cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Anti on July 09, 2011, 07:25:45 pm

Title: Another Cavalry Balance suggestion
Post by: Anti on July 09, 2011, 07:25:45 pm
So, I've read a couple threads on this topic, played against cav ingame and played as cav ingame...and I have to say....I think I've figured out what would really balance this class.

Reduce the Acceleration of the horses.

Currently, horses can go from 0 to top speed in literally no time flat, despite the fact that they may or may not be covered in plates of steel. I mean, cavalry players in crpg literally have nothing to fear from anyone who isn't hold a pike. Why? Because, they know that even IF an infantry players sees a cavalry player coming and readies his pole arm to stab, they will most likely trample them if they miss the lance. Cav, shouldn't just get off with with a small smack on the wrist and a possible kill.

Decreasing the acceleration of horses would require lancers to think more tactically about their targets. At present, Cav players don't need to build much momentum to even ready their lances for an unblockable, instakill couch. This ability can be used for an unlimited amount of times durring the course of a game. A couched lance isn't something that can be pulled off as easily as it is.

This suggestion honestly shouldn't affect anyone who doesn't solely rely on couched lances and tramples to play cav effectively, while punishing people who play the class poorly.


Title: Re: Another Cavalry Balance suggestion
Post by: BlackMilk on July 09, 2011, 07:27:25 pm
One of the most inteligent cav balance suggestions that Ive ever seen, not sure if the acceleration of horses is hardcored or not, though.
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 07:52:54 pm
And yet again, this suggestion nerfs the usefullness of armoured horses even more.
Title: Re: Another Cavalry Balance suggestion
Post by: Anti on July 09, 2011, 07:58:25 pm
I merely suggested a universal decrease in acceleration, perhaps more in line with what horses in native are. I fail to see how that will nerf armored horses specifically. As I've said, my suggestion will only punish bad cavalry players that rely soley on couches and tramples to get kills. If you fall into this category, then, I suppose I see why you dislike the idea.
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:00:45 pm
I merely suggested a universal decrease in acceleration, perhaps more in line with what horses in native are. I fail to see how that will nerf armored horses specifically. As I've said, my suggestion will only punish bad cavalry players that rely soley on couches and tramples to get kills. If you fall into this category, then, I suppose I see why you dislike the idea.
Solely relying on those risky manouvres would be idiotic.

I am just saying, the more you nerf stuff like speed and manouverability across the board, you will make the lighter horses better and better than armoured ones.
Title: Re: Another Cavalry Balance suggestion
Post by: Paul on July 09, 2011, 08:01:32 pm
We, of course, thought of this before. Actually chadz himself had the idea to lower horse accel. Unfortunately both horse accelation and the ability to turn are hardcoded to share the horse maneuverability stat. We can't reduce them seperately. Lowering this stat significantly means hurting sword&board cavalry the most who need their horse agility. Instead there will be a specific change that is targeted at lancers only as well as some lesser speed and maneu reduces for unarmored horses.

For the future we might be able to seperate horse maneu into accelleration and turn ability with WSE, if cmp cba to do that.
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:04:06 pm
We, of course, thought of this before. Actually chadz himself had the idea to lower horse accel. Unfortunately both horse accelation and the ability to turn are hardcoded to share the horse maneuverability stat. We can't reduce them seperately. Lowering this stat significantly means hurting sword&board cavalry the most who need their horse agility. Instead there will be a specific change that is targeted at lancers only as well as some lesser speed and maneu reduces for unarmored horses.

For the future we might be able to seperate horse maneu into accelleration and turn ability with WSE, if cmp cba to do that.
That's just great, the archers are perfectly fine! But the lancers are not! Nope, while anyone can counter them with a mere downblock, they need a nerf!

Glad I switched to 2hander cav, jeesh.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:05:47 pm
We, of course, thought of this before. Actually chadz himself had the idea to lower horse accel. Unfortunately both horse accelation and the ability to turn are hardcoded to share the horse maneuverability stat. We can't reduce them seperately. Lowering this stat significantly means hurting sword&board cavalry the most who need their horse agility. Instead there will be a specific change that is targeted at lancers only as well as some lesser speed and maneu reduces for unarmored horses.

For the future we might be able to seperate horse maneu into accelleration and turn ability with WSE, if cmp cba to do that.

aw :/
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:07:43 pm
aw :/
Dont worry mate, they will see in the future that they will do wrong by doing this. Ranged spam has already commenced, it won't be long after the next patch that they will see they had overnerfed lancers.
Title: Re: Another Cavalry Balance suggestion
Post by: Paul on July 09, 2011, 08:09:02 pm
I didn't say archers aren't violated as well.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:10:06 pm
Dont worry mate, they will see in the future that they will do wrong by doing this. Ranged spam has already commenced, it won't be long after the next patch that they will see they had overnerfed lancers.


or theyll just nerf ranged than.  nerf this nerf that untill we are all a happy crowd of carebears throwing rainbows at eachother : D
Title: Re: Another Cavalry Balance suggestion
Post by: Bulzur on July 09, 2011, 08:11:43 pm
I didn't say archers aren't violated as well.

