Author Topic: Finished Maps  (Read 31921 times)

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Offline Zergmar

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Re: Finished Maps
« Reply #105 on: April 19, 2011, 05:01:03 pm »
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Post finished maps in HERE.
Not your own topic.

People might want their own threads because they want to keep feedback in one place.


My maps so far
« Last Edit: April 21, 2011, 11:02:55 am by Zergmar »

Offline Havoco

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Re: Finished Maps [Updated]
« Reply #106 on: April 20, 2011, 06:32:04 am »
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Mount hekla:Volcano is the centerpiece of the map with a lake and hilly forest area surrounding it.
Download:
http://www.mbrepository.com/file.php?id=2788
Screenshots:
(click to show/hide)
(click to show/hide)
The map is pretty small and the hills are not that big, so it shouldn't be a pain getting up and down them.
« Last Edit: April 23, 2011, 07:00:10 pm by Havoco »
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Offline Whalen207

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Re: Finished Maps [Updated]
« Reply #107 on: April 20, 2011, 06:37:05 am »
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Volcano Village: Volcano is the centerpiece of the map with a lake and hilly forest area surrounding it.
Download:
http://www.mbrepository.com/file.php?id=2788
Screenshots:
(click to show/hide)
(click to show/hide)

Active volcano in the artic makes me lol. I mean, of course it's possible.. but...
Why not like, a desert map? And did you set AI barriers so players die when they hit the lava?  :|
Arma 2, Mount and Blade, Garry's Mod and Coloholics Roleplayer, Coder, Mapmaker and Moderator.
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Offline Havoco

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Re: Finished Maps [Updated]
« Reply #108 on: April 21, 2011, 01:48:58 am »
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I did that because i haven't made a snow map yet. Plus i put barriers around the volcano so it should be impossible to jump in.
Also i kinda went for the lols since i just wanted to make it a snow map. :lol:

« Last Edit: April 21, 2011, 01:52:27 am by Havoco »
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Offline Kung Fu Jesus

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Re: Finished Maps [Updated]
« Reply #109 on: April 22, 2011, 07:45:12 am »
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I have made a new version of Screaming Trees, which is the thick forest map. The two main issues with the current map is the "lag" created from the amount of objects. The second issue was the "forcefield" around many of the trees that people were complaining were invisible walls. The forcefield issue was fixed simply by only using normal size trees. None of them have been enlarged, so no it looks less like Endor, for good or bad. For the first issue, I have tried to lower the amount of objects as much as possible while still maintaining the lushness of the forest. I did this by making the map smaller and getting rid of the grassy ground cover. I then inserted my own grasses and weeds, etc up to the point it made my own system lag. FYI, I lagged really bad on the original so I think my system represents the average out there. I believe I have balanced that as much as I can. Although I would always like more bushes and trees, the engine just cannot support it.

http://www.mbrepository.com/file.php?id=2800
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Offline Darkwulf

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Re: Finished Maps [Updated]
« Reply #110 on: April 23, 2011, 12:32:32 am »
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Yes it is not a bad idea for a map, you just always have to consider the lag when placing objects.  I try to keep that in mind when making them.

I never had an issue with screaming trees.  I think we should vote out some of the really old maps to keep it fresh.

Offline Ronan

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Re: Finished Maps
« Reply #111 on: April 24, 2011, 10:27:04 pm »
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My second map...
                                    http://www.mbrepository.com/file.php?id=2813

Castle Rane: is a small castle. It features 2 ladders(above ground) on either side of the castle. The attacker spawns on the other side of the the water canal. If you fall into the water youll find that it is not above your head. At the docking area theres a ladder to get u back out. Im also reintroducing the underground tunnel. It leads from under the dock to the flag. Within the castle it looks like a big well. I am hoping that this is easier to defend then it looks. Its easy to get around within the castle, for the defence... Lets see how it turns out.

(click to show/hide)

(click to show/hide)

(click to show/hide)

(If u would like more screenshots just let me know and Ill add them)
(Ill make a thread for this once it gets up on a server)

« Last Edit: April 24, 2011, 10:28:33 pm by Ronan »

Offline Baron_Settmour

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Re: Finished Maps
« Reply #112 on: April 25, 2011, 11:58:10 pm »
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This is my first map and in running tests on it, it's been really fun. If you grew up in the '90s, you undoubtedly remember the blockbuster movie "Robin Hood: Prince of Thieves" with Kevin Costner and the awesome battle scene in the middle of Sherwood Forest when the Sheriff of Nottingham unleashes his army of barbarians on Robin Hood and his merry men. I designed this map using that scene as an inspiration and there are a few easter eggs hidden throughout the map. Enjoy!

