cRPG

Strategus => Strategus General Discussion => Topic started by: chadz on July 13, 2011, 03:07:14 pm

Title: [old strat] Movement speed
Post by: chadz on July 13, 2011, 03:07:14 pm
Movement speed was divided by 4 (from 1 pixel per minute to 0.25 pixel per minute)

The reason is that we felt that reinforcements was too fast and didn't take proper planning.

That's it for now.
Title: Re: [old strat] Movement speed
Post by: Varyag on July 13, 2011, 03:43:07 pm
it will take week to cross the map.... :rolleyes:
Title: Re: [old strat] Movement speed
Post by: Gingerpussy on July 13, 2011, 03:50:20 pm
it will take week to cross the map.... :rolleyes:
Get in TS varyag :)

I think its good.. +1
Title: Re: [old strat] Movement speed
Post by: Sultan Eren on July 13, 2011, 04:12:27 pm
There's no other improvements for now right?
Title: Re: [old strat] Movement speed
Post by: caki on July 13, 2011, 04:32:10 pm
Does it affect to movement speed on map if we buy a horse or more?
Title: Re: [old strat] Movement speed
Post by: Razor1 on July 13, 2011, 04:56:27 pm
Does it affect to movement speed on map if we buy a horse or more?

Yea, would like to know that too.
Title: Re: [old strat] Movement speed
Post by: TommyHu on July 13, 2011, 05:11:04 pm
Does terrain matter at all? Same speed going through forests, and can you cross rivers where ever?
Title: Re: [old strat] Movement speed
Post by: okiN on July 13, 2011, 05:13:30 pm
Does it affect to movement speed on map if we buy a horse or more?

No.

Does terrain matter at all?

No.
Title: Re: [old strat] Movement speed
Post by: Beans on July 13, 2011, 05:30:41 pm
I think movement speed should possibly be a little slower, but mainly the map needs to be stretched out or redone. Everything is so close.

With everything so close to each other it could easily end up in a situation where pretty much all strat battles are siege battles. Now siege battles are pretty cool, and are gonna rule with cats and towers, but doing siege after siege is just draining. If the map was a bit more open we could have the chance for some field battles and it would make launching an attack a serious thing involving a lot of planning and timing of armies. Right now you can just skip over to your other villages and reinforce stuff super fast.


I'm thinking move speed should be determined by total weight of gear in the army. This could create a really interesting dynamic where you could have faster moving lightly equipped armies, but if they get pinned up by coordinated heavy gear armies they get smashed up. It could also have people moving lots of troops around as fast reinforcements but little gear so if they get caught before their destination they are in trouble. Just to add a risk/reward kind of thing.

Also maybe there could be an exponentially increasing move penalty for armies over a specific size? Right now the most effective thing to do is ball up every single troop your faction has into one army and have it go steamrolling.
Title: Re: [old strat] Movement speed
Post by: H4rdn3ssKill3r on July 13, 2011, 06:16:22 pm
I think movement speed should possibly be a little slower, but mainly the map needs to be stretched out or redone. Everything is so close.

With everything so close to each other it could easily end up in a situation where pretty much all strat battles are siege battles. Now siege battles are pretty cool, and are gonna rule with cats and towers, but doing siege after siege is just draining. If the map was a bit more open we could have the chance for some field battles and it would make launching an attack a serious thing involving a lot of planning and timing of armies. Right now you can just skip over to your other villages and reinforce stuff super fast.


I'm thinking move speed should be determined by total weight of gear in the army. This could create a really interesting dynamic where you could have faster moving lightly equipped armies, but if they get pinned up by coordinated heavy gear armies they get smashed up. It could also have people moving lots of troops around as fast reinforcements but little gear so if they get caught before their destination they are in trouble. Just to add a risk/reward kind of thing.

Also maybe there could be an exponentially increasing move penalty for armies over a specific size? Right now the most effective thing to do is ball up every single troop your faction has into one army and have it go steamrolling.


Derp, thats what strat was all about :/