cRPG

Other Games => ... and all the other things floating around out there => Topic started by: MrShovelFace on July 26, 2011, 04:27:44 am

Title: Dwarf Fortress
Post by: MrShovelFace on July 26, 2011, 04:27:44 am
Dwarf Fortress is an ASCII based game where you lead a group of criminally insane, alcohol dependant, and eventually, doomed, dwarves to create a mighty city in the name of the mountain homes. At first glance this game looks extremely unappealing and difficult to learn due to the fact that you can easily mistake hippos for light gray H's, or if you didnt know that !!ITEM!! was on fire because
!!ITEM!! doesnt really say 'this shit is on fire'

initially all that kept me going on it was the desire to learn why a horde of g's were causing my dwarfs to lose their limbs
but the second a mountain titan beat the shit out of one of my miners WITH HIS OWN PANTS i was in love with the game

The thing that is so unique about this game is that the maker of it (Toady) puts new things into the game and lets the engine decide how it interacts with the world

A list of things that the game engine implemented that Toady did not intend

when CARP were first put into the game they were intended to be a food source but since they had the CARNIVORE tag and were also larger than dwarfs they instantly became the number one cause of death for fisherdwarves in certain biomes.

Throwing is a skill in adventure mode. Toady originally intended for the throwing of logical items like sharpened rocks and spears but left it available to throw pretty much any item. One can throw, vomit, cloths, toys, dead baby's, elfs, demembered body parts (including your own) and small woodland creature (It was discovered that the best way to kill a bronze colossi was to throw a fluffy wambler, a small furry man about the size of a kitten, at the colossi) This was due to a biazzare item property.

Same with attacking with items, anything goes

Your dwarves occasionally can create artifacts which can be made out of ALMOST ANY substance (regular production can only use a few) this includes swords made out of turtle shell, a flood gate composed of only two bones, or possibly a chest plate made from aluminum.


if you are curious get the vanilla, its free
http://www.bay12games.com/dwarves/

THE GAME IS 300% EASIER TO LEARN WITH A GRAPHIC'S PACK
if you download this you get the vanilla + the graphic's pack
http://www.bay12forums.com/smf/index.php?topic=57557.0

get dwarf therapist to make micromanagement of dwarf's possible
http://www.bay12forums.com/smf/index.php?topic=39229.0

dont give up like i almost did or you will miss out
and remember

losing is fun
Title: Re: Dwarf Fortress
Post by: Baggy on July 26, 2011, 08:21:54 am
Have it, love it made my eyes bleed.
Title: Re: Dwarf Fortress
Post by: H4rdn3ssKill3r on July 26, 2011, 02:27:04 pm
I heard a story of a dwarf killing a goblin by bitting its head off and then dying in battle by a flea....

This game is like, the wierdest thing xD

EDIT: to all you nubies starting this game get this, might help you

http://www.bay12forums.com/smf/index.php?topic=59026
Title: Re: Dwarf Fortress
Post by: Korrupted on July 26, 2011, 03:13:30 pm
I finally get to post this epic pic.
(click to show/hide)
Title: Re: Dwarf Fortress
Post by: Nasturtium on July 26, 2011, 09:16:49 pm
The easter tsardom (TS)  has a succession game going on right now, if you would like to join in the fun PM me.
Title: Re: Dwarf Fortress
Post by: Baggy on July 28, 2011, 08:31:06 am
The easter tsardom (TS)  has a succession game going on right now, if you would like to join in the fun PM me.
Anyone doing a AAR on it?
Title: Re: Dwarf Fortress
Post by: Vibe on December 15, 2011, 08:45:24 am
Bump for this legendary game!

Having problems with Dwarf Therapist, crashes every time I "load dwarfs". Anyone had a similar problem?
Title: Re: Dwarf Fortress
Post by: Paul on December 15, 2011, 09:27:03 am
I'll just leave this here:
(click to show/hide)
Title: Re: Dwarf Fortress
Post by: theero on December 15, 2011, 09:31:13 am
I'll just leave this here:
(click to show/hide)

Congratulations Paul, your dwarfs know Inception :D . Also, put that into a weapon trap. It would fuck up anyone. Also, the description kind of reminds me of a Red Tassel Spear in cRPG.
Title: Re: Dwarf Fortress
Post by: Leesin on December 15, 2011, 10:23:18 am
Lol @ that weapon value, it will attract massive armies of enemies to rape the dwarves.
Title: Re: Dwarf Fortress
Post by: theero on December 15, 2011, 10:39:50 am
Lol @ that weapon value, it will attract massive armies of enemies to rape the dwarves.

