Author Topic: Battle: Twin Peaks  (Read 2026 times)

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Offline kayne

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Battle: Twin Peaks
« on: May 12, 2011, 11:08:26 pm »
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So i thought id try something different from siege maps and do a battle one, might adapt it into a ctf as well. I call it twin peaks! just wondering, can i make custom models for native that will download to players when they dl the map from a server? I really wana get an airship in this map!

anyway, pictures
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C&C encouraged!

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Offline kayne

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Re: Battle: Twin Peaks
« Reply #1 on: May 12, 2011, 11:10:44 pm »
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Oh and also, how do you add fog to the map, and properly change the lighting and sun settings, every time i change them they revert when i reload the map. I just want to add some fog so it looks like its high in the clouds!

Offline gazda

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Re: Battle: Twin Peaks
« Reply #2 on: May 13, 2011, 12:09:54 am »
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floating bridges and rocks, no no no no NO

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Offline Professor

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Re: Battle: Twin Peaks
« Reply #3 on: May 13, 2011, 12:27:19 am »
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Looks fantastic. Make sure there's an AI barrier around anyplace horses could fall off.

Offline kayne

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Re: Battle: Twin Peaks
« Reply #4 on: May 13, 2011, 12:35:36 am »
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floating bridges and rocks, no no no no NO

technically the bridges aren't floating, there attached to the rocks, but some people will like it, some wont, i can still change it around and make it a proper mountain.

Offline VVarlord

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Re: Battle: Twin Peaks
« Reply #5 on: May 13, 2011, 01:48:23 am »
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Visually looks awesome nice work, different type of map for a change!

Offline Ozin

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Re: Battle: Twin Peaks
« Reply #6 on: May 13, 2011, 08:26:53 am »
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Refreshingly original, but I spot one big problem. The keeps look too easy to defend, and I predict a lot of camping on this map. Also, the third keep is nearer to one spawn, giving them an advantage. Perhaps you could try to make the keeps easier to attack, with destroyed walls or more ladders/ramps/siege towers.

Offline kayne

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Re: Battle: Twin Peaks
« Reply #7 on: May 13, 2011, 09:15:08 am »
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Refreshingly original, but I spot one big problem. The keeps look too easy to defend, and I predict a lot of camping on this map. Also, the third keep is nearer to one spawn, giving them an advantage. Perhaps you could try to make the keeps easier to attack, with destroyed walls or more ladders/ramps/siege towers.

Thanks for the comments, ill take a look into evening it out!

Offline gazda

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Re: Battle: Twin Peaks
« Reply #8 on: May 13, 2011, 02:33:26 pm »
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technically the bridges aren't floating, there attached to the rocks, but some people will like it, some wont, i can still change it around and make it a proper mountain.

i didnt mean to troll, but yeah except for floatting parts map is nice, proper mountain would be good
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Offline Rannepear

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Re: Battle: Twin Peaks
« Reply #9 on: May 13, 2011, 07:29:37 pm »
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I personally don't see anything wrong with "floating" anythings... Overall, it looks pretty good though. That side castle looks bit too much though. Like one spawn would get it way before another. I foresee a lot of camping here....
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Offline kayne

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Re: Battle: Twin Peaks
« Reply #10 on: May 13, 2011, 08:02:06 pm »
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yeah im going to adjust the side castle a bit, i didn't really notice it while making the map but i see it now

Offline Peasant_Woman

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Re: Battle: Twin Peaks
« Reply #11 on: May 13, 2011, 08:37:18 pm »
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The floating parts are purely a matter of taste, I like it as it could be explained away that we are dead fighting forever in some kind of valhalla. The only alterations I would suggest would be to make sure that there are AI barriers along the parts of the bridge where a cavalry player could jump off, fall 200ft and be 100% fine due to how horses work. Great map  :)
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Offline Rannepear

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Re: Battle: Twin Peaks
« Reply #12 on: May 13, 2011, 10:38:22 pm »
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An AI barrier, or a normal barrier....?
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Offline Dragonette

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Re: Battle: Twin Peaks
« Reply #13 on: May 23, 2011, 07:37:04 am »
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Very creative.  I love your map, nice job!

Offline Hellsing

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Re: Battle: Twin Peaks
« Reply #14 on: May 23, 2011, 09:07:38 pm »
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Only I can say, is wow :shock: