cRPG

Strategus => Strategus General Discussion => Topic started by: Thomek on August 17, 2011, 11:23:23 pm

Title: Any progress on new strategus?
Post by: Thomek on August 17, 2011, 11:23:23 pm
it's been kind of quiet these days..

Game balance discussion is on repeat, strat has settled a bit.. nothing new under the sun.

Could the devs give us some teasers about what is to come? What's in the bag, what thoughts they have?
Title: Re: Any progress on new strategus?
Post by: Keshian on August 17, 2011, 11:33:13 pm
chadz actually posted something today asking what people thought about allowing vilages to build walls for a certain amount of gold, etc.  Then he took it down 5 minutes later, probably realized how much work it would be.  Would like some more new features worked in soon.
Title: Re: Any progress on new strategus?
Post by: Dehitay on August 17, 2011, 11:39:30 pm
Personally, I would just like them to start splitting the map into an EU and NA side already. That's going to need to be tested anyways and it would be easy as hell to implement.
Title: Re: Any progress on new strategus?
Post by: Keshian on August 17, 2011, 11:48:35 pm
Personally, I would just like them to start splitting the map into an EU and NA side already. That's going to need to be tested anyways and it would be easy as hell to implement.

Yeh, if they make 2 continents (which would require a wipe).  It would be fucking ridiculous if they did it like a line (the one chadz drew) as that would pretty much destroy every na faction except lljk, and few eu factions in the desert.  If a line was drawn it should be north to south with east being everything east of and including shariz and sargoth and that would include all na clans with fiefs left.
Title: Re: Any progress on new strategus?
Post by: Jacko on August 17, 2011, 11:49:04 pm
Strategus is a lie,  created from our desires of a persistent online-warband-world... If your quite, you can hear it sucking in all the drama, all the rage and tears.

Feeding... Growing...
Title: Re: Any progress on new strategus?
Post by: Thovex on August 17, 2011, 11:54:44 pm
Just fix the spawns!
Title: Re: Any progress on new strategus?
Post by: Opium.dk on August 18, 2011, 12:10:47 am
Yo chadz, teach me how to make strategus and i will gladly do it.
Title: Re: Any progress on new strategus?
Post by: Tears of Destiny on August 18, 2011, 12:13:01 am
Yo chadz, teach me how to make strategus and i will gladly do it.

Best comment of the month, someone give this user a prize.
Title: Re: Any progress on new strategus?
Post by: SPQR on August 18, 2011, 12:28:16 am
Just fix the spawns!

This. Goddamn release a patch already.
Title: Re: Any progress on new strategus?
Post by: VVarlord on August 18, 2011, 01:09:02 am
This. Goddamn release a patch already.

The LLJK machine wants to roll the fuck out, unleash them ffs and let the frogs die in there village!
Title: Re: Any progress on new strategus?
Post by: vinnytk on August 18, 2011, 01:38:23 am
The LLJK machine wants to roll the fuck out, unleash them ffs and let the frogs die in there village!

The fact those frenchies still have a village piss me the hell off...
Title: Re: Any progress on new strategus?
Post by: VVarlord on August 18, 2011, 01:40:02 am
The fact those frenchies still have a village piss me the hell off...

Its funny because its right in the middle of your villages.

Check if spawns are fixed? Send a task force of 300 troops on a walk :P
Title: Re: Any progress on new strategus?
Post by: Blondin on August 18, 2011, 01:57:57 am
Could the devs give us some teasers about what is to come? What's in the bag, what thoughts they have?

+1 for you Thomek, plz devs give us some tease about new stuff, about crafting, food, ressources, troops recruiting, you have already mentioned but give us details!

Btw, i don't care of splitt or spawn fix, this is old stuff for old strat, that will not change game mechanics (i don't talk of battles).
Title: Re: Any progress on new strategus?
Post by: Rikthor on August 18, 2011, 02:55:39 am
Soon™
Title: Re: Any progress on new strategus?
Post by: Digglez on August 18, 2011, 05:16:11 am
Soon™

yikes, if they're operating on Valve time (http://developer.valvesoftware.com/wiki/Valve_Time) we've got a long wait ahead...9 years

Title: Re: Any progress on new strategus?
Post by: arowaine on August 18, 2011, 01:29:38 pm
The fun part of having strat is it mix up Eu and Na player together. So whoever say split them off! you just afraid by losing against someone on a Na ping that all
Title: Re: Any progress on new strategus?
Post by: hotcobbler on August 18, 2011, 02:00:51 pm
I have to agree with them though Arrowaine. Getting attacked at 2 PM (EST) is no fun when you have a job :( If the game is about battles, I'd like to be able to actually participate in them.
Title: Re: Any progress on new strategus?
Post by: Rikthor on August 18, 2011, 04:01:28 pm
I have to agree with them though Arrowaine. Getting attacked at 2 PM (EST) is no fun when you have a job :( If the game is about battles, I'd like to be able to actually participate in them.

The only problem with this is even if you do a NA/EU split people will still probably do very early/late battles to win. You would almost need a time window to ensure it doesn't happen. Take Darkfall for example, Server up sieges were almost the norm because people take their internet castles too seriously.
Title: Re: Any progress on new strategus?
Post by: chadz on August 18, 2011, 04:10:12 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.
Title: Re: Any progress on new strategus?
Post by: Gheritarish le Loki on August 18, 2011, 04:52:30 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.