Don't forget the xbows too.^^
Was fun seeing DaveUKR on irc, speaking about a 30% less damage or something, on a high armored fellow.
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:12:47 pm

or theyll just nerf ranged than.  nerf this nerf that untill we are all a happy crowd of carebears throwing rainbows at eachother : D
It's getting kinda retarded imo, the cycle of nerfing everything. Untill we come to a point where we almost don't deal damage anymore :/.

But meh, cRPG isn't a mod for the community, but a mod supported by the community. Alas, the devs thus don't care about our opinions.

@Paul: Seeing as how only archers and random noobs who get backstabbed seem to whine about cavalry, I wasn't expecting them to be nerfed too.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:13:18 pm
I didn't say archers aren't violated as well.


^^

i just wonder where the challange will be if there arent anymore threats : /
Title: Re: Another Cavalry Balance suggestion
Post by: Tears of Destiny on July 09, 2011, 08:15:22 pm
@Paul: Seeing as how only archers and random noobs who get backstabbed seem to whine about cavalry, I wasn't expecting them to be nerfed too.

Archers complain about cavalry?
Cavalry can go fuck itself, I have a god damned War Bow and it is master worked.

It is more often then not Melee users who complain about Lancers.
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:17:58 pm
Archers complain about cavalry?
Cavalry can go fuck itself, I have a god damned War Bow and it is master worked.

It is more often then not Melee users who complain about Lancers.
Not really, nooblets like Keshian are archers who keep getting onehit by lancers because they can't aim for shit. And yes, the meleers you mentioned are the random noobs who get backstabbed in my post.

I don't get it really, if there is anything OP right now, it would be Xbows and Longbows.
Title: Re: Another Cavalry Balance suggestion
Post by: Cup1d on July 09, 2011, 08:19:24 pm
yes, wanna know even more interesting heards? Projectile's speed will be lowered by 31%. Longbow arrows has 55 projectile speed, will have 38 after patch.
Title: Re: Another Cavalry Balance suggestion
Post by: Tears of Destiny on July 09, 2011, 08:21:28 pm
yes, wanna know even more interesting heards? Projectile's speed will be lowered by 31%. Longbow arrows has 55 projectile speed, will have 38 after patch.

I don't understand that at all, if you are serious. This speed reduction means that the range of bows will be virtually non-existent and bows will turn into shotguns. Why not keep projectile speed the way it is, and just heavily reduce the damage by 31%?
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:22:45 pm
I don't understand that at all, if you are serious. This speed reduction means that the range of bows will be virtually non-existent and bows will turn into shotguns. Why not keep projectile speed the way it is, and just heavily reduce the damage by 31%?
Indeed, the Longbow is already too much of a shotgun already, I don't want them keeping that insane damage.
Reducing damage is key, not projectile speed.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:29:39 pm
It is more often then not Melee users who complain about Lancers.

lets be honest.  i only see noobs complaining,  or pple ive never seen on the battlefield (sry kesh).
all guys that i noticed for their skills are cool with balance,  and they are in every class.

ill repeat myself:  wheres the fun without threats?
Title: Re: Another Cavalry Balance suggestion
Post by: Magikarp on July 09, 2011, 08:32:57 pm
lets be honest.  i only see noobs complaining,  or pple ive never seen on the battlefield (sry kesh).
all guys that i noticed for their skills are cool with balance,  and they are in every class.

ill repeat myself:  wheres the fun without threats?
Don't you get it Torben? Let's see:
- Archers like to run away, they can't anymore if lancers follow them.
- People don't like getting backstabbed or knocked down, guess what? We do those things like no other class.

In my opinion buffing throwing, lowering armoured horse upkeep and nerfing longbow/xbow damage are the only balance topics that need to be adressed.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:34:09 pm
Indeed, the Longbow is already too much of a shotgun already, I don't want them keeping that insane damage.
Reducing damage is key, not projectile speed.

meh,  i dont want anything changed.  softening things up makes the gaming experience soft,  doesnt foster teamwork and is as apealling as some ugly bitch snowballing a dwarf.

the only thing i can imagine is that the mod will turn into a very melee inf heavy one,  which can be apealling aswell,  however lacking a lot of the charm you get of deversity. 
Title: Re: Another Cavalry Balance suggestion
Post by: Rumblood on July 09, 2011, 08:34:47 pm
yes, wanna know even more interesting heards? Projectile's speed will be lowered by 31%. Longbow arrows has 55 projectile speed, will have 38 after patch.

So....arrow 38 speed, horse 48 speed? Anyone else see something wrong with that?
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 09, 2011, 08:36:05 pm
Don't you get it Torben? Let's see:
- Archers like to run away, they can't anymore if lancers follow them.
- People don't like getting backstabbed or knocked down, guess what? We do those things like no other class.

ya but skilled archers dont run.  they shoot youre horse in the head.  or they kill the rider.
Title: Re: Another Cavalry Balance suggestion
Post by: Tears of Destiny on July 09, 2011, 08:37:23 pm
So....arrow 38 speed, horse 48 speed? Anyone else see something wrong with that?

Well, this means that we can defend ourselves against Horses, but the melee we are protecting will be screwed...
BRB, falling out of my chair laughing my bum off.

