Poll

What do you think about the archery / Xbow modifications ?

I love
24 (13.8%)
I like
23 (13.2%)
I don't like everything
34 (19.5%)
I don't like
27 (15.5%)
I hate
66 (37.9%)

Total Members Voted: 172

Author Topic: [Feedback] Archery / Xbow feedback thread  (Read 16341 times)

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Offline Gravoth_iii

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #30 on: February 17, 2016, 05:01:15 pm »
+2
Chase still topping as xbow, but now he does it with kills from xbow, and not from melee. Seems like the buff in damage and accuracy is a nice compensation to the forced build changes.
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Offline Algarn

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #31 on: February 17, 2016, 05:01:35 pm »
0
Accuracy was nerfed too much at the point I couldn't aim properly (+0 bow, strongest one in the shop) with a 33/15 build. The arrows were instantly landing, and it just created some kind of shotgunning with the bow that was quite fun for a while, but sucked on the long run, since I found myself completely fucked most of the time since I couldn't land any shot beyond 20 meters. The missile speed was fine before, and the accuracy had to be toned down by 1 or 2 points on most bows to make it balanced. Not like 5 or 6, this is turning archery in a point and click adventure + praying simulator, since you might kill allies as well as ennemies when you're shooting.

Offline Rico

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #32 on: February 17, 2016, 05:04:08 pm »
0
See... if they had given archery a 'minor' nerf a few weeks/months ago it might have annoyed some people but wouldn't really have changed much and then the class wouldn't have been nerfed now. But because there have been no recent minor nerfs, for ye patient melee players all thine hard work payeth off for weathering this storm, the eventual inevitable nerf grew ever-greater in magnitude the longer the class went unnerfed patch-by-patch.
Except this patch is not a nerf. At least not for crossbows. All implications of the patch can be mitigated by going for Hunting Crossbow, Light Crossbow or Crossbow instead of the previously popular Heavy Crossbow and Arbalest, and aiming for the head instead of the body (which is possible now because missile speed and accuracy are high). See my post above for in-detail explanation.

As for archers, bow requirements are higher now, but this also increases the maximum damage added by power draw. STR archery is even more popular than before now, as far as I can tell from the stats. So the way things are going, no archer will be able to run away, but all will be quite powerful hitters.
Read what Algarn wrote, I guess they are quite powerful hitters only if they shoot in the general direction of a mass of enemies and manage to hit. But the damage has been increased.
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Offline the real god emperor

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #33 on: February 17, 2016, 05:05:13 pm »
+2
Chase still topping as xbow, but now he does it with kills from xbow, and not from melee. Seems like the buff in damage and accuracy is a nice compensation to the forced build changes.

Chase is out of the question, he tops the board with anything somehow.
Sick bastard.


Offline Rebelyell

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #34 on: February 17, 2016, 05:07:04 pm »
0
Chase still topping as xbow, but now he does it with kills from xbow, and not from melee. Seems like the buff in damage and accuracy is a nice compensation to the forced build changes.
look in to pach notes again

 thrust damage                                      | 85 pierce                      | 58 pierce       

and they buff it a bit in next pach
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Offline Rico

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #35 on: February 17, 2016, 05:08:22 pm »
+2
Chase is out of the question, he tops the board with anything somehow.
Sick bastard.
Yeah, can't base balance decisions entirely on a few exceptional players.
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Offline Algarn

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #36 on: February 17, 2016, 05:14:40 pm »
0

As for archers, bow requirements are higher now, but this also increases the maximum damage added by power draw. STR archery is even more popular than before now, as far as I can tell from the stats. So the way things are going, no archer will be able to run away, but all will be quite powerful hitters.
Read what Algarn wrote, I guess they are quite powerful hitters only if they shoot in the general direction of a mass of enemies and manage to hit. But the damage has been increased.

STR archers hurt as much as before as long as they take the right bow, the damage didn't change even a tiny bit (a guy survived a close-range shot in the head with eleven power draw, using a bodkin arrow +3 I picked up).

Offline Weren

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #37 on: February 17, 2016, 05:18:14 pm »
+7
Except this patch is not a nerf. At least not for crossbows. All implications of the patch can be mitigated by going for Hunting Crossbow, Light Crossbow or Crossbow instead of the previously popular Heavy Crossbow and Arbalest, and aiming for the head instead of the body (which is possible now because missile speed and accuracy are high). See my post above for in-detail explanation.

As a dedicated hunting crossbow user I cannot agree with this statement. Shooting and reloading was quick and comfortable before the patch, I could easily fire a shot and still keep up with the rest of the team. I used my experience and skill to compensate for the low damage with headshots by predicting the flight path and drop. Now I drag behind the team and feel like I might as well pick up arbalest because they all take ages to reload.

It's like I don't have a role on the battlefield anymore.
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Offline Rico

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #38 on: February 17, 2016, 05:23:48 pm »
0
As a dedicated hunting crossbow user I cannot agree with this statement.
Yeah, the role of the Hunting Crossbow has changed. While it's main advantage used to be the fast reload, the new one its is low STR requirement with everything else being more or less the same as for other crossbows (as long as you hit the head). That's why it will certainly feel like a nerf to you.

I haven't considered that there are players who are able to compensate for the bad firing behavior of Hunting Crossbow over higher distances. I certainly can't and used to use it only for point blank fights. I respect your skill and style.
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Offline Molly

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #39 on: February 17, 2016, 05:30:18 pm »
+1
THEY TOOK OUR JOBS XBOWS!!!!
+1 for awesome Southpark reference.

Archery is no skill just luck now.
Which is utter nonsense cuz I am confident that I'll still be constantly headshotted by Algarn no matter what they do to archery.

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Offline Austrian

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #40 on: February 17, 2016, 05:36:33 pm »
0
Which is utter nonsense cuz I am confident that I'll still be constantly headshotted by Algarn no matter what they do to archery.

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Algarn is pretty bad tbh..
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Offline Asheram

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #41 on: February 17, 2016, 05:39:11 pm »
+5
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« Last Edit: February 17, 2016, 05:58:54 pm by Asheram »
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Re: [Feedback] Archery / Xbow feedback thread
« Reply #42 on: February 17, 2016, 05:41:50 pm »
+4
Give bows their Acc back!

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Offline Gravoth_iii

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #43 on: February 17, 2016, 05:52:46 pm »
+1
Yeah, can't base balance decisions entirely on a few exceptional players.

My point was that the crossbow is the cause for his kills now, while his melee is gimped. So theyve transitioned from skirmishers to snipers, or something like that.
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Offline Algarn

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #44 on: February 17, 2016, 06:03:00 pm »
+1
Algarn is pretty bad tbh..
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