IMAGES (high quality)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
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VIDEO (low quality)
http://www.youtube.com/watch?v=XHEhL-dutTc

DOWNLOAD
http://www.mbrepository.com/file.php?id=2817

Someone thought this looked like an archer heaven map but it's actually been pretty balanced. The flora and buildings in the map provide for quite a bit of cover and anywhere an archer can get, so can infantry as I've placed permanent ladders or stairs.
« Last Edit: April 25, 2011, 11:59:38 pm by Baron_Settmour »

Offline Nasturtium

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Re: Finished Maps
« Reply #113 on: April 26, 2011, 12:32:33 am »
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This is my first map and in running tests on it, it's been really fun. If you grew up in the '90s, you undoubtedly remember the blockbuster movie "Robin Hood: Prince of Thieves" with Kevin Costner and the awesome battle scene in the middle of Sherwood Forest when the Sheriff of Nottingham unleashes his army of barbarians on Robin Hood and his merry men. I designed this map using that scene as an inspiration and there are a few easter eggs hidden throughout the map. Enjoy!

IMAGES (high quality)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

VIDEO (low quality)
http://www.youtube.com/watch?v=XHEhL-dutTc

DOWNLOAD
http://www.mbrepository.com/file.php?id=2817

Someone thought this looked like an archer heaven map but it's actually been pretty balanced. The flora and buildings in the map provide for quite a bit of cover and anywhere an archer can get, so can infantry as I've placed permanent ladders or stairs.

Now this is the way to post a finished map!!! great work, very impressive.

Offline Baron_Settmour

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Re: Finished Maps
« Reply #114 on: April 26, 2011, 02:54:46 am »
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Now this is the way to post a finished map!!! great work, very impressive.

Thanks! Feel free to use it on any battle servers.

Offline Nasturtium

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Re: Finished Maps
« Reply #115 on: April 30, 2011, 07:34:23 pm »
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I will update this week, I am going to organize the maps into gamemodes  :rolleyes: going to take hours.

Offline Beauchamp

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Re: Finished Maps
« Reply #116 on: April 30, 2011, 08:38:12 pm »
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hi, please add my map, thank you...

The Cave of Odin - multiplayer battle map
Small but very carefuly detailed map for multiplayer battle mode is designed for smaller intensive infantry fights (optimum about 30 on each side). Its primarily designed for melee only servers - archers and cavalry won't be to effective on this scenario. Barriers limit fighting inside the cave and small exterior area around the entrance. The cave interior has everything what a "proper medieval" cave should have - cooking place, storage, armory, bedrooms etc. Map also features two "secret" locations/passages, players knowing them can gain the upper hand in the fights.

http://www.mbrepository.com/file.php?id=2842

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Offline Rannepear

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Re: Finished Maps
« Reply #117 on: May 05, 2011, 11:10:15 pm »
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Lost Fortress, a Battle map.

(click to show/hide)

-Rannepear.

http://www.mbrepository.com/file.php?id=2857

I'd like to get people to test this out, especially those with lower-end performance PC's. I believe it has the potential to be a bit laggy, and I reduced some foliage for this reason, and if it's bad, I could certainly reduce more. However, I can't test it for this because I get ~120 fps at any given time. Leave feedback, if you will, on the page (http://forum.c-rpg.net/index.php/topic,4932.0.html)
« Last Edit: May 05, 2011, 11:15:32 pm by Rannepear »
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Offline Ozin

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Re: Finished Maps
« Reply #118 on: May 10, 2011, 06:13:22 am »
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Anyways, here is my map:

Foothold v1.0, http://www.mbrepository.com/file.php?id=2765

Updated to v2 a while ago, but I guess you missed by previous post.

Offline Nasturtium

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Re: Finished Maps
« Reply #119 on: May 14, 2011, 08:01:27 pm »
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Ill get around to updating soon, thanks for your submissions!