Hell, good idea, but does attacker should be able to see timespan of whom he wants to attack?
Otherwise, once the game is sheduled to the end of 8h span, attacker could find himself in a bad timespan for him.

And i don't know how clan would organize about a global timespan (looking forward for a complete mess on unorganized clan).
Title: Re: Any progress on new strategus?
Post by: Elindor on August 18, 2011, 09:25:09 pm
If they split NA / EU, Id hope it would be 2 continents, so that there was a clear definition between them and not some weird timezone line.

For me its not about ping, I have to agree with others out there that its about times of battles....if something important happens at 2pm i cant be in the battle and thats the best part of strategus so that would bum me out.  sucks having to work 9-5, i know ;)
Title: Re: Any progress on new strategus?
Post by: Overdriven on August 18, 2011, 09:28:51 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.

Nice. As long as the attacker has some view of when that timeslot is set for that person.
Title: Re: Any progress on new strategus?
Post by: chadz on August 18, 2011, 09:30:22 pm
yeah, that will be visible upon attacking.
Title: Re: Any progress on new strategus?
Post by: Overdriven on August 18, 2011, 09:32:49 pm
yeah, that will be visible upon attacking.

Cool...thanks for putting that in. It will help a lot I think  :)
Title: Re: Any progress on new strategus?
Post by: tankmen on August 20, 2011, 02:12:55 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.
wait a minute... is this a quick way of delaying the split ?
Title: Re: Any progress on new strategus?
Post by: Overdriven on August 20, 2011, 04:53:15 pm
wait a minute... is this a quick way of delaying the split ?

It's probably a temporary solution until a proper split is made in the new strat. I doubt they will do a complete split now. It would delay new strat even further. May as well just incorporate it into the new one and keep working on that.
Title: Re: Any progress on new strategus?
Post by: Braeden on August 20, 2011, 08:55:29 pm
I'm pretty sure the window thing is a permanent thing.  Nights are one thing, but being able to not be attacked during work hours is priceless.
Title: Re: Any progress on new strategus?
Post by: sWalker on August 21, 2011, 12:01:32 am
The sWalker is confused by this "time of no attacking thing; set on computer...huh?  what's that"...but the sWalker thinks chadz has had a great idea since now the sWalker can have a free 8 hour beer time and still get to fight across the great ocean.
Title: Re: Any progress on new strategus?
Post by: Gheritarish le Loki on August 21, 2011, 01:36:20 pm
So only news about splitt/NA and time of attack....

Plz How works Raid ?
Title: Re: Any progress on new strategus?
Post by: Ujin on August 21, 2011, 02:20:50 pm
I still think the map could've been at least 10-20   % bigger.
Title: Re: Any progress on new strategus?
Post by: KaMiKaZe_JoE on August 21, 2011, 03:57:29 pm
The "night" thing was a great idea. Helps those people who have lives and responsibilities and other shit--not that I'm one of those people, of course.

The issue of time is one which seems to plague most real-time online games, particularly ones with large multinational communities. Alas, this issue is often deliberatly taken advantage of by players who care more about winning than allowing other players to have fun too. I fucking hate it when I hear "herp derp gonna scheduel a battle at 0300 so they can't defend therselves".

People won't stop thinking this way, of course, and the chances of us seeing the opposite idea become popular--that one should go out of ones way to scheduel a battle in which as many players as possible can participate--are tiny, what with people being the way they are.
Title: Re: Any progress on new strategus?
Post by: Teeth on August 21, 2011, 04:11:27 pm
I still think the map could've been at least 10-20   % bigger.
Yeah it's crowded as hell.
Title: Re: Any progress on new strategus?
Post by: firmitas on August 21, 2011, 07:42:42 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.

Good idea. I am not kissing ass per se. It is that I know you get urinated on for every decision you make or not make--including me and my heirloom items--that I figured one positive comment couldn't hurt.
Title: Re: Any progress on new strategus?
Post by: PhantomZero on August 21, 2011, 08:51:20 pm
new patch allows you to define a timespan of 8h per day of no-attack. getting attacked during that time means the game is scheduled to the end of the 8h span.

we'll have to see how it works out.

I like this, but could you change it to  have the same style the setting page has?

Code: [Select]
Enter the difference between your local and the current server time 20:47:29.
According to your current settings, the time where you live is: 14:47:29

and maybe add an extra line to the end so it looks like

According to your current settings, the time where you live is: 14:47:29, it will be night time from 08:00:00 to 16:00:00.

Why does it even allow you to choose less than 8 hours of protection?
Title: Re: Any progress on new strategus?
Post by: Kafein on August 23, 2011, 07:25:24 pm
I like this, but could you change it to  have the same style the setting page has?

Code: [Select]
Enter the difference between your local and the current server time 20:47:29.
According to your current settings, the time where you live is: 14:47:29

and maybe add an extra line to the end so it looks like

According to your current settings, the time where you live is: 14:47:29, it will be night time from 08:00:00 to 16:00:00.

Why does it even allow you to choose less than 8 hours of protection?

Actually, does night time also prevents a player from attacking during that time ? Maybe that's the reason.