An increase to weight would be required as well.
But I honestly do not think that an increase to speed would be logical. Since it's center of gravity, it is harder to start the swing; therefore slower to prepare the attack not faster. I think a new damage type suited for axes would solve the problem with them. They must be more effective to armor, while not being as effective as a... lets say a pick. Ignoring 25% of armor could be quite nice.
I feel like at this point in the game the only viable 1h weapons are picks and maces, which is depressing when there are so many 1h weapons to choose from.
Disagreed. It depends entirely on your power strike (and active WPF, to a lesser extent) versus the armor and total HP the guy you're facing has.
With 7 power strike and 125 WPF in 1h, my Masterwork Knightly Arming Sword is a beast versus anyone except the heaviest armored/healthed foes. 33+cut is no joke versus people in light heavy, or high-medium armor.
In strat battles, blunt and pierce weapons are obviously the go to weapons over even the high cut weapons, due to people having such high armor values. But even using some of the 34-36cut 1h weapons I still do pretty good damage due to my 7 power strike.
Disagreed. It depends entirely on your power strike (and active WPF, to a lesser extent) versus the armor and total HP the guy you're facing has.
With 7 power strike and 125 WPF in 1h, my Masterwork Knightly Arming Sword is a beast versus anyone except the heaviest armored/healthed foes. 33+cut is no joke versus people in light heavy, or high-medium armor.
In strat battles, blunt and pierce weapons are obviously the go to weapons over even the high cut weapons, due to people having such high armor values. But even using some of the 34-36cut 1h weapons I still do pretty good damage due to my 7 power strike.
A) a strength build
B) a loomed sword
C) a blunt/pierce weapon
I can understand where you are coming from but whats the point of a Knightly Arming Sword when not on horse back when you have something like a Steel Pick which is faster, glances a whole lot less, deals more damage and you really don't need weapon mastery at all.
My justification for using it (even when I only had 6 power strike) not on horseback (which I never use it from, or very rarely) is this:and thrust. THRUST!
It's a jack of all trades type of weapon (really this can be said for most of the reasons why someone uses a 1h sword over other 1h weapons):
It's not going to deal the most damage against heavily armored foes, but it will still deal moderate damage (compared to something like a warhammer or steel/military pick).
It's not going to be the fastest weapon, but it's going to be faster than most weapons being used (at least compared to 2h/poles)
Swords are one of the longest 1h weapons, so that is a big reason why I (and other 1h's) choose to use a sword.
and thrust. THRUST!
I had a 15/18 build with a non-loomed elite scimitar, and while it is weaker (no denying that), it's definitely useable with okay footwork.
My justification for using it (even when I only had 6 power strike) not on horseback (which I never use it from, or very rarely) is this:
It's a jack of all trades type of weapon (really this can be said for most of the reasons why someone uses a 1h sword over other 1h weapons):
It's not going to deal the most damage against heavily armored foes, but it will still deal moderate damage (compared to something like a warhammer or steel/military pick).
It's not going to be the fastest weapon, but it's going to be faster than most weapons being used (at least compared to 2h/poles)
Swords are one of the longest 1h weapons, so that is a big reason why I (and other 1h's) choose to use a sword.
Against medium and light armor, sure. High-end armor? I'm sure you got a lot of glance hits.
Against medium and light armor, sure. High-end armor? I'm sure you got a lot of glance hits.I use an unloomed Espada (25 cut) with 4 or 5 ps depending on what build I'm using, I barely ever glance my swings without it clearly being my fault, admittedly on heavier armors all my hits besides my stabs or headshots make that sound weapons make when they stun but deal next to no damage.
1h cut weapons just need +2 damage. After 33 or so cut, that's around the lowest for it to be reasonably useful. I would also go so far as to raise all cut damage by 1 and reduce +3 bonus to only increase damage by 2 so that 1h unloomed weapons are a little better. The average armor among melee is so high that the low base cut is more of a disadvantage than it should be.
