cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Squid on July 18, 2011, 02:00:54 am

Title: Upkeep
Post by: Squid on July 18, 2011, 02:00:54 am
Does what it says on the tin.
Title: Re: Upkeep
Post by: Cyclopsided on July 18, 2011, 02:04:41 am
Try to make polls as encompassing and unbiased as possible.
you have:
Quote
its too harsh, I cant make any money!

Its just right, nicely balanced!

Not sure?
You didn't put "It is too low, increase it further" as an option.
I don't know many who would vote for it, but that is besides the point. Biased polls are ignored by devs automatically.
Title: Re: Upkeep
Post by: Squid on July 18, 2011, 02:05:47 am
Ok we can do that
Title: Re: Upkeep
Post by: Cyclopsided on July 18, 2011, 02:17:01 am
Better :)
Title: Re: Upkeep
Post by: Squid on July 18, 2011, 03:39:49 am
We aim to please, rather I hope this puts perspective on the enitire upkeep debate  :lol:
Title: Re: Upkeep
Post by: Wookimonsta on July 18, 2011, 10:16:21 am
horses cost so much :(
Title: Re: Upkeep
Post by: Leshma on July 18, 2011, 10:33:16 am
I'm wearing Cuir Boulli, Jason's Mask, Red Wisby, Shynbaulds, Long Arming, Heavy Cav Shield + Destrier/Crossbow (depends on ocassion). Without extra items like horse or xbow I'm slowly but steadily losing money, with extra items I'm losing money big time.

I know it's not medium tier setup but when I came back to the game I had a feeling that now it's posible to use our favourite gear without losing money. Kinda saddens me that's not the case but I'll adapt.

PS. I don't give a damn about balance, not anymore. Came back to have as much fun as posible, not to lick fasaders/pauls ball telling them how awesome they are and their godlike balancing skills.

I admit it, my idea of fun is killing peasants by trampling them, backstabbing them, using OP shit against them and the like.

Best c-rpg = pre upkeep c-rpg :wink:
Title: Re: Upkeep
Post by: Seawied on July 18, 2011, 10:36:29 am
I'd like a poll option for "a little bit too high, but nothing game-breaking."
Title: Re: Upkeep
Post by: Vibe on July 18, 2011, 10:37:36 am
"a little bit too high, but nothing game-breaking."
Title: Re: Upkeep
Post by: CoWorm on July 18, 2011, 10:54:04 am
Haven't really done enough testing with gear setups to find my sweet spot like before the patch, so I haven't really made up my mind yet. But leaning towards this..

I'd like a poll option for "a little bit too high, but nothing game-breaking."

No vote yet.
Title: Re: Upkeep
Post by: Wookimonsta on July 18, 2011, 12:02:12 pm
PS. I don't give a damn about balance, not anymore. Came back to have as much fun as posible, not to lick fasaders/pauls ball telling them how awesome they are and their godlike balancing skills.

i dont remember anyone ever saying the game was properly balanced
Title: Re: Upkeep
Post by: Tears of Destiny on July 18, 2011, 12:11:37 pm
I'd like a poll option for "a little bit too high, but nothing game-breaking."

This is my stance...
Title: Re: Upkeep
Post by: Barbas on July 18, 2011, 12:41:19 pm
Eh.. I don't know that the poll is going to be too informative:

Seems that a lot of players, newer ones especially, don't really have any solid idea of what upkeep costs on average.  In-game you hear a lot of "I just spent almost all my money buying this longsword, and it broke twice in 15 minutes, and now I'm broke!".  Because.. it is rather a lot of work to dig through the forums to find out the current repair costs, the current % chance of an item's breaking, and then calculate the average upkeep per tick for your equipment setup.

