cRPG

cRPG => Suggestions Corner => Topic started by: Gravoth_iii on August 20, 2011, 12:49:48 am

Title: Hoplites
Post by: Gravoth_iii on August 20, 2011, 12:49:48 am
As a hoplite i find it very annoying that it only has 1 attack direction, and i suggest you add a slightly faster left swing to it as the thrust is very slow. An overhead or right swing would probably look strange but i think a left swing would actually fit.

A slight speed buff to the thrusts wouldn't hurt either :D
Title: Re: Hoplites
Post by: Cyclopsided on August 20, 2011, 03:56:42 am
/overhand overhead stab suggestion incoming

On a real note though, can't change much about that stuff until WSE implementation.
*WSE = Warband Script Enhancer, it is being developed by the cRPG devs -- namely cmpx. It will enable us to change hardcoded things.
Title: Re: Hoplites
Post by: Christo on August 20, 2011, 04:03:55 am
Can't wait.

I'm actually thinking of making a cavalry/hoplite/polearm infantry build, so that I could play multiple roles with one character.

I can do this now too, but being a hoplite is meh these days, so I just don't use a shield.
Title: Re: Hoplites
Post by: Diomedes on August 20, 2011, 04:31:59 am
Can't wait.

I'm actually thinking of making a cavalry/hoplite/polearm infantry build, so that I could play multiple roles with one character.

I can do this now too, but being a hoplite is meh these days, so I just don't use a shield.

I'm quite happy with this lvl 33 build, though you may prefer a more dedicated wpf distribution:

(click to show/hide)
Title: Re: Hoplites
Post by: Digglez on August 20, 2011, 05:15:35 am
On a real note though, can't change much about that stuff until WSE implementation.
*WSE = Warband Script Enhancer, it is being developed by the cRPG devs -- namely cmpx. It will enable us to change hardcoded things.

So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel
Title: Re: Hoplites
Post by: Diomedes on August 20, 2011, 06:00:01 am
So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel

*posting as someone who knows nothing about anything*

It may be a domain-specific modification rather than a domain-general one.  As in, that mod may only provide a framework for one minimal and specific change rather than a more streamlined tool for repeated and easy modification.
Title: Re: Hoplites
Post by: Lorn on August 20, 2011, 08:25:25 am
So why can another mod do it already?  Why not just ask them for the code instead of reinventing the wheel

Because that mod confuses all thrust attacks between normal and overhead. It's quite hard to lance enemies when you randomly do an overhead thrust.
Title: Re: Hoplites
Post by: Digglez on August 20, 2011, 10:13:16 am
Because that mod confuses all thrust attacks between normal and overhead. It's quite hard to lance enemies when you randomly do an overhead thrust.

dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only
Title: Re: Hoplites
Post by: Thucydides on August 20, 2011, 06:23:05 pm
dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only

the one in blood and steel sucks donkey dick, don't copy it from there.
Title: Re: Hoplites
Post by: Rumblood on August 20, 2011, 08:14:58 pm
dont know what you mean there bro.  you can limit attack vectors of weapons when used on horseback, for example all polearms cept halfed blades are thrust only

People who are not experts, yet like to argue just tickle my gizzard.  :lol:

What exactly is your coding background?