The one handed axe is pretty weak, but it's only 1.5k. Barely any other weapons around there reach 30 cut. I think that it's internally balanced and only needs a slight tweak at most, but it's just that the entire cut group needs to be adjusted.
I agree with this, it would make it more balanced, but it still doesn't change the fact that there is so little variety between the one-handers.The new patch did not decrease the usefulness of axes, it just made them comparatively less appealing compared to swords; if you only take into account they changed the 1h thrust attack. The right swing is also changed now, which is a clear advantage to short onehanders mostly; which include axes.
On a side note: the new patch (3.0.0.4 or whatever) buffed swords, further removing the usefulness from axes. Just putting that out there.
No, with a couple of points invested into athletics and power strike, bouncing is either lag-related or your own fault (bad footwork, bad timing).
I use an unloomed Espada (25 cut) with 4 or 5 ps depending on what build I'm using, I barely ever glance my swings without it clearly being my fault, admittedly on heavier armors all my hits besides my stabs or headshots make that sound weapons make when they stun but deal next to no damage.
1h cut weapons just need +2 damage.
I would also go so far as to raise all cut damage by 1 and reduce +3 bonus to only increase damage by 2 so that 1h unloomed weapons are a little better.
it still doesn't change the fact that there is so little variety between the one-handers.
I think you guys are forgetting one important fact here. 1h weapons where never ment to be as primary weapons to begin with. Just look at them from native, they arent even worth scratching your own arse with, let alone be used as descent weapons against poles and 2h. Crpg did 1h fuckton of justice and made it primary. Be happy with what you already got.
And these axes are ofcourse more weaker then the 1h blades. I mean they are shieldbreakers. They are situational weapons. The blades indeed jack of all trades. But you would be bashing a shielder forever with em. Get some 1h axe and the enemy shield turns into butter.
Ive been using 1hs for quite a while now and I must say they are pretty damn viable weapons. Sure I think I would do 2 times better with a greatsword, but 1h is hella more fun.
Eh? I'd say 1h inventory is more diverisfied than 2h.
Also, there is very little variety in the one-handed section. Lets try to find the most varied one-handed weapons out there. Provided the weapons we compare have a gold value above 1.5k, this is probably what you'll find:
~35 difference in length
~5 difference in damage
a different damage type
~3 difference in speed
bonus versus shields
knockdown
secondary mode
~2 difference in weight
On the other hand(s), take the two most different double-handed weapons. Provided they are above a 1.5k gold value, this is probably what differences you'll find:
~120 difference in length
~25 difference in damage
a different damage type
~30 difference in speed
bonus versus shields
unbalanced
crushthrough
knockdown
can't use on horseback
~8 difference in weight
secondary mode
cannot be sheathed
In short, one-handed weapons are shitty and similar compared to polearms and two-handers.
Times have changed? Last time I played native the ratio was 80% team ranged on both sides. And I was all like fuck this shit.
I dont know where the hell you were playing native but nearly everyone is 1h/shield in battle :D
Times have changed? Last time I played native the ratio was 80% team ranged on both sides. And I was all like fuck this shit.
The thing about axes is you can break shields
they are fast
deal a lot of damage
and they can be cheap upkeep.
My biggest complaint about axes is that their damage to shields bonus is not that noticeable. It shouldn't take 6 plus swings of a MW bardiche to break an elite cav shield, even if that is MW too.
Basically, axes are slow, short, high in cut damage (terrible against armor), have no stab and unbalanced. Those are pretty much all of the worst traits in the game, yet they still suck at their purpose. If you asked me if I'd rather have a Longsword or a Bardiche against a shielder, I'd take the Longsword 10 out if 10 times and try to spam the fucker to death.
what makes axes iffy is the tiny reach, lack of stab, cut only and not that great speed. The only axe with decent reach is the fighting axe which is a total piece of shit in 1h mode. But despite all that.. I still love my Mighty Broad One Handed Battle Axe... even if I never use it because of the reach.
It's nice how people state their lobbying alignment in their avatar or signatur pics.
"I'm sword&board - nerf axes"
Can't we all agree that 1h axes are all shit now that 1h got a lightsabre stab?