cRPG

cRPG => Suggestions Corner => Topic started by: Wookimonsta on July 21, 2011, 10:49:15 pm

Title: Max time for holding attacks.
Post by: Wookimonsta on July 21, 2011, 10:49:15 pm
Would it possible to implement a max time of holding an attack. I feel silly when i ride around and see behing the enemy inf guys holding their spear in the ready to attack position for 10 minutes allowing to instantly fell any horse with no need for preparation. After 5 seconds, it goes back to holding it normally and you can do it agian.
Title: Re: Max time for holding attacks.
Post by: Ronin on July 21, 2011, 11:12:45 pm
I don't really think this is necessary. You must be the only person who is bothered.
Title: Re: Max time for holding attacks.
Post by: Paul on July 22, 2011, 12:36:08 am
We already planned something remotely similar with WSE(realisation depends on cmp's cba status). A lot more sophisticated though, of course.
Title: Re: Max time for holding attacks.
Post by: Cyclopsided on July 22, 2011, 02:46:16 am
Wait, somebody is gimping themselves by moving slower with a chambered attack and that disturbs you? Why single spears out anyways, when a chambered spear thrust is one of the more natural positions of holding a weapon?

I'm interested to hear about this feature though, although I don't know how similar it is to what is proposed.
Title: Re: Max time for holding attacks.
Post by: Wookimonsta on July 22, 2011, 03:32:03 am
We already planned something remotely similar with WSE(realisation depends on cmp's cba status). A lot more sophisticated though, of course.
wot? really? i pretty much just posted this cause i was bored and wanted to see what kind of inventive insults people would come up with. But okay then. 
Title: Re: Max time for holding attacks.
Post by: Dexxtaa on July 22, 2011, 04:11:46 am
wot? really? i pretty much just posted this cause i was bored and wanted to see what kind of inventive insults people would come up with. But okay then.

Good job, asshole
Title: Re: Max time for holding attacks.
Post by: Kenji on July 22, 2011, 04:15:24 am
wot? really? i pretty much just posted this cause i was bored and wanted to see what kind of inventive insults people would come up with. But okay then.
People in this community are certainly creative, no doubt.

One day, when I've decided to charge on in full plate with my plated charger only to die in a single thrust of an infantry pikeman, my teammates simple stated that I should wear black armor next time, instead :mrgreen:
Title: Re: Max time for holding attacks.
Post by: Cyclopsided on July 22, 2011, 04:19:29 am
People in this community are certainly creative, no doubt.

One day, when I've decided to charge on in full plate with my plated charger only to die in a single thrust of an infantry pikeman, my teammates simple stated that I should wear black armor next time, instead :mrgreen:
I sense a strength pikeman :!:
Title: Re: Max time for holding attacks.
Post by: Tears of Destiny on July 22, 2011, 05:07:37 am
I sense a strength pikeman :!:

I love trolling around with a 12PS Long Spear  :mrgreen:

Glance my ass you stupid Elephants... Take THIS!  :lol:
Title: Re: Max time for holding attacks.
Post by: Joxer on July 22, 2011, 06:32:49 am
Pointless feature. You already do less damage than the ideal hold time for attacks if you keep it chambered.
Title: Re: Max time for holding attacks.
Post by: Tears of Destiny on July 22, 2011, 06:36:37 am
Pointless feature. You already do less damage than the ideal hold time for attacks if you keep it chambered.

Yup, anything past the ideal 0.6 seconds in the ready position starts lowering the damage multiplier from 1.5 to 1.2 which is pretty significant.
Title: Re: Max time for holding attacks.
Post by: Corrado_Decimo on July 22, 2011, 12:28:04 pm
Wait, somebody is gimping themselves by moving slower with a chambered attack and that disturbs you? Why single spears out anyways, when a chambered spear thrust is one of the more natural positions of holding a weapon?

I'm interested to hear about this feature though, although I don't know how similar it is to what is proposed.

this.

i can imagine how silly can be anything but a pikeman running for 1 mile with a.. say.. greatsword chambered over the head. but really... chambered pike thrust animation feels natural. and a 68 speed pike should stay chambered all the time for the sake of balance.
Title: Re: Max time for holding attacks.
Post by: Corrado_Decimo on July 22, 2011, 12:33:48 pm
Yup, anything past the ideal 0.6 seconds in the ready position starts lowering the damage multiplier from 1.5 to 1.2 which is pretty significant.

should be fair for 2h hammers, bardiches, axes and anything with a heavy and unbalanced end. holding a heavy thing over your head and shoulders in a unnatural position would make you tired and lose momentum. but i'm pretty sure someone with a 1handed sword, could stay in left to right slash chamber position without naturally suffering damage penalty besides slow running speed (as it is). pikes and spears should feel comfortably chambered too with the slowest running speed (as it is).
Title: Re: Max time for holding attacks.
Post by: Gheritarish le Loki on July 22, 2011, 12:54:40 pm
Ok, but make it this way for cav lancer too then....
Title: Re: Max time for holding attacks.
Post by: Trikipum on July 22, 2011, 08:10:39 pm
Oh guys, you are actually going to implement more and more ilogical barriers to the game?. Do you really want turn this to Crippled-RPG more and more?. That is a very bad idea. For a big amount of reasons. First. The game actually has a mechanic to make ppl avoid that. There is a sweet spot for chambering. If you pass it you will do less damage. Ppl with high latencies would suffer this more than ppl with low latency if you added it and there is no reason to add it appart from a guy who doesnt like pikes....IF you add this kind of stuff, then you must add many many other stuff that also its non sense. What about that if you dont use your sword for 10 seconds you have to sheat it or you have chances to drop it and hit your feet? wouldnt be cool?...