On the other hand, that weapon will rape any enemy :D . If I had to guess, I'd say a spear like that would do about 10-16 times the damage compared to a normal quality iron spear. :P
Title: Re: Dwarf Fortress
Post by: Plaksteris on December 15, 2011, 07:58:50 pm
Hahaha.
Bricked one dwarf inside in his own bedroom, poor one died and corpse stayed there for about 2 years till I found it :D
Damnit, his ghost right now :(
Title: Re: Dwarf Fortress
Post by: MrShovelFace on December 17, 2011, 05:18:41 am
just got beat to death by my own pants.. for the fourth time..
Title: Re: Dwarf Fortress
Post by: Thucydides on December 19, 2011, 10:24:51 pm
Man i just finished a fortress with 150+ dwarves and the FPS lag was bad. Even worse was that i just survived a massive goblin attack that killed off 40 dwarves and 1/3 of my military, and 2 migrant waves later im back at 150 dwarves. I accidentally flooded my planned underground farm when i dug into a pond/river that had more water than i thought and drowned all my miners. 

Does anyone know how to pasture animals indoors? those dumb fucking dwarves keep running outside during a seige to fetch their pets and are subsequently killed in gory gangbangs :(.

also, anyone want to do a sucession fortress with me?
Title: Re: Dwarf Fortress
Post by: isatis on December 19, 2011, 11:59:04 pm
I think I've got epileptic because of you...

so...

i'll come back in a week when i'll understand (a bit) the game.
Title: Re: Dwarf Fortress
Post by: Leesin on December 20, 2011, 07:50:37 am
On the other hand, that weapon will rape any enemy :D . If I had to guess, I'd say a spear like that would do about 10-16 times the damage compared to a normal quality iron spear. :P

I have had multiple weapons like that at once and there will always be something out there that can kill the guys using them in the most random, unsuspected and sometimes embaressing ways, that's why DF is so fun.
Title: Re: Dwarf Fortress
Post by: Thucydides on December 21, 2011, 12:47:44 am
one of my dwarves just froze to death mining a pond 2x2 squares wide, lulz.
Title: Re: Dwarf Fortress
Post by: Oberyn on December 21, 2011, 01:58:02 am
For pasture just use the zone? I haven't had any problems with it wether indoors or outdoors. Although I have noticed sometimes one of the pastured animals will try to make a break for it and start running all over the place and a dwarf will automatically be dispatched to put him back in the pasture.
I got tired of having to mantain grazing herds above ground on one of my forts so just dug a huge indoor garden, breached the caverns and waited for the grass/fungus to grow everywhere before moving the whole operation there (was mostly a test fort to see which animal would be best as far as food and wool source for textile industry).
Title: Re: Dwarf Fortress
Post by: Count_Curtis on December 21, 2011, 06:38:14 pm
Ok why is my god damn blacksmith chasing everyone out of the fortress?!!?!!!
Title: Re: Dwarf Fortress
Post by: Thucydides on December 21, 2011, 08:04:35 pm
For pasture just use the zone? I haven't had any problems with it wether indoors or outdoors. Although I have noticed sometimes one of the pastured animals will try to make a break for it and start running all over the place and a dwarf will automatically be dispatched to put him back in the pasture.
I got tired of having to mantain grazing herds above ground on one of my forts so just dug a huge indoor garden, breached the caverns and waited for the grass/fungus to grow everywhere before moving the whole operation there (was mostly a test fort to see which animal would be best as far as food and wool source for textile industry).

i do, but the problem is that these dumb dwarves have pets and i don't want these pet horses to die of starvation and cause an unhappy thought, so i pasture them outside.

But then a seige arrives with +30 or so goblins and trolls and slaughters the pets, luring the dwarves outside to get slaughtered even more.
Title: Re: Dwarf Fortress
Post by: Oberyn on December 21, 2011, 08:30:19 pm
....Use burrows and alarms. The classic 1 dwarf gets stucks outside, dies, then every single dwarf in the fortress rushes out to grab his socks is something I only experienced once before I decided to learn how to use them. Also yes, slaughter all pets that you didn't personally assign. As long as it doesn't push them over the edge one bad thought from pet death is easily countered.
Title: Re: Dwarf Fortress
Post by: ManOfWar on December 22, 2011, 01:33:10 pm
I watched a video where a guy just kept on strangling shit with his jaguar turban?
Title: Re: Dwarf Fortress
Post by: Thucydides on December 22, 2011, 05:47:17 pm
....Use burrows and alarms. The classic 1 dwarf gets stucks outside, dies, then every single dwarf in the fortress rushes out to grab his socks is something I only experienced once before I decided to learn how to use them. Also yes, slaughter all pets that you didn't personally assign. As long as it doesn't push them over the edge one bad thought from pet death is easily countered.

how do you use alarms? i've been using burrows but adding those assholes manually is a pain in the ass and i'd rather see them die than micromanage  :lol:
Title: Re: Dwarf Fortress
Post by: Thucydides on December 22, 2011, 06:46:37 pm
lol just killed my miners in an intentional cavein, now my entire fortress is tantruming.
Title: Re: Dwarf Fortress
Post by: Oberyn on December 22, 2011, 09:39:53 pm
(M)ilitary, (A)larms. Just create a new alarm and set it to use whatever burrow you want.