So first and foremost, what we really need is just the very simple addition to the website of an average upkeep indicator on the equipment screen.  (Especially since wpf now affects the chance of breakage.)  Wouldn't hurt to add the per-item average upkeep costs on the buying screen as well.
Title: Re: Upkeep
Post by: Leshma on July 18, 2011, 01:03:47 pm
i dont remember anyone ever saying the game was properly balanced

I was being sarcastic. Of course it isn't balanced. They use the same balancing "technique" as Blizzard does with WoW which consist of buffing something and nerfing something else (previously buffed) after some period of time. I find that lame, that ain't balancing that's playing with player base and form of trolling.

To balance something you have to find that certain sweet spot and keep it that way, then balance something else in correlation with the first thing you balanced until you achieve best posible balance. But most devs are afraid of their game's becoming boring so they use crappy FOTM system instead of trying to achieve true balance. C-rpg makers do the same thing.

Since this mod is FOTM based and since new patch always brings back something from the past (fotm throwers, fotm archers) I would like to see NO UPKEEP patch, actually I want one patch which would revert things exactly like they were 9 months ago. Make it last 2 months and choose the time when you're gonna "patch" it. I don't mind if patch after that revert things back to how they are now.

Devs, I don't blame for your incompetence (for not being able to balance the mod), I blame you for not being consistent, honest and serious. Trolling is cool, trying to be funny can be cute sometimes but I like serious "Iron Fist" devs way more than bunch of oldmy old friend trolls who know a little coding and are willing to spend their free time on making mods for cool games.
Title: Re: Upkeep
Post by: Tzar on July 18, 2011, 01:05:09 pm
Heh upkeep is ruined and only favour people that have a fully set of loomed items rdy for use and sell their remaining heirloom points at the market. the rest of us is fucked and forced to grind gold in rags to wear our medium setups.

This current upkeep rate is rather retarded and don't even help balancing the game people that sell their heirloom points can still afford to wear what ever they like thx to the market while the rest of us struggles.

Anyways i aint playing until chadz make the upkeep the same as pre patch i don't wanna log in to grind 5 maps in a row in peasant rags to wear my Byrnja and nordic warlord helmet and my main weapon its just too fuckin dull and not my style.
Title: Re: Upkeep
Post by: thepicpike on July 18, 2011, 01:17:22 pm
Everytime i use 60k gear and still making money. But it must be lower i think
Title: Re: Upkeep
Post by: Tears of Destiny on July 18, 2011, 01:19:36 pm
Everytime i use 60k gear and still making money. But it must be lower i think
Heirlooms artificially increase cost, as upkeep is based on the base price not the heirloom inflation.

Are you counting heirlooms? Re-calculate as if you were using standard items and then see what your load-out is.
Title: Re: Upkeep
Post by: Baggy on July 18, 2011, 01:38:08 pm
I use there abouts 33-35k depending and i make money relatively fast.
Title: Re: Upkeep
Post by: Laufknoten on July 18, 2011, 02:16:59 pm
"Its too harsh, I cant make any money!"

Which is a lie, cause you just need to equip some peasant gear and you get a lot of money. But imo the upkeep is to high, especially for low tier equipment. I think 125g upkeep for the cheapest sword (short sword) is a little bit to much. And the upkeep for crossbows is ridiculous, I often see people with lowest armor and no melee weapon who just run around with their xbow, cause upkeep would kill them otherwise.
 
Title: Re: Upkeep
Post by: Spawny on July 18, 2011, 02:31:27 pm
Depends on the game mode.

On the siege servers, I lose money playing with an arbalest, steel bolts and spiked mace. Armour is an aketon, mail chausses, mail gloves and kettle helmet. That's 30K and a bit in stuff.

On battle servers I make money with that setup, but only a little. I think I gained a total of about 2k since the last patch.
Title: Re: Upkeep
Post by: thepicpike on July 18, 2011, 03:10:12 pm
Heirlooms artificially increase cost, as upkeep is based on the base price not the heirloom inflation.

