honest it helps by the gear and what not for the battles and people are taking crpg gold wich is useless.
In case you haven't noticed, troops and strat gold are even more useless to mercs than crpg gold. Unless you're planning to just randomly attack somebody with a similar sized army for fun. In which case getting paid strat gold would be useful, but you can make more strat gold playing on the crpg servers than you can fighting in a strat battle.
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In case you haven't noticed, troops and strat gold are even more useless to mercs than crpg gold. Unless you're planning to just randomly attack somebody with a similar sized army for fun. In which case getting paid strat gold would be useful, but you can make more strat gold playing on the crpg servers than you can fighting in a strat battle.
Yea I knew that I just stupidly forgot it. Mercs are Pretty much useless by themself And have pretty much 0 chance of owning any village. The only reason I said anything about people buying and selling strat gold and troops is because I know some people are loaded in Crpg and yes some people are probably very interested in doing business wich means the people that are loaded with CRPG gold can amass a very large army very fast. I just dont see how that is fair for the people who Do not have loads of Crpg gold. If your going to play the game play it the way it was meant to be played. If chadz wanted crpg gold to be transfed to Strat Im sure he would have had the option built in through the Crpg Character page and Unfortunatley it is not Im sure he meant for the Transfer function to be used for your towns and faction and what not. But correct me if I am wrong. But again I am sure chadz didnt want people starting Strat with 2 million gold. Just using that number as a random number... Im sure some of you have more. ( CRPG gold )
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Yeah, that was the problem, it is hard to have a fixed conversion rate because of just how much money some people in cRPG have, better to let the invisible hand of the free market determine the exchange rates.
In the past, strategus gold was just straight converted into crpg gold 1:1 when paying mercs, and that was the only way to get money out. Now with the market and strategus out people can trade for more than just heirlooms.