cRPG

cRPG => Suggestions Corner => Topic started by: Kenji on July 12, 2011, 06:07:59 am

Title: [RP]Social Animations
Post by: Kenji on July 12, 2011, 06:07:59 am
Implement some of the Native body animations such as:
(click to show/hide)
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Title: Re: [RP]Social Animations
Post by: Largg on July 12, 2011, 08:53:38 am
+1

Taunting animations is what this mod needs.

*Points finger and slits the throat*
Title: Re: [RP]Social Animations
Post by: Seawied on July 12, 2011, 09:10:53 am
Stylish banner you have there. I approve.
Title: Re: [RP]Social Animations
Post by: Digglez on July 12, 2011, 10:54:36 am
ya, should have gestures as options in the radio commands
Title: Re: [RP]Social Animations
Post by: Kenji on July 12, 2011, 02:09:07 pm
+1

Taunting animations is what this mod needs.

*Points finger and slits the throat*
Lol, interesting, I can see the siege defenders/attackers spamming that to each other while on walls waiting to kill each other.

Stylish banner you have there. I approve.
Unicorn with a purple background.. Well, I got the picture off the internet, was too lazy to start up Native and take pictures of my own.

ya, should have gestures as options in the radio commands
Didn't think of that at first, it could be more convenient using ctrl + "hotkey" like rearing horses, but then with the command list it'll be less confusing and gives more space for future animations. (Wouldn't want to memorize so many hotkeys for just a few gimmicks)
Title: Re: [RP]Social Animations
Post by: Skurcey on July 12, 2011, 04:28:51 pm
i checked the native anims.
I found some interresting: a crouch walking anim, a secondary way to parry that could be cool, because you would have to press the mouse at the right time (it s not hold button, it s defined in the time) it would be good to not be immortal to cav with spears, a shield attack anim. I wish i new more in animation, i have tons of idea :P (cloak, wrestling and martial art, main gauche, sling, that shield with the spike that i dont remember the name, flail, eagle, dog/wolf as defensive animals ...)

Gonna study that a bit ;)
Title: Re: [RP]Social Animations
Post by: Jarlek on July 12, 2011, 08:31:01 pm
I support this. Just don't make too many of them. Simple ones are good enough. And a walk key. Would GREATLY help with formations.
Title: Re: [RP]Social Animations
Post by: Kenji on July 12, 2011, 08:35:22 pm
I support this. Just don't make too many of them. Simple ones are good enough. And a walk key. Would GREATLY help with formations.
Indeed, that is why I did not suggest too many of these (And since these are already in the vanilla models), keep the simplicity.

And yes, a key that switches 'walk/run' mode would be nice. Gonna add that to OP.