cRPG

cRPG => Suggestions Corner => Topic started by: Strider on August 22, 2011, 07:55:17 pm

Title: Nerfing too much= No No
Post by: Strider on August 22, 2011, 07:55:17 pm
Too many things are getting Mega Nerfed instead of minorly Nerfed or balanced. Like the slow missile speed for bows, (Need +10 Missile Speed to all Bows) The annoying Item Slot System, and the pointless Non Shealthable Weapons.  There are probly other things I don't want to spend time to think of.
BTW: Thank you devs and chadz for spending so much time to fix our Rage. You Rock!  :P
You devs should not spend your time on pointless things that will only make things worse, use your time on important things that will make everyone's crpg experience better.
Here's an idea to work on.  :wink:   http://forum.c-rpg.net/index.php/topic,12081.0/topicseen.html
Title: Re: Nerfing too much= No No
Post by: chadz on August 22, 2011, 07:56:20 pm
No item stats were changed.

Thanks for your attention.
Title: Re: Nerfing too much= No No
Post by: Byrdi on August 22, 2011, 08:15:17 pm
devs and chadz are working hard to suit everyone's rageing.
Is this why you are raging?
Title: Re: Nerfing too much= No No
Post by: Joelturuz on August 22, 2011, 08:15:39 pm
OP@: I don't usually do this, but damn you suck at trolling.
Title: Re: Nerfing too much= No No
Post by: Jarlek on August 22, 2011, 08:19:12 pm
A fallen raging over archery being useless? Well that's new.
Title: Re: Nerfing too much= No No
Post by: Leshma on August 22, 2011, 08:23:06 pm
I don't like slots, too restricting.
Title: Re: Nerfing too much= No No
Post by: Fareas on August 22, 2011, 09:42:03 pm
Xbowers cannot be reload without being headshotted

You do realize that you can spin around while reloading to dodge shots cause thats what I do so I never get headshot. Also Xbows are better at reloading behind cover like it ALWAYS was, don't complain about not being able to reload your xbows facing archers while you're in the middle of the field.

My problems with how things are going on the range side are the silly low amount of ammunition for throwers ,the pierce damage being only for long bows,the missile speed on bows and xbows and most of  all the accuracy of the bow. Bow accuracy is supposed to be what defines it over the xbow which excels at mid range and the throwers which excels at close range but right now its at a state that's pretty much equal to xbows. Bows should be extremely accurate!
Title: Re: Nerfing too much= No No
Post by: Cyclopsided on August 22, 2011, 10:09:03 pm
No item stats were changed.

Thanks for your attention.
I'm pretty sure he is not venting about this individual patch in any way, shape, or form.
Rather, he is venting about the general trend of balancing being a nerf cycle. And then the threw in some lobbying like a pro.
Title: Re: Nerfing too much= No No
Post by: Kafein on August 23, 2011, 02:13:48 am
All Ranged sucks more than ever.

Well, basically your post just says this. I wholeheartedly agree. But it seems to me it doesn't suck hard enough yet. The fight between forces of good and skill, melee fighters sowing fun for everyone without making others rage or relaying on funspoiling weapons and the forces of evil and cowardice, ranged troops that love inducing rage among everyone else, and only like the fun when it isn't shared with the enemy, isn't going to end anytime soon.
Title: Re: Nerfing too much= No No
Post by: Adam_Bomb on August 23, 2011, 02:50:13 am
Well, basically your post just says this. I wholeheartedly agree. But it seems to me it doesn't suck hard enough yet. The fight between forces of good and skill, melee fighters sowing fun for everyone without making others rage or relaying on funspoiling weapons and the forces of evil and cowardice, ranged troops that love inducing rage among everyone else, and only like the fun when it isn't shared with the enemy, isn't going to end anytime soon.

I wouldn't call being lanced or chopped "sewing fun for everyone"...its all subjective after all
Title: Re: Nerfing too much= No No
Post by: Myltinous on August 24, 2011, 07:59:37 am
Agree with the post, ballencing should be ballencing, not nerfing. For those that complain, stop it; every class has a stregnth and weakness, don't complain when your weakness is being exposed (2h vs archer for example), just try to change your playstyle so you can avoid those situations
Title: Re: Nerfing too much= No No
Post by: Cheap_Shot on August 24, 2011, 09:41:35 am
Agree with the post, ballencing should be ballencing, not nerfing. For those that complain, stop it; every class has a stregnth and weakness, don't complain when your weakness is being exposed (2h vs archer for example), just try to change your playstyle so you can avoid those situations

Or dare I suggest, people employ TEAMWORK to cover their weaknesses? ....No? Naw didn't think so. Ok back to the usual. Everyone keep raging about what kills them and then the devs can queue another round of nerfs. Unless you complain about xbowers, poles, or plate/loomed armor. "THEN YOU BETTER STOP WHINING!"

~CRPG forums
Title: Re: Nerfing too much= No No
Post by: Cepeshi on August 24, 2011, 09:51:28 am
You know, when you cut tree, splinters happen.



Btw, i would like to vote, but there is no nonretarded option, so sorry:(

If you want to balance things, what does that mean? Something is having advantage over something else, which it should not. Therefore, we remove the advantage of the one item (nerf) in order to guess what? Yes, balance the shit. You can not balance without nerfing, obviously, if you did it the opposite way, like buffing things, everything would oneshot everyone wearing anything cause just that would be perfectly balanced.
Title: Re: Nerfing too much= No No
Post by: Strider on August 24, 2011, 10:12:44 pm
Im sorry for this post. My rage about Crossbows was wrong. Turns out my cRPG files were dled wrong and it made my Crossbow reload and fire weirdly. I was quite pissed off. Scratch the Crossbow Rage. Crossbows are balanced.
But Archery still is a "little bit" too nerfed and needs +10 missile speed for each Bow.
I hate archers. And always have. But It's only fair to give them an equal battlefeild.
All my other opinions still stand. Like the Slots System, Non Shealthable Weapons, and hatred for Mega Nerfing.
Title: Re: Nerfing too much= No No
Post by: Leshma on August 24, 2011, 11:37:57 pm
Archery is fine, it doesn't sux. It might not be best choice for epic k/d's but it can turn the tide of the match maybe even more than 2H.

You have to be skilled, it's not like before where clueless people would pick archery because they:

- don't know how to block/chamber their weapons so 2H/Poles isn't an option
- aren't good with 1H because they don't have proper tactics
- don't know to ride a horse, don't have half a brain to avoid pikemen

Btw. I'm not really skilled but I do fine with archery.

It's not enough just to aim using xhair, you have to use your brain. Just like with melee you have to anticipate move of your enemy.

Cavalry is the only broken class atm, imho.
Title: Re: Nerfing too much= No No
Post by: Tears of Destiny on August 24, 2011, 11:40:38 pm
An ex-my old friend claiming that archery is not no-skill anymore, and defending a few things about archery? What in the hells... You fellas need Gnjus back.
Title: Re: Nerfing too much= No No
Post by: Kafein on August 25, 2011, 02:12:20 am
Well it's true that devs should think about increasing damage of all weapons, and maybe speed too. The combat in cRPG is both slow paced and a little too much forgiving.