cRPG
cRPG => General Discussion => Topic started by: Mala on July 17, 2011, 10:11:36 am
-
Well then, sometimes you can not trust your feelings, then you have to use your brain.
That is why i have started to log my games.
Well then, i am done.
basic data
100 rounds in siege mode
win - 49 times
lost - 51 times
money gain - 1105 gold
xp/money ticks
The first one comes around 5 min 30 sec, so there will be seven ticks in a six minute round.
And there are some samples with eight ticks as well, these are battles at the flag, which last a bit longer then the normal round time.
rounds have ended within the
1st tick - 0
2nd tick - 2
3rd tick - 6
4th tick - 12
5th tick - 15
6th tick - 13
7th tick - 44
8th tick - 8
that gives an average xp/money tick of 5.95
multiplier
x1 - 51
x2 - 22
x3 - 11
x4 - 7
x5 - 9
that gives an average multi of 2.01
equipment
I have worn the following items (with base price / and repair costs)
ragged outfit (837 / 58)
leather gloves (289 / 20)
ankle boots (153 / 10)
steel buckler (6912 / 483)
steel bolts (2563 / 179)
broad short sword (6336 / 443)
light crossbow (6560 /459)
overall price - 23650
max. repair costs - 1652
breaking chances
ragged outfit broke 14 times (14% per round or 2.35% per tick)
leather gloves broke 23 times (23% per round or 3.87% per tick)
ankle boots broke 16 times (16% per round or 2.69% per tick)
steel buckler broke 25 times (25% per round or 4.2% per tick)
steel bolts broke 15 times (15% per round or 2.52% per tick)
broad short sword (140 wpf) broke 15 times (15% per round or 2.52% per tick)
light crossbow (1 wpf) broke 66 times (66% per round or 11.09% per tick)
So the overall chance for a repair order of the common items is 18.6% per round or 3.13% per tick.
The breaking chances of the sword are a bit odd now, i will do some more testing.
upkeep estimation
With a overall multiplier of x2 an average round time of 6 you can gain 600 gold per round on average.
With a average breaking chance of 18% per round you can affort equipment worth of about 47k.
If you choose the light crossbow option without wpf, then it is only about 27k.
older stuff
I am not done yet, i have only the half of my planned samples, but it shows some trends and i can say "hidden shield nerf" ... *hush hush lobby mind* :rolleyes:
Ok seriously, after 50 rounds on the siege servers i had a win/lose chance around 50%, an average round time of 4 min 36 sec respectively 5.6 money/xp ticks and an average multiplier of 2.04.
Break chances:
I have used my standard gear, as weapons a short sword with 140 wwp and a light crossbow with 1 wpp.
Armour, shield and bolts had an average breaking chance of 3.3% per xp-tick or 18.48% for the whole round.
My short sword had 1.1% per tick and 6.16% the whole round,
while the crossbow was the money burner with a breaking chance of 10.4% per tick and 58.24% per round.
So, with a rule of thumb estimate i would say over the long run i could affort a item value of 43k without the the cossbow and 22k (+ the 6k for the xbow) with the crossbow.
-
people have said its tied to wpf. Could you post your character build for us?
-
Interesting to see how much more you have to pay at 1 wpp. Especially with crossbows it will be incredibly expensive to run around with a shotgun now.
people have said its tied to wpf. Could you post your character build for us?
I have used my standard gear, as weapons a short sword with 140 wwp and a light crossbow with 1 wpp.
-
good work i think its pretty harsh though.
Before the latest patch i could use over 50K on my 1H horseman. This was ridiculous heavy armour, decent horse, langes messer, great sword, sheild, sarranid veiled helm and it goes on. all my wpf was in 2H (the great sword was for when my puny horse toppled)
Thanks for putting the effort in to find the results of the devs changes.
-
I have 156wpf in 2hands and my sword just break as much as it used to, the difference is that it cost me 1100 something now, im slowly bleeding out, going bankrupt in maybe 2 weeks if i don't change something. The only high tier gear i'm wearing is my lordly heavy gauntlets and my MW danish Gsword. 1 of them breaks roughly every 2 rounds and sometimes at the same time for a nice 2.2k gold. no way i can make money even if i was rolling on a X5 75% of the time.