"Civilian Alerts
Normally, you need to add citizens to a burrow manually when defining it to have them respect the boundaries. But there is another way. Burrows can be added to alerts in the military alerts screen. When you set the civilian alert level to an alert including a defined burrow, all non military dwarves will be restricted to that burrow for as long as the alert is in place."

Title: Re: Dwarf Fortress
Post by: Paul on December 22, 2011, 09:42:31 pm
aka bomb shelter
Title: Re: Dwarf Fortress
Post by: Oberyn on December 22, 2011, 09:46:03 pm
Also, I almost never use a meeting room these days. As a result most of my dwarves have no friends, passing aquaintances at best. If you get unlucky and some popular "I'm friends with everyone" dwarf happens to die at the wrong time it's usually tantrum spiral for the entire fort.
Title: Re: Dwarf Fortress
Post by: [ptx] on December 22, 2011, 09:47:58 pm
You only allow state-assigned pets, you discourage friendship amongst your citizens, they constantly live in fear, running to bomb shelters often... 1984 much, Oberyn?  :shock:
Title: Re: Dwarf Fortress
Post by: Krakatit on December 22, 2011, 09:49:00 pm
Also, I almost never use a meeting room these days. As a result most of my dwarves have no friends, passing aquaintances at best. If you get unlucky and some popular "I'm friends with everyone" dwarf happens to die at the wrong time it's usually tantrum spiral for the entire fort.

robot fortress eh? :)
Title: Re: Dwarf Fortress
Post by: Paul on December 22, 2011, 09:55:08 pm
In my fortresses every dwarf gets a 2x2 bedroom with chest and cabinet as well as his own dinner table+chair in the big eating hall(s). Starter dwarfs and valueable individuals get a 3x3 bed room. Don't see the point of being as much as an asshole as possible to your dwarves.
Title: Re: Dwarf Fortress
Post by: Oberyn on December 22, 2011, 09:55:16 pm
Well you're free to try and play your Fortress as a candy and gumdrops fairyland if you like. When the last dwarf gets chopped to pieces by invading goblins, imagine me saying "I told you so".
Anyways, if you want to get really fascist, I also have a state-sponsored breeding program to create super soldier. It mostly entails separating the child from the mother and chucking him in a 1x1 pit filled with dogs and cats, all burrowed on that one tile along with a stack of masterwork roasts for food, meaning they constantly attack each other. So far the kids all have good fighting/dodging, are covered in scars and "don't really care about anything anymore". I took the idea straight from the forums so I can't take credit for the sickness of it XD.

Oh and the vast majority of my dwarves live in disgusting opulence. At least 3x3 rooms for singles, 5x5 rooms with 3x3 dining rooms for families. Bunch of gold furniture, engraved walls, etc.
Title: Re: Dwarf Fortress
Post by: Thucydides on December 22, 2011, 11:17:22 pm
Well you're free to try and play your Fortress as a candy and gumdrops fairyland if you like. When the last dwarf gets chopped to pieces by invading goblins, imagine me saying "I told you so".
Anyways, if you want to get really fascist, I also have a state-sponsored breeding program to create super soldier. It mostly entails separating the child from the mother and chucking him in a 1x1 pit filled with dogs and cats, all burrowed on that one tile along with a stack of masterwork roasts for food, meaning they constantly attack each other. So far the kids all have good fighting/dodging, are covered in scars and "don't really care about anything anymore". I took the idea straight from the forums so I can't take credit for the sickness of it XD.

Oh and the vast majority of my dwarves live in disgusting opulence. At least 3x3 rooms for singles, 5x5 rooms with 3x3 dining rooms for families. Bunch of gold furniture, engraved walls, etc.

i did the exploit where i built a danger room filled with upright spikes of training spears attached to a lever. Man i got bored of watching my dwarves kill everything so now i'm building a magma bomb orbital platform.
Title: Re: Dwarf Fortress
Post by: Oberyn on December 22, 2011, 11:41:56 pm
Yeh the danger rooms are just exploity. No fun. And anyways they're not super soldiers per say cause still susceptible to tantruming. Then you have a potentially insane killing machine let loose inside your fort, which probably will trigger the other killing machines into madness, end fort. Soldiers are alrdy the most likely to tantrum, especially if you keep em training constantly throughout the year, which gives a "was furious about long patrol duty recently" line always present. If they socialized a lot and have many friends, and a few of em happen to die in a digging collapse...
Title: Re: Dwarf Fortress
Post by: Thucydides on December 23, 2011, 12:07:17 am
Yeh the danger rooms are just exploity. No fun. And anyways they're not super soldiers per say cause still susceptible to tantruming. Then you have a potentially insane killing machine let loose inside your fort, which probably will trigger the other killing machines into madness, end fort. Soldiers are alrdy the most likely to tantrum, especially if you keep em training constantly throughout the year, which gives a "was furious about long patrol duty recently" line always present. If they socialized a lot and have many friends, and a few of em happen to die in a digging collapse...

surprisingly enough, the 9 remaining dwarves left in my fortress are soldiers. Dwarves who reach adept level of weapon or higher do not get an unhappy thought at long patrols. So i can have these dwarves train 24/7 without any of them being unhappy. Also, because they're full time soldiers they don't socialize at all, so most were not suceptable to the tantrum spiral that occured.
Title: Re: Dwarf Fortress
Post by: Leesin on December 23, 2011, 12:43:34 am
Also, I almost never use a meeting room these days. As a result most of my dwarves have no friends, passing aquaintances at best. If you get unlucky and some popular "I'm friends with everyone" dwarf happens to die at the wrong time it's usually tantrum spiral for the entire fort.

