In multiple battles the defenders and attackers role is effectively switched. In the Ayn Assuadi match today we had a full minute to spawn, were reset at about 40 seconds, then proceeded to rush the attackers spawn with no thought to our own defense as we had too many flags to be captured quickly. We then steamrolled over their barely spawned team to a win in 5 minutes. The new spawn system completely negates the weeks of logistics that people suffer to raise massive armies. The difference between a 2K army and 120 man army is completely academic at this point as long as the 120 man is defending. I can't see how this can be positive for the game in the long run as it seems the smart move is to never attack, wait for an army foolish enough to bring more than the bare minimum necessary troops, bumrush their spawn and then take all their equipment.
A possible solution would be:
1. Change the defender spawn advantage to 15 to 30 seconds.
2. Have all members of each team spawn when their spawn is available. (Defenders spawn at 00, Attackers all spawn at :15 to :30)
3. After the first minute implement the 1 per second spawn system.
4. Give attackers more than one spawn flag, fewer than defenders but not a single point. When attackers have one point they are no attackers at all as they are forced to constantly defend a single static point or they lose.
This system keeps the penalty for massive losses while diminishing the absolutely massive advantage defenders have in the new system.