I don't like the idea of having to wear light gear until i have a good multiplier and the switch for something else, everyone should be able to maintain at least a mid tier gear and still make a minimum of money imo but really not much so at some point you can rock your plate and use it until it cost you 5k gold at the end of the round.
My 2 cents
-
How lower your wpf, how higher the break chanche.
This is to scare away the 1wpf users.
-
I've posted this a ton of times now... theoretically, not including arrows and low wpf weapons, you should be able to sustain roughly 46000 gold's worth of equipment. This is assuming a 50% win rate, and hence an average multiplier of 1.9375.
If you're actually losing money at a lower cost load out:
1. You're an archer.
2. You're using equipment with low wpf.
3. You suck. (Jk, you just have a lower average multiplier)
4. You've had a run of bad luck, but over the long term, this shouldn't be a problem.
5. I'm wrong.
If it's 1-3, use less costly stuff. If it's 4, be patient and stop whining every time repairs hit. :P
If it's 5, well...
-
people have said its tied to wpf. Could you post your character build for us?
My DGS broke three rounds in a row with 146 wpf. If it is tied to wpf, I don't think it lowers your chances a whole lot.
-
Might be true, but 3 rounds isn't nearly enough to prove anything. :?
-
True. With my luck I'm surprised it stopped at 3 :lol:
-
In the 2nd half of my samples my sword broke a lot more.
I think i will watch this a bit further.
-
Is this the NA Mala from a long time ago?
-
No, its the Buckler Mala from EU.
-
there was an update, see first post.
-
Good post! Very interesting. I'm gonna balance out the WPF on my crossbowman more now.
-
Very useful, thank you.
Weird though... I only use 30k Gold worth of equipment, and I frequently do not profit after roughly an hour or two of playing. Even when I'm winning the majority of the time, I don't see much of a gold increase. My 2H WPF is 137, so I don't know :?
-
Great work, Mala!
The numbers you're getting pretty much match my mathcraft numbers, so it's great to get that validated.
-
Inspired by Mala
100 rounds in siege mode
Multiplier
x1 54
x2 23
x3 9
x4 6
x5 8
Breaking items
2h with 154 wpf: 8%
head 15%
gloves 15%
chest 13%
feet 12%
2h: masterwork nodachi
I'm gonna try flamberge for a few rounds with another item with 1wpf
-
Inspired by Mala
100 rounds in siege mode
Multiplier
x1 54
x2 23
x3 9
x4 6
x5 8
Breaking items
2h with 154 wpf: 8%
head 15%
gloves 15%
chest 13%
feet 12%
2h: masterwork nodachi
I'm gonna try flamberge for a few rounds with another item with 1wpf
Good, interesting work.
-
my advice just is : life with it.
however there are some options to make money.
dont be stubborn and just wear light armor.
instead of danish greatsword use an bastad till ur x3.
get alot of money so u can just wear medium armor and make money over time ,if u have badluck u dont care.
practise and become good player and actualy help ur team winning.
join a clan with good players so banner balance puts u together.
-
Ok 33 rounds with light strange armor set, flamberge, hunting xbow and quarter staff in inventory.
flamberge broke 9/33 resulting 27%
xbow broke 18/33 resulting 54%
pole broke 19/33 resulting 57%
Conclusions: 1. wpf counts toward breaking chance
2. value of item counts toward breaking chance (27% flamberge versus 8% nodachi ) not very sure about this though.
-
Also inspired by the lovely redhead and her tiny shield, here are my logs.
Interested to see if there was a difference, I played on battle.
Basic information
-100 rounds played 50% win 50% loss exactly
-All games were played on the same server, a small one with 40 to 60 players.
-I did not count the few chadz text appearances and the rounds with imbalance resulting in no multiplier. I counted them as if it was a regular win/loss.
-Being a humble player, I usually have a K/D ratio around 1, that should mean I dont impact too much myself on the statistics.