Yeah, I never used meeting rooms after my first fortress, seemed to cause me more problems than they solved.
Title: Re: Dwarf Fortress
Post by: Xant on December 23, 2011, 05:16:11 pm
Dwarf Fortress sounds awesome.
Title: Re: Dwarf Fortress
Post by: Vibe on December 23, 2011, 06:33:19 pm
Dwarf Fortress sounds awesome.

That's because it is awesome. Complexity of this game will make your head explode. I always enjoyed such games.
Title: Re: Dwarf Fortress
Post by: Paul on December 23, 2011, 08:10:22 pm
Try Aurora (http://aurora2.pentarch.org/).
Title: Re: Dwarf Fortress
Post by: Oberyn on December 24, 2011, 12:58:02 am
That looks interesting as fuck, but just reading the first few tutorial sections on the forums already discouraged me.
Title: Re: Dwarf Fortress
Post by: isatis on December 24, 2011, 04:09:53 pm
I feel bad: I got my first game over after one of my dwarf go berserk and kill my farmer making all my dwarf die in starvation because i mistraducted the word vermin...
now i'm stuck with ambushing cougar, and I ordered my squad to kill them: they kill poor fisherman instead... some of my dwarf get on ice on winter and drowned after spring...


this game is fun

but, am I bad or dwarf are just complete child?
Title: Re: Dwarf Fortress
Post by: Oberyn on December 24, 2011, 04:26:07 pm
Learning curve is pretty hardcore. Failing is pretty much the goal of any fortress anyways. You just have to make it as epic as possible. You could make a fortress completely sealed off from the caverns and the outside world and make it last until FPS death, but that's just boring. Trying to weave some kind of narrative into your fort is always good. I'll usually rename every dwarf once they are part of a family with at least one kid, and arrange the fortress by "clans".
Goal is whatever you set for yourself really. Just "surviving" is a pretty poor goal once you've got the hang of the mechanics, but a good one for a beginner. For people who know the game megaprojects or !science! is the most common goal. Building a giant obsidian cast tower in the caverns, an above ground castle, a steppe pyramid temple made of gold over a volcano's caldera, a giant sphere made out of green glass, lay down traps onthe bottom of the sea to capture sharks and toss captives in your evil-lair shark tank, etc... That's also part of the narrative you create for the game I guess.

Oh and this is how I first found out about DF: http://lparchive.org/Dwarf-Fortress-Boatmurdered/ (http://lparchive.org/Dwarf-Fortress-Boatmurdered/)
Title: Re: Dwarf Fortress
Post by: B3RS3RK on December 24, 2011, 04:32:14 pm
That's because it is awesome. Complexity of this game will make your head explode. I always enjoyed such games.

I once started up Dwarf fortress.The first two minutesI was confused.Then I Started crying and formatted my harddrive.
Title: Re: Dwarf Fortress
Post by: isatis on December 28, 2011, 04:06:50 am
oh no... I locked my only miner dwarf into earth because I mixed up ramp and stairway... (I wanted to go into earth and on last time I placed upway ramp instead of upway stairway) now my miner locked, lonely and I think he will be lost because my rescue mission won't work as other dwarf don't want to mine stair! poor little dwarf... Uvash Romekmafol is his name... now he is stuck in mother earth with nothing to enjoy... why? why? gonna have to make a book for his memory! as i'm french it will be called «Quelques arpents de folie, Singulière histoire d'un mineur nain» wich could be translated by: ''Some acre of madness, a compelling dwarf miner tale''

ohh poor dwarf if only I could save you!


I love this game, gimme alot of inspiration for my writing... ohhh... could make a book out of it! omg... finally I won't have to found name of people (i'm terribad at this) hummmm... pretty awesome idea...
Title: Re: Dwarf Fortress
Post by: Templar_Ratigan on December 28, 2011, 06:59:59 pm
That's because it is awesome. Complexity of this game will make your head explode. I always enjoyed such games.

I agree, I could never get the hang of Dwarf Fortress myself, but that's mainly because I rarely have the time to just sit down and mess about with it these days.

