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Messages - Mallets

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1
Suggestions Corner / Re: A new take on weapon slotting
« on: January 11, 2018, 08:28:03 pm »
Is it really hardcoded? Didn't Battle for Europe mod have exactly the slot system you're describing?

As far as hardcoded, I'm not sure.  I was going off what someone else said.  But whether it's hardcoded or not... I'm sure it'd be one heck of an undertaking to make such a change.  Not just to the code for in-game fundamentals, but also updating all the weapons' coding.

And even if someone did do all this work and spent weeks on end making this change, you'd get half the community complaining and threatening to quit.  All at a time when it's getting a small revival.

Of course, I know you are not necessarily advocating for these changes.  Merely, begging the question whether it's hardcoded or not.  To which the answer is... I'm definitely don't have a clue.

2
Suggestions Corner / Re: A new take on weapon slotting
« on: January 11, 2018, 04:06:41 pm »
That would mean archers could carry great mauls.

Where can I sign in?

Hahahaha!  Nice try!  I would consider those "Can't Sheath" polearms as weapons that still go on the back slot, but you come into the game with them in-hand.  Being back slot, that would eliminate ranged.

Of course, I guess you could have a "In-Hand" slot for such weapons, then still carry a bow on your back.  Of course, you'd have to drop the Great Maul to pull out the bow.  Then pick it up again when needed.

But of course... all this is moot.  As it could never be accomplished.  Nor do I necessarily think it'll make for a better game.  It was just an idea, that was neat to think about and explore how it might work.

3
Suggestions Corner / Re: A new take on weapon slotting
« on: January 11, 2018, 03:20:54 am »
Good response.  Actually never played Life Is Feudal (if that's what LiF stands for).

Asheram, you're referring to the typical Genoese Crossbowman, who carried Pavise (large shield) into battle.  But from what I know, they would set the shield up with a prop and use it to reload behind it.  I'm not sure they carried them into melee combat.  But of course, I guess they could.

And Ikarus, you're definitely correct.  The current system is hardcoded, it can't change.

And to be honest, I'm not saying that I want it to change or that it needs to change.  I just thought this idea was a neat, different approach.

4
Suggestions Corner / A new take on weapon slotting
« on: January 11, 2018, 12:10:24 am »
I seriously doubt this could ever be implemented.  Would be too much rework and coding to accomplish.  But still fun to think about or discuss.

My idea is to rework weapon slotting to make it a little more realistic.  Thus requiring more realistic character builds and weapon loadouts.  So here's the idea...

So instead of having 4 generic weapon slots.  Players have these 4 positional slots.  Only certain weapons can fit in these positional slots.  Players would have 4 positional weapon slots.  One on the back.  One for each hip (so two there).  And one for the front belt.  Here's my thinking on how that would work...

  • The front belt slot can only hold daggers or very small-light weapons.  Personally I'd only allow weapons that cannot block, such as daggers.

  • The hip slots can carry 1-hand weapons.  Whether this be swords, axes, maces, whatever.  If it's 1-hand, it can fit on your hip.  So you could carry two different 1-hand weapons, one on each hip.  Quivers would also fit on your hip.  Stones and throwing daggers would also be hip weapons.  I'd also allow bucklers to be worn on the hip.

  • The slot on the players back would be for 2-hand weapons, polearms, shields, bows, crossbows, and throwing weapons.  You can only fit one weapon on your back.

    ** Of note, weapons that "Can't Sheath" would still work the same.  You start the game with them in your hand.

Obviously changing our current setup would mess everyone's builds up.

But if we got to start from scratch, what would you think of this idea?  If we got to start from scratch... I'm curious if you think this would be a better system than we have now.

Some of my thoughts on why I think this system is neat:

  • One of the things I like about his setup, is that it would eliminate some very unrealistic builds out there.  Carrying a bow/Xbow and a 2-hander or polearm.  Or having a crossbow, quiver, shield, and 1-hand weapon.  That's a lot of weapons for one man to carry.

