cRPG
Strategus => Strategus General Discussion => Topic started by: Keshian on July 16, 2011, 06:15:41 pm
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The shogunate v. neutral village fight today - all the villagers spawned once and upon dying were not able to respawn and the battle was lsot once that initial group was killed off.
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No bug - attackers took the defenders spawn point. (use flag on the ground)
(but it definately requires a discussion :wink:)
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We don't mind taking villages the usual way. But i think we've saved alot of time for everybody today , lol.
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No bug - attackers took the defenders spawn point. (use flag on the ground)
Very interesting, this will allow new tactics and disable spawn rape, but i have some question :
- does defense only have 1 spawn point? may be it's only for village but town and casttle have more (i guess 2 spawn for village could be better).
- How many spawn attackers have? and is it possible for defender to take attacker spawn and win?
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kinda nuubish of the defenders to go out of the village to our spawn in the first place, i saw half of the defenders team at our spawn, and we got yours and then we just went back and killed your ass :P
so note to self, dont let the enemy capture your spawn point man, it just doesnt work.
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Villagers have really bad items which i can understand.
Shoguns had decent items which also with the time weve had so far i can understand.
Being aloud to only waste 22 tickets and take about 50 tickets to win is just.....well i dont even..
I like the idea of being able to route the enemy but instantly? Why not just hand out all the villages to every clan in the community and work from there as so far it seems pointless defending them.
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Maybe add a timer for the attackers to be able to win via taking spawn points ? Like let's say only 20 minutes after the battle has started.
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Sorry bout my useless post in bug report
It seems a good idea to avoid spawnkill.
Do you move the flag with F1?
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Wayyyyy too easy with only 1 spawn flag.
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Also, way too easy without any proper equipment to fight with.
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Let's see how the next battle goes; we raised defenders from 60 players to 90 signed up players.
Also, people are now aware of the mechanics, so chances are the next one ends different.
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Thanks for the heads up chadz! Anything more hidden features? Don't tell WHAT they are just IF there are any :D
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Thanks for the heads up chadz! Anything more hidden features? Don't tell WHAT they are just IF there are any :D
This wasn't exactly a hidden feature, this was attempted by the villagers in the Fallen battle but they didn't succeed.
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There needs to be multiple flags for eahc side.
And when one flag is captured that belongs to the other side
The respawn rate of tha tteam should slow down
Not to the point where the ycannot counteratack but if they keep losing it is all over
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there should be multiple spawn points to capture like in battlefield games, so the game would last much longer :wink:
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No bug - attackers took the defenders spawn point. (use flag on the ground)
(but it definately requires a discussion :wink:)
I heard you were the only one capping it for like 20 seconds and then everybody went, WTF you can capture flags?
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In the second battle with the Holy Roman Empire, the flag spawned INSIDE the construction materials thing, and couldn't be clicked on very easily.
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In the second battle with the Holy Roman Empire, the flag spawned INSIDE the construction materials thing, and couldn't be clicked on very easily.
The battle went much better.