However fortunately, there are a large number of other people who are much more committed/have less responsibilities, (not that I believe this to be a bad thing), and who produce these hilarious narratives about the goings on in their fortresses. Besides I could never compete with the hilarity of some of them, maybe one day ill have the time, perhaps when I retire.
Title: Re: Dwarf Fortress
Post by: Gloin on December 28, 2011, 07:12:20 pm
Ehm someone made castle for me?
Title: Re: Dwarf Fortress
Post by: Rage_Guy on March 01, 2012, 09:19:27 pm
I love this game:
(click to show/hide)
Awesome!
Title: Re: Dwarf Fortress
Post by: Lordark on March 06, 2012, 11:09:42 am
i remember this game... nice
Title: Re: Dwarf Fortress
Post by: Paul on March 06, 2012, 11:15:59 am
Got an artifact gold high boot for some serious ass kicking.
Title: Re: Dwarf Fortress
Post by: Vodner on March 06, 2012, 01:35:48 pm
Dwarf Fortress has the best wrestling implementation of any game I have ever played:
visitors can't see pics , please register or login
Title: Re: Dwarf Fortress
Post by: Nasturtium on March 06, 2012, 04:13:43 pm
Starting a new succession game, pm me for details.
Title: Re: Dwarf Fortress
Post by: Zlisch_The_Butcher on March 06, 2012, 11:01:55 pm
This game sounds awesome, I'll be sure to try it tomorrow (I still have no idea what the fuck it is and I don't care  :mrgreen: )
Title: Re: Dwarf Fortress
Post by: Rage_Guy on March 07, 2012, 02:50:24 pm
watch some captnduck's video tutorials on youtube,these are really good.
Title: Re: Dwarf Fortress
Post by: isatis on March 07, 2012, 03:03:01 pm
just to know : what's the best adventure mod or fortress mod?
Title: Re: Dwarf Fortress
Post by: Vodner on March 07, 2012, 04:46:51 pm
just to know : what's the best adventure mod or fortress mod?
The fortress component is far better fleshed out at the moment. Adventure mode is fun to goof around in for a little while, primarily because of the hilariously brutal combat system.

At some point I would love the ability to control a single soldier in fortress mode, using adventurer-style controls.
Title: Re: Dwarf Fortress
Post by: RandomDude on March 07, 2012, 05:04:26 pm
I would reccomend Fortress Mode first.

Buy some extra food and beer with your spare points and find a nice area to make a home so you can learn the game.
Title: Re: Dwarf Fortress
Post by: isatis on March 10, 2012, 01:59:06 am
thanks, I've already done two fortress before and failed hard at adventure mode...

(for the record about my fortress in one I mistranslated vermin leading to a massive starving... and the other I also mistranslated ramp and stair... locking my only miner... oups)

Title: Re: Dwarf Fortress
Post by: MrShovelFace on March 10, 2012, 02:46:39 am
Lately I have taken to a practice of child mutilation

I embark upon an evil biome and shred my children into pieces using various methods although my favorite is a hallway of spinning blades
every individual part eventually is zombified and can be weaponized by caging individual zombified dwarf child arms and legs and releasing them on goblins when I am sieged

btw zombified fur coats are SCARY! they kill everything
Title: Re: Dwarf Fortress
Post by: Gravoth_iii on March 10, 2012, 03:36:16 am
Just started playing this game, was also about to quit in the beginning but i kept going and learned the basics pretty fast with the help of a friend. Enjoying it alot, got invaded by monkeys twice, but i showed them who's boss. Going to start building higher walls and attempt to make my fortress into a real fortress/castle. My dwarves keep popping out children and my cattle keeps starving to death, great fun. My dwarves survived without beer for weeks in the start, had no idea how to make a Still, but eventually i figured out and fortunately none of them went berserk or starved to death..

Fun game.
Title: Re: Dwarf Fortress
Post by: justjr on March 10, 2012, 03:49:29 am
HOW DA FUCK THIS ISHT WORKS!?
Shit is crazy!
Title: Re: Dwarf Fortress
Post by: MrShovelFace on March 10, 2012, 03:56:54 am
HOW DA FUCK THIS ISHT WORKS!?
Shit is crazy!

you need to get the lazy noob pack
it makes learning this game much easier

http://www.bay12forums.com/smf/index.php?topic=59026.0

It packages all the must have utilities plus a set of tilesets which make the game playable
Title: Re: Dwarf Fortress
Post by: justjr on March 10, 2012, 05:54:02 pm
It really make sense, cause I'm lazy and noob xD

Thanks god I found this: http://www.youtube.com/watch?v=8Ruf3t6PynI&feature=&list=PL0E29C02E9143FCA2&lf=plpp_video&playnext=1
Interesting!
Title: Re: Dwarf Fortress
Post by: isatis on March 10, 2012, 09:30:15 pm
this think is useful

