cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Spa_geh_tea on August 23, 2011, 11:38:16 pm

Title: The best unrealized solution to the Pike and "long spear"
Post by: Spa_geh_tea on August 23, 2011, 11:38:16 pm
It weighs 2.5.........really? Just make it upwards of 12-30 and we will no longer have hoppy hoppy agi lol stabbing pikemen in 35+ armor. You will move at the pace of a slug, just like a real pikeman.

This solved the great firebomb spam of 2010.


But but, sniffles, then my pike wont one shot horsemen because my now super low effective wpf........pretty sure an armored horse running into a pike would snap the pike like a twig.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Dan lol on August 23, 2011, 11:42:58 pm
this would also make those overhead spammers blockstun you if you do get a chance to block them

everyone just str stacks anyway its not like most of them move that fast
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Spa_geh_tea on August 23, 2011, 11:45:19 pm
super low weapon prof ^ due to large weight, and switch from blunt to cut or give it peirce it has those little spikes on the end. And unbalance the thing already.....its huge.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Joxer on August 23, 2011, 11:55:03 pm
The same applies to poleaxes, swiss halberd, english bill etc. So no. Also I'm fairly sure that any horse armored or not would be made metwurst if they were stupid enough to try their luck.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Spa_geh_tea on August 24, 2011, 12:06:32 am
The same applies to poleaxes, swiss halberd, english bill etc. So no. Also I'm fairly sure that any horse armored or not would be made metwurst if they were stupid enough to try their luck.

So your saying if I take Mr Plow charger with his plated chest......which is wedged to glance blows. Not to mention the horse is blinded so it will only obey the riders commands. You will get a pike to actually kill that horse?
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Xscizorx on August 24, 2011, 12:40:58 am
The pike isn't unbalanced because it is held at the bottom and middle of the WOODEN pole. WOOD doesn't weigh 12 pounds, and neither does the 2 inch spear at the front.
I can't tell if you're trolling with all your shitty suggestions, or if you're really just as dumb as box of rocks.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Spa_geh_tea on August 24, 2011, 12:43:33 am
The pike isn't unbalanced because it is held at the bottom and middle of the WOODEN pole. WOOD doesn't weigh 12 pounds, and neither does the 2 inch spear at the front.
I can't tell if you're trolling with all your shitty suggestions, or if you're really just as dumb as box of rocks.

As a point of realism, because you feel this need to go this direction. No one can wield a pike the way we do in c-rpg as of now. So to fix that a fumbling of ingame values must be made to bring it to realism. IE my suggestions.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Gorath on August 24, 2011, 04:32:54 am
As a point of realism, because you feel this need to go this direction. No one can wield a 2h'd sword the way we do in c-rpg as of now. So to fix that a fumbling of ingame values must be made to bring it to realism. IE my suggestions.

Indeed sir.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Vibe on August 24, 2011, 08:16:32 am
Another bad suggestion from you.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Cyclopsided on August 24, 2011, 08:28:41 am
I just want to let you know a little more about weight mechanics.
Weapon weight does not lower wpf. Also, if it did, that would only further make your suggestion stupid.
I will also rescind the comment on the fact that a 10 weight long spear could not be crush-through, and If I overhead then thrust at you you would be weapon stunned so long you would not have a single chance to swing back. It is true that the pikemen would move MUCH slower. Also, this notion of hoppy hoppy pikemen in 35+ armor -- well, 35 armor is low-mid tier armor, so that is conceivable -- But there are no heavy armor players that can hop. Agility stackers don't put heavy armor on for various reasons.
Anyways, that is a pretty terrible idea objectively speaking.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Gheritarish le Loki on August 24, 2011, 12:27:55 pm
So you were poked to death by pike like a noob and you make a nerfing thread... typical fail player behaviour.

bad player whine, good players adapt ( chadz bible, verse 11.16)
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Thomek on August 24, 2011, 03:17:58 pm
weapon weight SHOULD lower wpf.. :)

Another tool to balance those big ass weapons. Pay for weapon length and dmg in wpf reduction.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: RandomDude on August 24, 2011, 05:22:22 pm
weapon weight SHOULD lower wpf.. :)

Another tool to balance those big ass weapons. Pay for weapon length and dmg in wpf reduction.

id take wpf reduction in exchange for the flamberge damage back
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Deathwhisper on August 24, 2011, 07:21:20 pm
weapon weight SHOULD lower wpf.. :)

Another tool to balance those big ass weapons. Pay for weapon length and dmg in wpf reduction.

Most long range and heavy weight weapons (like swiss halberd or long voulge) already have quite low damage, on top of a siow speed and / or no side swings.