  • I like that it kind of makes folks have to choose... 2 hand or polearm or shielder or ranged.  Can't do it all.  You can of course still carry a 1-hand with ranged on your back.  But not a shield as well, cause a bow is already on your back.  That's realistic to me.

  • I think one of the major changes would be for throwers.  I love playing with throwing lances.  In our current system, I can stack 4 seats of throwing lances on my back for a total of 8 lances.  In this proposed system, I can't see how that would happen.  But I kind of like that.  Would make it more realistic in my opinion.  How does someone realistically carry 8 throwing lance.  This would also give more credence to the smaller throwing weapons, because they give you more ammo.  Makes a good balance between damage and amount of ammo you have.

5
General Discussion / Re: Describe crpg with gifs
« on: January 08, 2018, 10:36:54 pm »
New mount in next patch...

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And good ole DTV...

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6
Well the time is truly upon us then!  Never thought I'd see this day.  Of course the servers have been dead on-and-off for a while now (a few years actually).  Been when a revival would pop up, cRPG was always fun as ever!

I'm truly sad to see the mod officially end!  Not that I'm dying to play or anything.  Just sad that something that was so great, that was a significant milestone in my gaming-life, is finally and truly coming to an end!

It was a beautiful ride!  Probably the most fun I've ever had in any game... and that says a lot!

So long everyone!  Thanks for trying Horns and team!  Hope to see everyone around one day in some clone that hopefully comes close to the greatness of cRPG!!!

7
General Discussion / Re: Describe crpg with gifs
« on: July 31, 2017, 12:18:29 am »
The entirety of cRPG in one gif

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8
General Discussion / Re: Describe crpg with gifs
« on: July 11, 2017, 10:54:22 pm »
Having a ranged duel...
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Archery these days...
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Last night messing around with Cav for the first time in years...
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9
General Discussion / Re: Rules update, guidelines for admins
« on: July 06, 2017, 09:09:40 pm »
You caught me!

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10
General Discussion / Re: post urself irl
« on: July 06, 2017, 06:13:24 pm »
Cheers!

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11
General Discussion / Re: Rules update, guidelines for admins
« on: July 06, 2017, 03:17:27 pm »
Mallets!  Dude.  I enjoy reading your posts,  but godamnit. Dont use as many "...",  you arent a crazy blushing japanese schoolgirl after all...  or are you?  "semi boner activated"

Hahahaha!  Yeah, I hate commas.  But need to use them more instead of the ellipses (...).  I don't use the ellipses properly, I know.

Dammit!  Had to erase my ellipses in the sentence above between properly and I to add a comma.  Feels so wrong!

And it's the summer, so currently I'm not a schoolgirl...    :P

12
General Discussion / Viking Sword vs Medieval Sword
« on: July 06, 2017, 03:46:26 am »
Thought this was a cool video discussing the difference between two styles of swords.  Cool to see that each is designed differently for the different ways they were used in combat.

Not sure if this guy knows what he's talking about.  But I liked it.  Oh... and not sure where this should be posted... so put it in General Discussion.


13
General Discussion / Re: Rules update, guidelines for admins
« on: July 06, 2017, 03:42:16 am »
The forum mutes weren't intentional, for now it's a glitch in the system untill Dupre knows more for certain)) And those rules are in-game rules specifically, forum rules remain untouched.

Thanks Uther!  I do appreciate all the hard work!

14
General Discussion / Re: Rules update, guidelines for admins
« on: July 06, 2017, 03:40:54 am »
Why is it that you act so respectful when you are defending racism but can't manage it at other times? If you acted like this post reads we wouldn't have to draw lines in the first place. Sad...

Part 1

Horns, I respect your thoughts on it.  But I think you miss a lot of folks view on the matter.  They are not wanting to defend racism.  They want to defend the right to free chat.  Because as mentioned many times, folks have been banned just because an admin wants to find fault.  Folks have been banned for saying someone is ugly.  An Admin just has to say... that's hate speech and ban someone.  That's crazy!

Many of us are worried that Admins aren't policed.  Each admin can act on their own will without consequence.  Or at least that's how it seems.