(surely already posted, but i'm lazy today)

http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/
Title: Re: Dwarf Fortress
Post by: Kafein on March 10, 2012, 09:38:16 pm
Fogey's video tutorial is excellent. I'm currently seeing the 7th video and everything went fluently so far.
Title: Re: Dwarf Fortress
Post by: justjr on March 11, 2012, 12:22:45 am
This shit is potentially a life sucker. D:
Title: Re: Dwarf Fortress
Post by: Gravoth_iii on March 11, 2012, 03:20:37 am
Lost on my first save today, i wasnt very pleased with it anyways so i enjoyed watching my dwarves suffer. ~6 goblin scouts killed my army of 20, they lost because of poor equips... no shields xD. Then miasma spread all over the place and everyone went berserk or got melancholy. Also i had a vampire but couldnt figure out which one of the 100 dwarves it was, pfff.
Title: Re: Dwarf Fortress
Post by: Kafein on March 11, 2012, 11:43:19 am
I'm riddled with migrants... it's starting to get out of hand here. Also, a merchant dude passed by and spoke to me but I had no idea what to do. Apparently we did some trade automatically though.
Title: Re: Dwarf Fortress
Post by: justjr on March 11, 2012, 03:29:00 pm
You really should watch the tutorial videos I posted above.
Title: Re: Dwarf Fortress
Post by: FF_GeorgeWashington on March 11, 2012, 10:37:25 pm
Link for Lazynewb pack:

http://www.bay12forums.com/smf/index.php?topic=59026.0

Game is cool if you like builder/survival games.

My fort at the moment has about 150 dwarfs and over 50 of them are children which sucks.
Title: Re: Dwarf Fortress
Post by: Rage_Guy on March 12, 2012, 09:19:11 pm
I'm so fucking boss,i got fucked up by some Cursed Ash Cloud,now i'm a cursed bitch,i don't need rest,food and drink,i'm brutally cutting people un 2 parts,noone can stop me,already slaughtered people in 2 villages,and tons of goblins and bogeymen,damn i gotta love this cloud... the only problem is that EVERYONE wants to kill me, but they just can't do that.
I feel like boss.
Title: Re: Dwarf Fortress
Post by: Kafein on March 12, 2012, 09:53:43 pm
I'm so fucking boss,i got fucked up by some Cursed Ash Cloud,now i'm a cursed bitch,i don't need rest,food and drink,i'm brutally cutting people un 2 parts,noone can stop me,already slaughtered people in 2 villages,and tons of goblins and bogeymen,damn i gotta love this cloud... the only problem is that EVERYONE wants to kill me, but they just can't do that.
I feel like boss.

Haha that's pretty awesome.

My fort now has a crazy 92 dwarves and... no goblin attack occured yet. I have run into multiple issues that were not already covered in the videos as I was playing at the same rythm as the speaker. I think I have a food problem but I'm not sure, and he just speaks about things that seem only remote necessities for me at the moment.

But heh, I think that now that I know the basic controls like how to use b, d and q menus, I can learn things by playing.

I only have a problem about my bridge, that simply doesn't seem to block anything when it is closed, despite the absence of any ramp to bypass it.

visitors can't see pics , please register or login


I have set it to retract to the left. Maybe it needs a hole in the ground to actually stop people ? That would make sense :?
Title: Re: Dwarf Fortress
Post by: isatis on March 12, 2012, 09:59:12 pm
well, you built a bridge with nothing to go over!

dig my coffee friend dig!

(je crois que c'est ça le problème, t'as un pont mais ils peuvent passer parce que le pont est au même niveau.)

Title: Re: Dwarf Fortress
Post by: Kafein on March 12, 2012, 10:02:38 pm
well, you built a bridge with nothing to go over!

dig my coffee friend dig!

(je crois que c'est ça le problème, t'as un pont mais ils peuvent passer parce que le pont est au même niveau.)

Ok, ty very much :D I feel stupid now  :(
Title: Re: Dwarf Fortress
Post by: Oberyn on March 12, 2012, 10:19:55 pm
Bridges should block when raised even if it doesnt cover a hole. I did a whole seaside fort with locked seagates and canals using raiseable bridges. Did you build it to retract or raise to the left? There is no retract directions, it's just plain retract and it makes the bridge dissapear.
Title: Re: Dwarf Fortress
Post by: Kafein on March 13, 2012, 12:14:15 am
Bridges should block when raised even if it doesnt cover a hole. I did a whole seaside fort with locked seagates and canals using raiseable bridges. Did you build it to retract or raise to the left? There is no retract directions, it's just plain retract and it makes the bridge dissapear.

I think I will try this, as I have no idea how to create holes actually xD Maybe I could try to make a real retracting bridge one level above the ground but the raising solution seems much easier.
Title: Re: Dwarf Fortress
Post by: Ozin on March 13, 2012, 12:43:54 pm
Been playing this for two days, after having watched the same video tutorials as Kafein, and have run into some problems. I can't seem to find out how to get my war dogs to guard an area, can't get them to attack an enemy by command either, which is a problem since they are my defence in the early game.

Is there a way to prioritize jobs? Some tasks that are really important seem to take forever.