Are you counting heirlooms? Re-calculate as if you were using standard items and then see what your load-out is.
you're right i see i'm using 25k gear :P
Title: Re: Upkeep
Post by: Phazey on July 18, 2011, 03:18:25 pm
All this whining about upkeep. :rolleyes:

My default gear loadout is around 75k 40K and i'm still making a profit thus far.

Perhaps i've been lucky so far, but i'd recommend trying to win rounds using teamplay and tactics instead. It seems to work for me.

Edit: removed artifically inflated costs due to heirlooms.
Title: Re: Upkeep
Post by: Wookimonsta on July 18, 2011, 03:38:15 pm
well, when i play siege with 20 shogunates and have a constant x5, i get money too, but alone pubbing i lose so much :(

also, a horse will set me back quite a bit, at x5 i get 250 gold per round max, repair cost for courser is 1.4k thats almost 6 rounds i have to play at x5 with ONLY the courser breaking to meet upkeep.
Title: Re: Upkeep
Post by: Elerion on July 18, 2011, 04:12:40 pm
I dislike that I am being doubly penalized with extra upkeep on my archer.
- Arrows have a significantly higher chance of breaking than other gear (even bolts)
- Melee weapons with low proficiency have a significantly higher chance of breaking
Title: Re: Upkeep
Post by: Phazey on July 18, 2011, 04:13:00 pm
Yeh life got a bit expensive in cRPG. I kinda like it to be honest.

What saves my bacon, besides trying to stay at x5, is retiring. Every time i retire, i gain ~20k because i run around in leather for a bit, which i lose between level 25-31 when using full equipment.

Also going on foot on cav-unfriendly maps helps a lot to keep the upkeep down.
Title: Re: Upkeep
Post by: Tears of Destiny on July 18, 2011, 05:16:22 pm
All this whining about upkeep. :rolleyes:

My default gear loadout is around 75k and i'm still making a profit thus far.

Perhaps i've been lucky so far, but i'd recommend trying to win rounds using teamplay and tactics instead. It seems to work for me.
Heirlooms artificially increase cost, as upkeep is based on the base price not the heirloom inflation.

Are you counting heirlooms? Re-calculate as if you were using standard items and then see what your load-out is.
Title: Re: Upkeep
Post by: runemaster on July 18, 2011, 05:32:51 pm
I think the upkeep is very close to where it needs to be.  The only problem is with very new players who can't get enough gold to use decent gear.

A solution might be to slightly lower the costs of the lower or medium gear, so it makes it a bit easier for those who are new or manage their money poorly, but still keeps black armor and plated chargers in check?
Title: Re: Upkeep
Post by: Tears of Destiny on July 18, 2011, 05:43:26 pm
I think the upkeep is very close to where it needs to be.  The only problem is with very new players who can't get enough gold to use decent gear.

A solution might be to slightly lower the costs of the lower or medium gear, so it makes it a bit easier for those who are new or manage their money poorly, but still keeps black armor and plated chargers in check?

This would be fine with me, that if we keep the new upkeep system (still, what was wrong with the old one? The only people who were wandering around in armour 24/7 still do it now due to the millions in reserves that they have) we make the "curve" for prices more pronounced, helping new players who honestly should not have to wait until Gen 2 to be able to build up a proper reserve for nice gear...
Title: Re: Upkeep
Post by: Armois on July 18, 2011, 05:50:59 pm
Honestly I'd be fine with upkeep as-is if I didn't keep getting dinged for my arrows and my longbow.  I wear laughably cheap armor but getting hit for 1500 in repairs for bodkins x2 and a longbow wipes out any profit I make.  In three days of play I've only netted 5,000- all from x5 streaks.  Prolonged time in the x1 doldrums causes me to lose cash.  I'm not running around with a bec and a tincan I'm just using the only bow that actually can cause a bit of damage to said tincans.

Aside from the increases in arrow cost I'm fine with it.  I don't mind the bows being pricier, the arrows though?  Ugh.