And while I'm sure that if someone is banned for a ridiculous reason (like saying someone is ugly)... I'm sure they can simply make a post and be unbanned.  But will that admin be reprimanded in any way?  I think most of us think "no".

So for me... the way to avoid these poor judgement calls (over chat) by admins... is to totally free up chat!  But that's just my opinion... and I certainly respect the rules laid out.

Part 2

But on to your point on why I don't act so respectful all the time (only when I'm defending racism).  Just because I defend folks right to say racist things... why do you assume I'm so dis-respectful in-game.  I have never been banned.  I may make the odd joke.  But I've never tried to push things too far.

I have a my own sense of humor (as each person does).  I find a lot of dark things comical.  Does that make me a dis-respectful person?  I don't know.  Maybe.  But is Blazing Saddles dis-respectful?  Is Django Unchained dis-respectful?  Just because one can find racist themes funny... doesn't mean they are a dis-respectful person.  I'd never call an actual black person a derogatory term.  Nor would I say to a handicap person a derogatory term.  But I can find the humor in a joke that may be about black people or the handicap.  Is that wrong... maybe?  But if so... we'd not have any comedians in our society.  To me... political correctness is not a good thing.  It seems that nearly all comics agree.  Why do I bring up comedians?  Well, because I like to laugh.  And who know more about laughter than comedians.  If they think political correctness a negative to humor... well they should know.  With that said... attacking a person is wrong.  I certainly agree with that.  But making a politically in-correct statement is not wrong to me.

Of course... that's just my opinion.  Which I certainly know only goes so far.  You devs make the rules... and I truly respect that.  As I also respect all ya'lls hard work.  And I believe I respect others opinions.  But respecting someone doesn't mean you agree with them.  I don't think you are dis-respecting me just because you dis-agree with me.  Why would you think I dis-respec a group of people (maybe a race) just because I like to laugh and hear (and say) crazy funny things.  I understand that some folks don't find it funny.  But I also understand that many folks do find it funny.  Who's right?  Hell I don't know.  But respect and being in agreement are two different matters.  At least to me.

Personally, I will always pick the side of more open-ness and freedom... even if I disagree with the matters at hand.

In the end... the rules are set.  I will be following them... or will gladly accept any punishment.  But as mentioned above... I do hope that folks can keep openly sharing their opinions here on the forums... as long as they stay civil.

And lastly... if this is said enough... I do appreciate you guys bring this mod back... and all your hard work involved.

15
General Discussion / Re: Rules update, guidelines for admins
« on: July 06, 2017, 03:13:37 am »
snip

Hey Uther... great response man!  And for the record... I truly wasn't baiting.  Nor was I pushing you to have to explain yourself.

With that said, I do appreciate that you did.  I appreciate your honesty on your views between racism and homophobia.

And as mentioned in my post above... I respect that cRPG is private property.  It's running should be done so at the will of those that own it (the devs).  I don't mean that as any sly remark.  That's my honest opinion.  Even if I disagree with some of the rules... I respect it's the devs right to make the rules.  Not just because they physically hold the power... but because I believe as a private entity... it's your god-given right as the owners to make the rules.

And thus I respect your rules.  Truly.  And on a personal note, I respect the fact that you took the time to explain yourself.

Just they same... as with anything that folks want to see done... folks must fight for it (so to say).  Wanting to see some kind of change, whatever that maybe in whatever realm of things... folks must voice their opinion.  Thus I kept sharing my opinion why I wanted chat to be lax.

In the end... the rules are the rules... and they've been clearly laid out.  Folks should respect them.  Or if not, expect following punishment.  Which some may find worth the offense (that's their prerogative... as it is yours to punish them).

With that said... I do hope folks can keep sharing their opinions on the forum... on whatever topics... as long as they are civil... and not be punished for those civil opinions.  Which I believe you devs are ok with... since you revoked all the recent forum bans.  Which is much appreciated!

Again, I appreciate the lengthy response.  I truly wasn't baiting for it.  Just sharing my two cents!  And namely typing because I like these forums and sharing my thoughts on them.

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