Title: Re: Dwarf Fortress
Post by: Kafein on March 13, 2012, 01:16:45 pm
Been playing this for two days, after having watched the same video tutorials as Kafein, and have run into some problems. I can't seem to find out how to get my war dogs to guard an area, can't get them to attack an enemy by command either, which is a problem since they are my defence in the early game.

Is there a way to prioritize jobs? Some tasks that are really important seem to take forever.

Around the 8th video he shows dwarf therapist, that can be used to make dwarves with valuable proficiencies stop doing simple tasks like hauling.

Other than that speed improvement, you can only command military squads directly. I don't know about war dogs :s
Title: Re: Dwarf Fortress
Post by: justjr on March 14, 2012, 03:27:06 pm
U gotta assign a pasture zone with the (i-n buttons), where u want him to guard.
Or/and assign him to be someones labor dog (v-p-e), put this guy on a squad and send him to attack, the dog will follow him now.

The jobs in-game are in the V button as well (press v and find a dwarf), u can use the therapist in real-time as well.

THIS GAME IS REALLY TAKING ALL MY DAY FOR LIKE 5 DAYS AND I STILL ADDICTED (damn I gotta go to the college this week)!
Title: Re: Dwarf Fortress
Post by: Paul on March 14, 2012, 04:38:40 pm
I usually put war dogs on ropes(b-v then assign a dog after its build) to have them guard a spot. Usually they only function as thief/ambush spotter and arrow magnets, slowing down invaders and diverting their attention so the military has a bit more time to get ready.
Title: Re: Dwarf Fortress
Post by: justjr on March 14, 2012, 07:16:04 pm
I've been harassed by a fucking necromancer for over 6 months, he appeared on my Therapist as another dwarf as well, but I couldnt even find him on the map.
And time to time he use come and res all deads to kill me LOL.
Now hes gone from my therapist.
Obviously a nasty bug.
Title: Re: Dwarf Fortress
Post by: justjr on March 16, 2012, 12:34:23 am
Besides hes voice, best tutorial ever.
Jump to part 3 or 4 if you already know the basic, he really make some good points, and detail a lot of stuff.
Great.
Finally learn how to make me a real fortress xD
Title: Re: Dwarf Fortress
Post by: Penitent on March 16, 2012, 01:14:51 am
Fuck yeah Dwarf Fortress.
Title: Re: Dwarf Fortress
Post by: Sellka on March 16, 2012, 02:24:06 am
I have a succession game on the go with a few guys, Its is a war-hammer mod so plenty of enemy's. I was looking for some others to join us in the game. Also Phobeus graphic pack.

****Graphic pack is recomended for dwarf fortress. Vanilla dwarf is epilepsy waiting to happen.



 "A game of Dwarves" BURN IT BUUURN THE HEATHEN GAME.
IT will not be not as complex as dwarf fortress! >:C

Dwarf fortress, the game for kings
Title: Re: Dwarf Fortress
Post by: Penitent on March 16, 2012, 04:10:04 pm
I have a succession game on the go with a few guys, Its is a war-hammer mod so plenty of enemy's. I was looking for some others to join us in the game. Also Phobeus graphic pack.

What is this warhammer mod?  I never heard of that. 
Title: Re: Dwarf Fortress
Post by: Malaclypse on March 16, 2012, 04:24:44 pm
Haha. All CHAOS has heard from Justus Caesar for the past week has been sideline posts on our forums talking about Dwarf Fortress. No more cRPG, no more Minecraft.
Title: Re: Dwarf Fortress
Post by: Sellka on March 16, 2012, 04:54:11 pm
What is this warhammer mod?  I never heard of that.

*Edit*

its based on orcs, chaos humans etc. so think of warhammer/dawn of war.

Right here!

http://dffd.wimbli.com/file.php?id=5268
Title: Re: Dwarf Fortress
Post by: Penitent on March 16, 2012, 05:08:52 pm
*Edit*

its based on orcs, chaos humans etc. so think of warhammer/dawn of war.

Right here!

http://dffd.wimbli.com/file.php?id=5268

OMG this may be the perfect game now.  Warhammer dorfs and the best dorfs.  How is the balance and such with this mod?
Title: Re: Dwarf Fortress
Post by: Sellka on March 16, 2012, 05:21:44 pm
Well, After say year two shit starts getting real with ambushes. Then you have many diffrent merchants comming to and from your fortress. Then when migrants come, they may come with dragons. Which you should put MILES AWAY from your fort. They cause hell, for your fortress by super heating rock to brimstone and you can do nothing but watch your dwarfs walk over the area melting alive, let alone in a forested area they burn all the palce down causing a forest fire which useually kills five to six of your best dwarfs, so the dragons comming to your fort Balanced.

ALSO build above ground farms, unfortuantely you can not make wonderfull underground farms with plump helmets.. I know it sucks but its just an adaptation we all get use to with this game.  I useually forge the patato easy in grasslands etc, and build in a mountan with a good plato I can turn into a large farm to sustatin the fort, also be carefull of the the food/drink levels. They need to be monotored very closely in the begining, if not well watch the fun.

