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Messages - monsterbrum

Pages: 1 ... 8 9 [10]
136
General Off Topic / Re: Xsyon - Better than Haven&hearth, and minecraft
« on: February 22, 2011, 08:32:43 pm »
I've played H&H and i have minecraft both soo i'll might try it :D

137
Scene Editing / Re: Forsests and other stuff.
« on: February 22, 2011, 10:33:53 am »
ah thanks thats what i wanted to know.

Lets see those screeeens!

(click to show/hide)

I played a bit with bots in it, thats the reson fo all those horses  :lol:
and i noticed that cavalry can move pretty good in the woods.
as you maby saw, is that there is lots of unused space outside the barriers, thats stupit of me but i hope that it doesnt realy matter :D

All at all I'm pretty happy with my first map (and my bad english)

138
Scene Editing / Re: Forsests and other stuff.
« on: February 22, 2011, 08:53:20 am »
Thanks all, screens coming soon :D

139
Scene Editing / Forests and other stuff.
« on: February 21, 2011, 09:51:23 pm »
I'm making an sort of ambush map with an forest, i'll post some sreens later.
but i've 2 questions: the first couple of props when you add an object are inviseble barriers?
and anyone have tips to make a forest goodlooking..?

should i make the forest ground's texture full "forest" should i add lots and lots of trees or just something else?
btw: when adding lots of trees you get the problem that you can't see the difference between your teamates and your enemies.. a bit then, saw much exedentely TK'ing at the native ice boat forest thing map

Thx.

140
Scene Editing / Re: Finished Maps
« on: February 21, 2011, 03:56:24 pm »
add some trees
:rolleyes:

do i need to add a lot of bushes and stuff change the ground texture from a bit fortest ground and terp to full forest ground or is the the best thing to add too much trees so there will be more TK's the normal kills?

141
Scene Editing / Re: Finished Maps
« on: February 21, 2011, 03:08:48 pm »
I'm making an sort of ambush map with an forest, i'll post some sreens later.
but i've 2 questions: the first couple of props when you add an object are inviseble barriers
and anyone have tips to make a forest goodlooking..?

142
Spam / meep
« on: February 19, 2011, 09:40:13 pm »
Be happy with it.

143
Spam / Re: .
« on: February 09, 2011, 08:17:27 pm »
.
Think meep should be the right answer for this formula

144
General Off Topic / Re: You know you played too much crpg when...
« on: February 09, 2011, 08:15:10 pm »
.....When your eyes are burnt by watching evry pixel change of the XP bar
.....When you like the slashy sound of making a hit and you wanna hear it more irl
.....When your mind is broke and even the psygiater can't help you and you flee the urban live to become an blood thirsty wild beast
realy when you place these posts  :(

145
Benelux Forum / Re: Clan topic
« on: February 09, 2011, 08:00:33 pm »
Tha rose  :mrgreen:

146
Suggestions Corner / Re: Higher "tier" 2h Axe?
« on: February 09, 2011, 07:42:09 pm »
the round hat axe looks fun to me :D

147
Suggestions Corner / Re: I want 2h throwing stones, is it posible?
« on: February 06, 2011, 04:33:36 pm »
+1 for 2h stones :D

148
Suggestions Corner / WPF bonus |bad idea|
« on: February 06, 2011, 01:39:03 pm »
You get bonus WPF in the weapon skill you made a kill with.

Something like:

this is just an raw idea, you can change the numbers to avoid breaking the game balance, thanks  :mrgreen:


Bad idea :D

149
Beginner's Help and Guides / Re: problem find server
« on: February 06, 2011, 01:27:14 pm »
try it many many many times... i have this problem too, but this is my only selution.
maby an new option to search by servername would help :D,?

150
Suggestions Corner / Re: New Armors and other things....
« on: February 05, 2011, 10:37:21 pm »

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