Author Topic: Rome II General Info Thread  (Read 124979 times)

0 Members and 2 Guests are viewing this topic.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1455 on: December 21, 2013, 09:44:48 am »
0
Can someone name like 3-5 key mods to install to make this game both enjoyable and more or less tough to beat (not insane)  ? Pretty please ?

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Rome II General Info Thread
« Reply #1456 on: December 21, 2013, 01:23:00 pm »
+1
I'm trying Divide et Impera atm, big mod which replaces radious.

This + some cool shit and you're good to go.



Just go into the workshop and filter for "most popular" or "top rated" and look through the best ones. Albeit atm the rating system in the steam workshop is very underrated.

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Rome II General Info Thread
« Reply #1457 on: December 22, 2013, 04:22:00 pm »
+1
Multiplayer campaign works fine now finally.
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: Rome II General Info Thread
« Reply #1458 on: December 31, 2013, 04:41:51 am »
+4
visitors can't see pics , please register or login

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1459 on: January 17, 2014, 03:26:20 am »
0
8.1 out

haven't really played since path 7

but also there is http://wiki.totalwar.com/w/Rome_2_Assembly_kit

basically beta for official mod tools. so expect even better mods in the future.

I imagine it will make total conversion mods alot easier, ie stuff like that barborium mod for rome 1 which obviously Ive never played since I cant remember the name but you know what i'm talking about if you have.

Offline pingpong

  • Earl
  • ******
  • Renown: 423
  • Infamy: 220
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1460 on: January 17, 2014, 10:17:11 am »
-1
8.1 out

haven't really played since path 7

but also there is http://wiki.totalwar.com/w/Rome_2_Assembly_kit

basically beta for official mod tools. so expect even better mods in the future.

I imagine it will make total conversion mods alot easier, ie stuff like that barborium mod for rome 1 which obviously Ive never played since I cant remember the name but you know what i'm talking about if you have.
Europa Barbarorum II is actually in closed beta now, they are planning to release open beta quite soon, and its for M2TW: Kingdoms.
I doubt this smelling pile of shite will ever see any good mods.

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Rome II General Info Thread
« Reply #1461 on: January 17, 2014, 01:43:49 pm »
0
It already has, and thats without the kit for a full-on conversion mod (the beta still is incomplete so we need to wait for that).

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Rome II General Info Thread
« Reply #1462 on: January 21, 2014, 04:50:20 pm »
+1
Divide et Impera version 0.7+ is up here and on the steam workshop with part 1 to 4.


Offline JackieChan

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 118
  • cRPG Player A Gentleman and a Scholar
  • Crève salope / Master of left spam
    • View Profile
    • CRPG PATCH!
  • Game nicks: Byzantium_BD_JackieChan
  • IRC nick: JackieChan
Re: Rome II General Info Thread
« Reply #1463 on: March 13, 2014, 10:02:19 pm »
0
visitors can't see pics , please register or login
 Wهاهاهاهاهاهاهاهاهاه

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: Rome II General Info Thread
« Reply #1464 on: March 15, 2014, 06:23:52 pm »
+4
I really miss the familytree. Whoever was the genius pitcher behind the idea of replacing your loved familymembers with some random endless amount of faceless assholes, has definately earned the right to have a early unwanted retirement from the gamingbuisness. Who in the right mind EVER thought this would work. Literally anyone who has played atleast 1 hour a random TW(exept Napoleon, Empire) game could have seen this would be a horrible choice. They definately got random people from the street to make this game. How could they fuck up something so simple as the familytree is just beond me. Especially when they did a perfect job with it in the past.
« Last Edit: March 15, 2014, 06:30:05 pm by Tibe »

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Rome II General Info Thread
« Reply #1465 on: March 15, 2014, 06:48:36 pm »
0
(click to show/hide)
For all the non-frogs :P

This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1466 on: March 15, 2014, 08:03:10 pm »
0
If it was anything like Caesar in Gaul, they can go fuck themselves.

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: Rome II General Info Thread
« Reply #1467 on: March 15, 2014, 09:07:16 pm »
0
The award and nomiation part at the end of the video was kinda saddening. "Best strategy game"? Really?

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1468 on: March 16, 2014, 05:53:35 pm »
0
I really miss the familytree. Whoever was the genius pitcher behind the idea of replacing your loved familymembers with some random endless amount of faceless assholes, has definately earned the right to have a early unwanted retirement from the gamingbuisness. Who in the right mind EVER thought this would work. Literally anyone who has played atleast 1 hour a random TW(exept Napoleon, Empire) game could have seen this would be a horrible choice. They definately got random people from the street to make this game. How could they fuck up something so simple as the familytree is just beond me. Especially when they did a perfect job with it in the past.
Yes, that design choice was highly insulting to any TW fan I am sure. If anything, we would have expected an expansion of the old system.

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Rome II General Info Thread
« Reply #1469 on: March 17, 2014, 04:36:20 pm »
0
Rome 2 seems fine to me...atleast now. Only things i got to complain about is the lack trade route raiding, lack of family tree and that's about it. Otherwise 's all good.
visitors can't see pics , please register or login