cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Ylca on July 30, 2011, 01:50:03 pm

Title: Strategus Spawn Fix
Post by: Ylca on July 30, 2011, 01:50:03 pm
In multiple battles the defenders and attackers role is effectively switched. In the Ayn Assuadi match today we had a full minute to spawn, were reset at about 40 seconds, then proceeded to rush the attackers spawn with no thought to our own defense as we had too many flags to be captured quickly. We then steamrolled over their barely spawned team to a win in 5 minutes. The new spawn system completely negates the weeks of logistics that people suffer to raise massive armies. The difference between a 2K army and 120 man army is completely academic at this point as long as the 120 man is defending. I can't see how this can be positive for the game in the long run as it seems the smart move is to never attack, wait for an army foolish enough to bring more than the bare minimum necessary troops, bumrush their spawn and then take all their equipment.

A possible solution would be:

1. Change the defender spawn advantage to 15 to 30 seconds.
2. Have all members of each team spawn when their spawn is available. (Defenders spawn at 00, Attackers all spawn at :15 to :30)
3. After the first minute implement the 1 per second spawn system.
4. Give attackers more than one spawn flag, fewer than defenders but not a single point. When attackers have one point they are no attackers at all as they are forced to constantly defend a single static point or they lose.


This system keeps the penalty for massive losses while diminishing the absolutely massive advantage defenders have in the new system.
Title: Re: Strategus Spawn Fix
Post by: Connasse on July 30, 2011, 01:52:05 pm
[13:37] <@chadz> bugs = bug report forum

there is already a discution http://forum.c-rpg.net/index.php/topic,12105.0.html
Title: Re: Strategus Spawn Fix
Post by: Slantedfloors on July 30, 2011, 01:52:24 pm
At this point, I'd be willing to agree to almost any fix for this terrible spawn system. At least this one is actually thought out.
Title: Re: Strategus Spawn Fix
Post by: Snatch on July 30, 2011, 01:56:02 pm
Good points Ylca the Terrible, I agree this system really needs an overhaul.

However, What I would rather see is movable spawn flags that only commanders can move around. If that isn't possible, perhaps hardcoded spawns sprinkled all over the map, that knocked down at map start and are righted when the player selects it. Also by doing this the player will make it his spawn point until that flag is knocked down and captured by the enemy. If the flag is captured, then the next closes flag will be the players spawn. I don't know if this would be system, but anything is better then what you have at this point.
Title: Re: Strategus Spawn Fix
Post by: Ylca on July 30, 2011, 01:57:13 pm
[13:37] <@chadz> bugs = bug report forum

there is already a discution http://forum.c-rpg.net/index.php/topic,12105.0.html

Currently it's not a bug it's a feature, chadz has said as such. Thus i'm making a topic about balancing the new feature.
Title: Re: Strategus Spawn Fix
Post by: PhantomZero on July 30, 2011, 01:57:21 pm
Why not allow both teams to spawn in before the battle starts to organize? At least for field battles.
Title: Re: Strategus Spawn Fix
Post by: Connasse on July 30, 2011, 01:58:27 pm
Why not allow both teams to spawn in before the battle starts to organize? At least for field battles.
i'm agree
Title: Re: Strategus Spawn Fix
Post by: dodnet on July 30, 2011, 02:04:26 pm
Maybe allow them to spawn fully but not to move too far away from the spawn for several seconds to prevent early rushing in.
Title: Re: Strategus Spawn Fix
Post by: Overdriven on July 30, 2011, 04:45:19 pm
Both teams should spawn same time, same rate. There's no reason to make it otherwise.
Title: Re: Strategus Spawn Fix
Post by: Ylca on July 30, 2011, 04:52:11 pm
Both teams should spawn same time, same rate. There's no reason to make it otherwise.

I can see where the defenders should get a slight spawn advantage at the very start of the round as anyone defending a village would see the incoming force and be set up already. The advantage just needs to be tweaked as to not be so overwhelmingly overpowering against attackers.
Title: Re: Strategus Spawn Fix
Post by: Dolphin on July 30, 2011, 08:26:56 pm
I can see where the defenders should get a slight spawn advantage at the very start of the round as anyone defending a village would see the incoming force and be set up already. The advantage just needs to be tweaked as to not be so overwhelmingly overpowering against attackers.

but what if the attackers sneaked in then they would have the advantage... (sarcasm)
    your argument does not hold
        third in siege battles in normal crpg attackers spawn 10 times as fast guess why ?

they should spawn at same rate no matter what, so its the team with best players/corodination that winnes, not the one that spawn fastest.
Title: Re: Strategus Spawn Fix
Post by: dodnet on July 30, 2011, 09:21:46 pm
        third in siege battles in normal crpg attackers spawn 10 times as fast guess why ?

You cant compare a siege to strategus battles. In siege you cant just walk straight to the flag, it takes a lot of time to even get there after start (remember walls, doors, siege towers and so on?). Where in strategus you can rush straight to the flag within seconds if on a horse.
Title: Re: Strategus Spawn Fix
Post by: Dolphin on July 31, 2011, 01:20:41 am
True just trying to clearify my point of spawns should be equal and not in favor to one team .  :)
Title: Re: Strategus Spawn Fix
Post by: Seawied on July 31, 2011, 01:22:33 am
I think the defense should always have an advantage.
Title: Re: Strategus Spawn Fix
Post by: Dolphin on July 31, 2011, 01:30:58 am
Well its up to chadz and the team to choose that, lets see what they pick.  :mrgreen:
Title: Re: Strategus Spawn Fix
Post by: Neostralie on July 31, 2011, 02:35:10 am
Yep, but we can discus this.

I think that the "time before battle" and the 1 spawned player by second are good ideas.
But I think that it should be fair.
So the two sides should spawn at the rate from the beginning (for the server sake) but they shouldn't be able to attack the other side before a defined time.

I think that the actual system should be good for siege battles but not for the open field battle or village battle.
Title: Re: Strategus Spawn Fix
Post by: Slantedfloors on July 31, 2011, 09:01:14 pm
I think the defense should always have an advantage.
The defense should have an advantage, but at present, it's a completely overpowering one. I doubt it's even possible for an attacker to win a battle at present - they just get rolled right back to spawn almost instantly.
Title: Re: Strategus Spawn Fix
Post by: SPQR on August 02, 2011, 01:41:37 am
I agree with everything ylca said.

Ylca for developer team 2011.