Oh yeah, and this makes shooting at horse archers very very interesting.  :lol:
Title: Re: Another Cavalry Balance suggestion
Post by: Paul on July 09, 2011, 09:20:16 pm
The problem is none of you has an idea what those numbers mean ingame.

Aww, whatever. Longbow will have a "real" shoot speed with minimum PD(6) of 60 m/s. A destrier with riding 4 has a "real" top speed of 9 to 10 m/s. Those are both pretty realistic values compared to the real world.
Title: Re: Another Cavalry Balance suggestion
Post by: Tears of Destiny on July 09, 2011, 09:23:57 pm
The problem is none of you has an idea what those numbers mean ingame.

Hardly.

The real problem is that any change has to be made fun of.

Even if you were to post perfect example, people would still complain and overreact.
Remember when the slot patch hit? All those cries of "The Game is ruined!" and now we have more players then ever...
Title: Re: Another Cavalry Balance suggestion
Post by: Bromagi on July 09, 2011, 09:29:55 pm
Man whats up with people hating cav so much lately.. just get a long spear/pike thats what ive been doing since I can remember and never really had a prob as a shielder .. as cav i gotta say nerfing acceleration wont do anything really since I always stay at full speed and just lance people that are not paying attention or dont bother using a pike...   nerfing the horse only makes investing money into a horse that dies almost every round due to ranged even more useless... if you really hate horses, make a horse archer or a thrower and kill the horses.. or even better, buy a sniper-Xbow.
Title: Re: Another Cavalry Balance suggestion
Post by: Kafein on July 09, 2011, 11:40:47 pm
We, of course, thought of this before. Actually chadz himself had the idea to lower horse accel. Unfortunately both horse accelation and the ability to turn are hardcoded to share the horse maneuverability stat. We can't reduce them seperately. Lowering this stat significantly means hurting sword&board cavalry the most who need their horse agility. Instead there will be a specific change that is targeted at lancers only as well as some lesser speed and maneu reduces for unarmored horses.

For the future we might be able to seperate horse maneu into accelleration and turn ability with WSE, if cmp cba to do that.

I didn't say archers aren't violated as well.

Man, you're full of win !!!

Archers complain about cavalry?
Cavalry can go fuck itself, I have a god damned War Bow and it is master worked.

It is more often then not Melee users who complain about Lancers.

I agree with this. I played both cav and inf a lot and there's something that is quite shocking about cavalry and archers, it's that cav isn't really a counter to archers. Since decent archers will either headshot the horse or shoot the rider if he is coming straigth at the archer, backstabbing is the only way against (decent) archers. Now that people know how to play, archers stick together, watch their and friend's backs, making it very hard for a cav to backstab them (even with a perfectly flat map).

Melee, however, are extremely vulnerable to lancers. Only a few weapons are longer than a heavy lance (pikes, greatsword). Furthermore, infantry can't be as easily aware of surroundings as archers when fighting, which makes them easy targets for cav.

The first problem with cav balance is the poke lance domination. 1h cav and couched lance styles are nearly non-existent, because inferior in every way. Then only come horses, and the only problematic horses I see are the arab with absolutely OP maneuvrability and the courser that is a good compromise of speed, maneuver and hp/armor. Heavy horses should be more affordable, because they are nearly equal to light ones. Their uses are different. While light cav is good at killing other cav and backstabbing, heavy cav can actually charge archers and infantry clusters. Their excessive price isn't justified.
Title: Re: Another Cavalry Balance suggestion
Post by: Torben on July 10, 2011, 12:23:35 am
Melee, however, are extremely vulnerable to lancers. Only a few weapons are longer than a heavy lance (pikes, greatsword). Furthermore, infantry can't be as easily aware of surroundings as archers when fighting, which makes them easy targets for cav.

true

The first problem with cav balance is the poke lance domination. 1h cav and couched lance styles are nearly non-existent, because inferior in every way.

dude,  where are you all day,  1h cav player base is getting stronger by the day,  doing just as well against inf as lancers are.  ever against other cav they are very skilled and know how to stop and slash without getting poked.

Title: Re: Another Cavalry Balance suggestion
Post by: Horse_And_Sword on July 10, 2011, 12:53:23 am
I say everything is op and we should just use our fists and duke it out, that way no one will be able to get the upper hand unless your whole team just died and you have a huge force of fists coming at you.

Also no armor, horses, sheilds, just flesh and fists
Title: Re: Another Cavalry Balance suggestion
Post by: Overdriven on July 10, 2011, 01:48:28 am
So wait, why is arrow speed being nerfed on a Longbow? Or even damage? I've never noticed them to be a problem. If I get shot by a longbowmen, I damn well expect it to hurt. And if the arrows are too slow, you can just side step them (like you can at the moment at long/medium range unless you aren't paying any attention). I though archers were fairly all round balanced. Probably the most balanced class out there atm.
Title: Re: Another Cavalry Balance suggestion
Post by: EponiCo on July 10, 2011, 02:06:07 am
Yeah, while I don't mind a nerf to archers and crossbow 30% seems rather much.