Author Topic: Siege map: Winter_Castle (1.5)  (Read 4973 times)

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Offline Camaris

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Re: Siege map: Winter_Castle (1.4)
« Reply #15 on: April 19, 2011, 08:14:15 pm »
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Version 1.4 out.
Started with some minor changes to adress the issues the old version had.
It felt wrong and i didnt like the gameplay of the old one either... so i changed a lot this time.

I listed changes in Changelog and you can look at new Screenshots.

Offline Peasant_Woman

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Re: Siege map: Winter_Castle (1.4)
« Reply #16 on: April 19, 2011, 09:55:57 pm »
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Well done! From appearances I'd say this looks like a big improvement, can't wait to try it  :)
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Offline Leiknir

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Re: Siege map: Winter_Castle (1.4)
« Reply #17 on: April 20, 2011, 04:12:56 pm »
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It's up
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Offline Camaris

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Re: Siege map: Winter_Castle (1.4)
« Reply #18 on: May 09, 2011, 09:35:40 pm »
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Hi guys,

i need some feedback to my map.
I´ve played it some times now in the new version and it seems very very very easy for defenders.

I´ve some ideas what i could do and i will list it in this thread.
Pls tell me what list of changes you would do to make it balanced.
(It doesnt have to be a 3-2 map but at least a good attackerteam should win vs a bad defender team or the other way)

List:

- move attacker Spawns more close to castle
- add another way to flag area being the shortest available one if front gate is open
- open gate on the left side of the map or make it destroyable
- remove all destroyable doors in both towers on the map
- remove all destroyable doors in both towers on the map and add 2 of them to front gatehouse tower
- move all defenderspawns from walls to the ground (or other moves of defenderspawn)

My favorite combination (but im not sure) would be:
- add another way to flag area being the shortest available one if front gate is open (via tower in the middle of the castle)
- open gate on the left side of the map or make it destroyable
- remove all destroyable doors in both towers on the map and add 2 of them to front gatehouse tower

What is your opinion?
« Last Edit: May 09, 2011, 09:39:15 pm by Camaris »

Offline zagibu

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Re: Siege map: Winter_Castle (1.4)
« Reply #19 on: May 09, 2011, 10:23:14 pm »
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I would first only move attacker spawns closer (except 32, leave that far, so defenders have enough time to man the walls at round start) and remove the doors. I wouldn't do anything else, unless this still would be too easy to defend, which I don't think will be the case.
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Offline Airith

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Re: Siege map: Winter_Castle (1.4)
« Reply #20 on: May 23, 2011, 10:25:28 pm »
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In the current download I didn't see entry point 0 which is very important for siege maps.
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Offline Camaris

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Re: Siege map: Winter_Castle (1.4)
« Reply #21 on: May 23, 2011, 11:42:39 pm »
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Haven´t updated it for some time and it works well on siege if we let the balance things out of discussion.
What do you mean with important for siege?

Offline Airith

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Re: Siege map: Winter_Castle (1.4)
« Reply #22 on: May 24, 2011, 02:08:10 am »
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Haven´t updated it for some time and it works well on siege if we let the balance things out of discussion.
What do you mean with important for siege?
The game uses a combination of the distance between entry point 0 and entry point 66 (main defender spawn and the flag spawn) to decide which entry point 1-31 it will use to spawn a defender. This is done for attackers using entry point 32. It may seem to be working but that's because the game will randomly place entry point 0 because it detected that you did not place it yourself.
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Offline Camaris

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Re: Siege map: Winter_Castle (1.4)
« Reply #23 on: May 24, 2011, 11:08:07 am »
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Updated to version 1.5

I worked on balance this time tweaking map a bit in favor for attackers cause it was still very very hard to win and i want a balanced map.
Fixed the Entry-Point 0 thing you said too.

Offline Airith

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Re: Siege map: Winter_Castle (1.5)
« Reply #24 on: June 01, 2011, 06:29:35 am »
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Added to NA Siege.
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Offline Camaris

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Re: Siege map: Winter_Castle (1.5)
« Reply #25 on: June 08, 2011, 02:58:47 pm »
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If anyone played the new version i would love to get some feedback.
Do spawns work correct?
Is it more balanced etc.

Anyone played this version of the map?

Offline zagibu

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Re: Siege map: Winter_Castle (1.5)
« Reply #26 on: June 08, 2011, 05:13:26 pm »
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I played it yesterday on EU_2, but we were not enough to rate it accodring to balance. I think the changes made are reasonable, though.

Spawns seemed to work alright, at least I don't remember any issues.
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