Number of ticks per round
-2 ticks : 4 rounds
-3 ticks : 41 rounds
-4 ticks : 39 rounds
-5 ticks : 11 rounds
-6 ticks : 4 rounds
-7 ticks : 1 rounds
Multiplier
x1 : 41 rounds
x2 : 23 rounds
x3 : 11 rounds
x4 : 6 rounds
x5 : 9 rounds
Results
Theres an average of 3,73 ticks per round
The average multiplier is 1,99
Unfortunatly I couldnt watch my repairs, because I m leveling at the moment and constantly changing gear and WPF. I will do some more samples when I ll reach level 30 :)
-
Thank you and bump.
-
Inspired by Mala
100 rounds in siege mode
Multiplier
x1 54
x2 23
x3 9
x4 6
x5 8
Congratz, that(a=1.91) is almost exactly the expected theoritical average multiplier(a=1.9375 for n=100, doesn't change significantly with n>5 though). That assumes that the rounds are played in a row though.
Fun fact: Even with not limiting the maximum multiplier to x5, the expected average multiplier would be very close(a→2 for a big n).
Battle is a bit harder to calculate because of the valour thingy.
-
The valor is fun, i got it several times yesterday (2h of playing). Also, i gained 3,5k with 48k set all the time. (with red tassel spear 40 wpf pole).
-
The valor is fun, i got it several times yesterday (2h of playing). Also, i gained 3,5k with 48k set all the time. (with red tassel spear 40 wpf pole).
Make sure to actually look up the actual price for each item, the set value includes all heirlooms which means you might only have 30K worth of equipment.
-
Make sure to actually look up the actual price for each item, the set value includes all heirlooms which means you might only have 30K worth of equipment.
I have only six looms :wink:
7170 armor
6807 1h
7111 helmet
1290 boots
1376 mittens
6185 spear
4227 shield
Damn, still 34k. Set price need to be fixed asap.
-
And another collection of 100 siege rounds, this time with focus on break chances only.
ragged outfit 15% per round 2.5% per tick
leather gloves 21% per round 3.5% per tick
ankle boots 24% per round 4% per tick
steel buckler 24% per round 4% per tick
steel bolts 14% per round 2.33% per tick
light crossbow (1wpf) 58% per round 9.67% per round
broad short sword (140 wpf) 25% per round 4.16% per tick
-
Just another update.
This time i have not made full tests, only smaller ones to see a trend.
I have watched two things, other backup weapons and arrows.
backup weapons
Same armour as with the crossbow tests and as weapons i have chosen großes messer (140 wpf) and spear (1 wpf).
Well, the "your highes meele wpf counts"-thingy seems not to work. After 60 rounds my spear has broken 36 times.
That makes 60% per average round or 10% per tick.
arrows
I guess the main problem with the arrows is, that the most of the arches use a single quiver multiple times.
If i have used the same quiver in two different slots, then i had an extremly high breaking chance.
But with two different quivers in two different slots it was a way lower.
-
[2h/Pole] Not taking logs, but from past experience it's obvious that the dagger and knife I carry around my waist for cosmetics break down to unusable several rounds before my 2h and polearms do.
-
This topic seems close enough for this. :D
Nothing special here just some numbers i wanted to know.
I wanted to know what is my average multiplier?
Sure there are some winning streaks having x5 for 5 rounds or even longer.
But then again you are stuck on the losing side with x1 equally long times.
So i recorded 2 times, how long it took me from level 1 to level 31.
First time untill i reached level 31, average multiplier was 2.1
Second time untill i reached level 31, average multiplier was 1.8
No big suprise here. Most of us knew allready that the average multiplier is close to 2.
So if you are gen 1, reaching level 31 is going to take you roughly 74 hours.
But if you are gen 15 (max in xp boost) its going to take roughly 51 hours.
Actually you need to add few hours to that.
Because you dont stop every round just after the "tick".
Rounds usually end in like 2min 30sec left or something. That 30sec after the last "tick" does not sound much.
But add that with the hundreds of rounds you need to play and you get the idea.