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Topics - Palurgee

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31
NA (Official) / unban brokeback_mountaineer
« on: August 25, 2013, 11:03:24 pm »
I've been away from my computer for a few days. I'm writing this on my phone. I check the site to do strategus things when I see that globally banned message. Crpg doesn't work too well on mobile, it seems, because I can only read a fourth of the page but that's enough to know that I've been banned. Most recent scrape I've had with the iron law:

http://forum.melee.org/na-(official)/ban-brokeback_mountaineer-pizza_cat_polly_esther-celestial_wind_blackcompany/

Supposedly I was only warned. Maybe there is a "you have been warned click this button to continue" thing on the screen, but not that I can press as the screen is cut off. Am I correct in this assumption or have I actually been banned? I'd so, why? I am not going to have access to a computer for a while longer and I'd very much like to continue my strat affairs. Thanks.

32
Strategus General Discussion / Can we fix cliffs?
« on: August 23, 2013, 06:20:28 am »
Can it be made that you go incredibly slow through those cliffs rather than getting stuck? I have to sleep, eat, and work. Having to go to targets completely out of my way to avoid the cliffs is just a pain in the ass and I can't be watching the strategus map all the time. Next time you pass New Dhirim take a look at the dozens of new players stuck in those cliffs.

33
Suggestions Corner / Make the roll window larger
« on: August 23, 2013, 01:52:09 am »
I actively try to roll every time I'm knocked down. My efforts granted me only two rolls since it was implemented; one was in combat, the other was because I had deliberately thrown myself in front of a friendly cavalry (multiple times  :|). Other people don't seem to be successful with it either -- I've seen only two people effectively use rolls in combat.

I was told that you have 0.3 seconds to roll after 0.3 seconds pass in the knockdown animation. I think that the delay should remain the same, but the window should be doubled. I'd understand for the amount of time if that's the best we can get from the animation, but in my opinion it requires very quick reflexes that many of us lack. Thank you for reading!

34
Suggestions Corner / [discussion] long polearm changes?
« on: August 21, 2013, 05:49:56 am »
I think that polearms with a length greater than 180 should get a unique stab animation. I don't want these weapons to be nerfed because they're already pretty underused outside of strategus as is; however, they're a little bit silly. I was watching goldilocks on the duel server with a long spear. He would look straight up, thrust, and then look down. Whoever was standing immediately in front of him would get hit for full damage. I know warband physics are far from perfect, but I think we could fix it with an animation change, and a "deadzone" change.

1. Animation. The current polearm thrust animation involves gripping two points on the shaft and then outstretching your arms until they are completely straight. There are two ways for this to be done: one, the hands are held close enough together that the arms can be extended fully. Two, the hand closer to the point of the weapon slides down the shaft as the weapon is thrust. The second one allows for more reach but less stability, the first is the opposite. Judging by the minimal change in the distance between the hands during a polearm thrust, I guess that the first option is closer than the second one to how polearms are thrust in warband. Perhaps weapons with a reach greater than 180 should get the second thrust type, where the hand slides down the shaft as the weapon is thrust. This could grant some bonus reach (around 20, maybe?).

2. Deadzone. When thrusting, you can turn to your side and then turn back after releasing the thrust. I believe this gives more damage from speed bonus. This proceeds the animation enough so that the weapon will not glance. I think that polearms with a length greater than 180 should be limited to a small region (or deadzone) when thrusted. This means that when you thrust, you can only turn so far (in any direction) and not make physically impossible speed bonuses for yourself.

These suggestions are more so for pikes and long spears than the other weapons, like ranseur and long awlpike, but it could work with them as well. Please reply with your feedback/ideas for longer polearms.

35
cRPG Technical problems / Intro Cinematic
« on: August 18, 2013, 10:08:03 pm »
Has anyone figured out a way to stop that god damn TaleWorlds opening cinematic from playing every time you start up Warband? Also, I don't know if it is just me, but sometimes if I hit escape too early in the cinematic, the entire program crashes. Maybe there is a file to delete in the Mount & Blade folder? Anyone know?

36
I'm positive that this has been brought up before but I'm going to bring it up again anyway.

As a dedicated horseman, there is no reason -- besides upkeep -- to not wear heavy armor.

An infantryman loses speed when he wears heavy armor. What does a horseman lose? Surely a slight amount attack speed, but any skilled horseman knows not put himself in a situation where attack speed is a factor in his survival.

Say two players mount two coursers. The first player is in full plate, the second player is naked. They race a short distance. Who should win? Did someone say the naked guy? Wrong, they tie. A few seconds later, two crossbowmen fire their crossbows into the players mounted on the coursers. The naked guy dies and the armored guy lives with two thirds of his HP to spare. So why should I be light cavalry?

Well, if your horse dies, you're slightly faster. But I'm a dedicated horseman, I don't give a damn about how quick I am on foot!
You don't have to pay as much for upkeep. But I made the conscience choice to be light cavalry, not because I'm poor!

In history, what did light cavalry do? Yes, a large amount of their appeal was in communications and reconnaissance, but they had a number of battlefield advantages over heavy cavalry. The obvious is enhanced mobility. During the Scottish Wars of Independence, light cavalry were the deciding factor in many battles. Take the Battle of Bannockburn where five-hundred light cavalry effectively caused the whole of the English army to retreat by dispersing the English longbowmen. This leads to my suggestion: the weight of your gear should effect the mobility and acceleration of your horse. Notice I said "acceleration" instead of "speed." Heavy cavalry typically didn't weave through the battlefield as we see in cRPG. They are meant to be as shock-and-awe chargers, and unfortunately that is not represented in this mod.