GLB and flamberge are the only exceptions to this, and they're both very slow and expensive (especially the flamberge).

If you made weapon weight reduce WPF, you would make a lot of these long ranged weapons useless.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Patricia on August 24, 2011, 09:45:20 pm
That would make the weapon even more OP.

Movement speed is not the problem, and giving such crazy weights on the long spear and pikes would cause MASSIVE BLOCKSTUN.

It would make them even better at support, you would block a stab from a pike and be blockstunned for several years and die a very quick death with no chance of retaliation.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Siiem on August 24, 2011, 09:47:25 pm
weapon weight SHOULD lower wpf.. :)

Another tool to balance those big ass weapons. Pay for weapon length and dmg in wpf reduction.

yes... make lightweight probable high wpf users outspam them even more. Brilliant suggestion.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Thucydides on August 24, 2011, 11:27:59 pm
I support this proposal, i love blockstun
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Xant on August 25, 2011, 01:09:29 am
yes... make lightweight probable high wpf users outspam them even more. Brilliant suggestion.

It's almost as if Thomek's every suggestion aims to buff katana users. But naaaahhhh, it's just my imagination.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Thomek on September 07, 2011, 03:53:33 am
Trololol..

Yes because big ass swords or poles are not only the best dueling weapons, they are ALSO the best battle weapons out there.

It is true that I want katana buffed.. But generally I'm so sick of the Danish I want to puke.

IMO.

There should be battle swords, great for dishing out damage in battle, but they should not ALSO be the best in 1vs1 duel situations.

Let's forget the Katana for a second. (I consider that horse a dead one..)

Wouldn't you like it if the Longsword was clearly best in duels, and the Greatswords better in Battle?

That way, when you went to battle, you could own the same way you do now in masses, but you could ALSO choose the longsword if you tried to create 1vs1 situations on the battlefield, i.ex by flanking?

See where I'm going?
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Tungsten on September 07, 2011, 09:29:03 am
You want to be a pikeman? 3 Slots, be a pikeman.

Want to carry a bec with the pike? Too bad, you're not a pikeman.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Xant on September 07, 2011, 11:57:36 am
Wouldn't you like it if the Longsword was clearly best in duels, and the Greatswords better in Battle?

Not possible. If you make Longsword "clearly best" in duels then Greatswords won't be better in battle, either, as you'd need to buff the longsword a lot or nerf the Greatswords a lot. As it is, the only reason longsword isn't used more is because of its shitty thrust damage.
Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Tomas on September 07, 2011, 02:29:38 pm
Here's some maths.

Density of European Ash = 710Kg/m3 
Length of Pike = 3m
Radius of Pike = 0.03m (an estimate)
Calculation:  Mass = Density*Length*pi*Radius2
Mass of Pike = 6.02Kg = 13.25lbs

For the record, my estimates would bring the Ashwood Pike out at 3.33Kg so they seem pretty good to me.

In order to weigh in at just 3Kg, the cRPG pike would have a density of just 353.7Kg/m3, which would put it down as being made of Bamboo (300-400Kg/m3).

Conclusions: 
10Kg seems a bit high for any Pike to me. It would need to be nearly 8cm in diameter.
However, looking at the model, the cRPG Pike should be Ash and not Bamboo and should therefore weigh around 6Kg rather than 3. 


Title: Re: The best unrealized solution to the Pike and "long spear"
Post by: Deathwhisper on September 07, 2011, 02:39:10 pm
Trololol..

Yes because big ass swords or poles are not only the best dueling weapons, they are ALSO the best battle weapons out there.

It is true that I want katana buffed.. But generally I'm so sick of the Danish I want to puke.

IMO.

There should be battle swords, great for dishing out damage in battle, but they should not ALSO be the best in 1vs1 duel situations.

Let's forget the Katana for a second. (I consider that horse a dead one..)

Wouldn't you like it if the Longsword was clearly best in duels, and the Greatswords better in Battle?

That way, when you went to battle, you could own the same way you do now in masses, but you could ALSO choose the longsword if you tried to create 1vs1 situations on the battlefield, i.ex by flanking?

See where I'm going?

Depends on the weapon. English bill is a great battle weapon but it's shit in 1v1 against someone who knows how to block thrusts. Quarter staff is a good dueling weapon (and it's 1 slot) but it's bad in battles.

Not all dueling weapons are good in battle, and in fact I think long polearms (halberd, bill, long spears...) are much better than swords poleaxes in battles, as long as you've got a good team of course.

A lot of short weapons are good in duel but much weaker in battle, unless you're playing a shielder of course.