Author Topic: Fallen Abbey jump-in wall and sniping nest  (Read 2387 times)

0 Members and 2 Guests are viewing this topic.

Offline Tuetensuppe

  • Event Manager
  • *
  • Renown: 1057
  • Infamy: 88
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tuetensuppe Tojtensoup_throwing_spoons Merc_cry_me_a_soup
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #15 on: February 21, 2015, 02:25:40 pm »
+4
visitors can't see pics , please register or login

Quote from: Gnjus
yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #16 on: February 21, 2015, 02:50:11 pm »
+1
I am pretty sure I would come up with more if I kept thinking, but I am more than glad that somebody is paying immediate attention and has already solved 2 foul issues.

Thanks a ton Tueten. You the man!  :D

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2620
  • Infamy: 155
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #17 on: February 21, 2015, 04:56:37 pm »
+1
On that map, attackers spawning inside the castle is quite frequent. Must be because of the small size of the castle.

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #18 on: February 21, 2015, 05:14:52 pm »
0
Good point Leshma. There is actually a problem with attackers occasionally spawning inside in that castle.

Also pm'd you Tueten. As it is nothing private, might as well write it down here too: The new trollish look of the side door is great, but it would be preferable if you added more planks to the door to prevent my old friendchers from sniping defenders there.

Offline Tuetensuppe

  • Event Manager
  • *
  • Renown: 1057
  • Infamy: 88
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tuetensuppe Tojtensoup_throwing_spoons Merc_cry_me_a_soup
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #19 on: February 21, 2015, 05:24:53 pm »
+1
On that map, attackers spawning inside the castle is quite frequent. Must be because of the small size of the castle.

nah it shouldnt be about size... its about spawnpoints -> in siege you set 32 spawn points for both sides...so i guess there is just a small mistake about spawns -> will check






update

couldnt find any problems about spawnpoints... so no idea right now why this is happening...
« Last Edit: February 21, 2015, 05:40:46 pm by Tuetensuppe »
visitors can't see pics , please register or login

Quote from: Gnjus
yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #20 on: February 21, 2015, 05:38:31 pm »
0
Same issue, yesterday I noticed defenders spawning outside that castle as well :|
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Hellsing

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir White Pawn
    • View Profile
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #21 on: February 24, 2015, 10:53:19 am »
0
@B2T: @Daunt_Flockula:
What does it mean not noticed? I supposed them to be there.
The window to acsess breach from attackers spawn, is realy hard to jump to and easy to kill players attempting to jump through it so it's kinda ninja - like the backdoor gate (wrench at ruins  (breach))

Spawnpoints are set correctly, checked this around 35times.. the ways this map got.. some of them are just useless ingame when you play it.. but when you plan it it's well different..

But nevermind :D Even wondering why this peace of crap is still on EU2

Offline Daunt_Flockula

  • Marshall
  • ********
  • Renown: 870
  • Infamy: 71
  • cRPG Player Sir Black Rook
  • Step aside peasants!
    • View Profile
  • Faction: Pixel Paladins
  • Game nicks: Cock_Blockula Kunt_Blockula Daunt_Flockula
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #22 on: February 24, 2015, 06:39:57 pm »
0
Well, I already exhausted my list of reasons why that place needs a fix Spanky. But the way Tueten fixed it, that map will no longer be such a pain in the ass for attackers. Not sure if that will be the case for defenders too. But we will see. At least there is a legit way in now :)

Offline Hellsing

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir White Pawn
    • View Profile
Re: Fallen Abbey jump-in wall and sniping nest
« Reply #23 on: February 24, 2015, 08:18:59 pm »
+3
:)
I guess I will have a look on eu2 for some time..
Firstly coming back into crpg just playing and sneaking around is my primary goal ;)
Still I will be faster than summer patch with this, though  :lol:
Stay tuned :3