So I guess yeah its balanced.

Also look at the race your playing as, as you can play as others.
PS Dwarves can make rifles just they are forgin to them, So get a good hold of a regular military etc before you start teaching them how to use them
PPS might be year three that ambushes happen a lot more but derp, I have not picked it up in a day or two so, Ill give you an awenser some time soon.
Title: Re: Dwarf Fortress
Post by: justjr on March 16, 2012, 07:37:25 pm
I going through something on life, but dwarf fortress and patron make me feel all right... ===~

(click to show/hide)
Title: Re: Dwarf Fortress
Post by: Tot. on August 07, 2012, 05:05:07 am
Bump for one of the most complex and fun games ever.

Seems that there's a Dwarf Fortress rip-off (http://gnomoria.com/) coming out with fancy, stonesense-like graphics.

Is there a way to prioritize jobs? Some tasks that are really important seem to take forever.

Playing DF without Dwarf Therapist if like playing Q3 with no hands.

I usually put war dogs on ropes(b-v then assign a dog after its build) to have them guard a spot. Usually they only function as thief/ambush spotter and arrow magnets, slowing down invaders and diverting their attention so the military has a bit more time to get ready.

Well, that creates two problems, it wastes the chain and you can't unleash the dogs with godly powers. I > n works much better because dogs can be pulled back when you want to seal off the fortress and they can chase thieves. I keep a reasonable pack of warhounds near my entrance so every time a snatcher or thief tries to get in, we get a free dagger to melt and a bunch of rags. Or, better, he falls into one of the cage traps and serves later as a live training target for one of my firing squads.

My fort at the moment has about 150 dwarfs and over 50 of them are children which sucks.

I started producing, uhm, magma accidents to get rid of those little worms eating through my stockpiles. Dwarves need to invent contraception. Or a way to convert children into booze.

PS.
(click to show/hide)

Title: Re: Dwarf Fortress
Post by: Vibe on August 07, 2012, 07:26:33 am
Seems that there's a Dwarf Fortress rip-off (http://gnomoria.com/) coming out with fancy, stonesense-like graphics.

Bought Gnomoria a few weeks ago and it is very well made. Not as complex or deep as DF yet, but a very good copy with familiar feel and a much friendlier interface. Still in alpha but getting regular updates.

A random screen:
visitors can't see pics , please register or login
Title: Re: Dwarf Fortress
Post by: Oberyn on August 07, 2012, 08:05:03 am
You can play around with the d_init file to restrict number of children and overall population. I'll usually stop the population at around 100 with a max of 40 children to reach the 140 dwarf limit so King shows up, unless I'm doing a mega-project causing a lot of random casualties and requiring a lot of uristpower.

Incidentally wardogs suck, trade with elves for Giant creatures or capture/tame/raise them yourself, from surface or caves. A dodge-me trap with a pit of Giant Black Mambas is cool. 
Title: Re: Dwarf Fortress
Post by: PolePot on August 22, 2012, 06:48:35 am
I love reading stories about people's forts. I got this game on two separate occasions and couldn't get over the UI (see: fucking none) I am now content to read the stories and laugh my ass off.  :P

but seriously, if Toady gave half of a shit about making this game playable for people who don't want to smash their face on a desk for thirty hours in a row, just to get the extreme basics down... Everyone and their dog would know about, and love, it.
Title: Re: Dwarf Fortress
Post by: Tot. on August 24, 2012, 06:49:36 am
UI is not that terrible after getting used to. The only thing that's annoying for me is that same objects are assigned to various keys depending on what menu you're using, ie. ordering a statue to be made at masons workshop and actually placing same statue later from build menu.

Though that Gnomoria guy could instead of making a rip-off get Toady to hire him to make proper graphics and ui.
Title: Re: Dwarf Fortress
Post by: Rage_Guy on August 27, 2012, 08:49:29 am
visitors can't see pics , please register or login
Title: Re: Dwarf Fortress
Post by: Jarlek on August 28, 2012, 05:52:30 pm
visitors can't see pics , please register or login

Fuck yeah!
Title: Re: Dwarf Fortress
Post by: Malaclypse on September 05, 2012, 01:49:02 pm
I love reading stories about people's forts. I got this game on two separate occasions and couldn't get over the UI (see: fucking none) I am now content to read the stories and laugh my ass off.  :P

Same boat man. Spent like 3 hours reading stuff on dfstories.com the other night. All hail the sock mayor!
Title: Re: Dwarf Fortress
Post by: Umbra on October 21, 2014, 11:32:47 am
If anyone wants a new challenge this could help http://dwarf-fortress-scenario-picker.herokuapp.com/

Got an evil volcano and a goal to defeat hell with no trade. Dis gon be gud
Title: Re: Dwarf Fortress
Post by: Kafein on October 22, 2014, 08:38:09 am
I will always remember the dwarves in the 4th DLC for Borderlands 2 saying "Losing is fun" when they die. The amount of obscure references in that game is amazing.