cRPG
cRPG => Suggestions Corner => Topic started by: Strider on July 19, 2011, 09:30:33 pm
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This has probly been suggested b4 but.. Duels need an exp system implemented.
Nobody plays on duel servers very much because theres no prize for all the playtime spent there.
The Duel servers need a different good exp system. The exp system should be either:
500 exp+(gen. bonus/2) + 25 gold or
15 exp+(gen. bonus/30)(times)(oppenents level) + 1 gold (times)(oponents level).
For Example:) Im a gen 11 who just dueled and killed a level 30. I get 750 exp and 30 gold for that kill.
Another example:) I am gen 1 and killed a level 1. I get only 15 exp and 1 gold for that easy kill.
Please put this sweetness into Duel servers. It may not be much exp/gold but at least its some.
-Thanks
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I remmeber back in the days where u got xp n gold on duel server sure it wanst much and nothing compared to battle but it was extra fun when you knew you got a little something something each time u kill an opponent :P
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yet another thread on the issue the devs do nothing about. i totally agree that this needs to happen, despite the fact that for some reason people think that duel doesnt need it.
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horrible idea, wide open for exploitation.
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I remmeber back in the days where u got xp n gold on duel server sure it wanst much and nothing compared to battle but it was extra fun when you knew you got a little something something each time u kill an opponent :P
The old system in duel, when it's compared to other game modes, it was perfect. Wish they will add it back. And it was really taking long time to get significant xp/gold.
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I enjoy duels and they very much improve my skills, but I'd like grinding/upping levels to be something that is fun as well. It is usually boring trying to get your idiotic teams to win mutliplyers so you can gain levels. >:).
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horrible idea, wide open for exploitation.
If it's possible to time how long a duel takes and base rewards off of that, it would be rather simple to make a system where exploitation isn't possible.