I think we can all gain from the implementation of this suggestion. No longer would plated chargers with Milanese knights on their backs do 180o turns in two seconds, and no longer would every horseman that isn't a horse archer feel the need to wear full plate.

38
BAN REQUEST FORM:
1. Name of your character involved: wyatt
2. Name of offending character(s): Crpg_Million_Dollar_Baby and Crpg_UNARMED_CLASS_PLEASE_DONT_BAN
3. Time and server, as accurately as possible: ~2:45 am est
4. Written description of what happened, the whole story. Also what happened before and after.: i believe it is one multiaccounting player trying to troll the server, but it could just be two player's communicating over an irc. they sent the exact same messages at the same time, same ping, and other suspicious things. anyway, they spawn with no weapons, teamkill eachother with fists, trash talk, contribute nothing to the team, in short: leeching
5. Why you think the offender did what he did.: trying to troll
6. Multiple Screenshots
(click to show/hide)
7. Names of players that can witness what happened.: probably some of those that you see on the scoreboard.

39
NA (Official) / Sir_Firebus
« on: August 16, 2013, 07:46:24 pm »
BAN REQUEST FORM:
1. Name of your character involved: wyatt
2. Name of offending character(s): sir_firebus
3. Time and server, as accurately as possible: ~1:00 pm EST
4. Written description of what happened, the whole story. Also what happened before and after.: sir_firebus leeching
5. Why you think the offender did what he did.: he just retired and didn't want to play as a peasant
6. Multiple Screenshots
(click to show/hide)
7. Names of players that can witness what happened. ramza, tears of destiny, rhalzo, anyone on that scoreboard there probably

40
Suggestions Corner / Remove this map
« on: August 13, 2013, 12:06:53 am »
(click to show/hide)

I don't know the name, but this map sucks. Cavalry are useless, tree clipping makes melee very difficult. If you ride a horse too close to the coast it will get caught in the rock and unable to escape. Altogether a poorly made and poorly thought out map. Please remove this from the rotation.

41
Suggestions Corner / Knockdown + kick
« on: August 06, 2013, 08:35:12 pm »
Hello everyone, I think that kicks shouldn't register if a target is knocked down. It's already bad enough that they get one free hit from a knockdown. They shouldn't get another just by pressing E. That is all, thank you for reading.

42
Realism Discussion / All one handed axes are trash
« on: August 04, 2013, 08:43:10 pm »
EDIT: could an admin move this to game balance discussion at some point?

I'm not at all satisfied with one-handed weapons in cRPG, particularly the axes. At the moment, weapon speed increases as length and weight decrease. This is fine and well, but the increment is very little, if not absent. Here is an example -- the "One Handed Axe:"


(click to show/hide)

Now lets look at another one-handed weapon, the "Broad Short Sword:"

(click to show/hide)

The Broad Short Sword is longer, heavier, faster, has more attack directions, equal damage, and occupies no slots (and this is AFTER the nerf). So why would you use the axe? Ah, for the bonus against shields! Congratulations, you have broken your enemy's shield and you are now fighting him on fair grounds! Except for the fact that your weapon's stats are complete garbage. Now; you may think, "palurgee, the Broad Short Sword is nearly four times as expensive as the One Handed Axe!" Well, perhaps I should introduce a weapon a bit closer in the price range to the One Handed Axe. Please open the One Handed Axe spoiler and then the spoiler below.

(click to show/hide)

This little bastard is a point away from being the same length as the One Handed Axe, yet it has more speed and twice as much weight, a better damage type, knockdown, and only at the price of 99 more upkeep. Things look grim for our One Handed Axe friend. It is a step away from being useless in all but breaking shields. Perhaps we should take a look at another, more popular, axe. Let's see how it stacks up against other one-handed weapons. The "Broad One Handed Battle Axe."

(click to show/hide)

That'll do, broad one handed battle axe. But wait -- what's this? Right next to the Broad One Handed Battle Axe, The Elite Scimitar!

(click to show/hide)

Looks like the axe has been outplayed again. The Elite Scimitar is faster, much longer, and equal in weight. Fortunately our axe has an additional four damage and bonus versus shields which almost makes up for its otherwise trash stats.

Let's look at one-handed axes from a realistic perspective. A one-handed axe was a weapon designed to whack and wallop very quickly. Why was it able to do this? Two reasons:

1. It is very short
2. It is unbalanced

Axes, unlike swords, do not have much weight in the hilt. I even threw together this quick picture showing the approximate center of gravity on an axe:

(click to show/hide)

When swung, the swinger's arm gives it speed and then gravity packs with it a harder punch.

So, here is my idea for most, if not all, one-handed axes and some other one-handers.

Increase their speed dramatically and make them unbalanced. Thank you for reading, please give feedback.

43
NA (Official) / Lau
« on: July 29, 2013, 03:37:51 pm »
ok canary

1. XBOWpal_xburgee_of_frisia
2. Lau
3. ~8:00 EST
4. Lau teamhits me in spawn, didn't report. He does it twice more which are both reported. Turns around and hits me twice with his katana, bringing me down to less than a fourth of HP, then says "fucking asshole."
5. Upset because I reported him.
6.
(click to show/hide)
7. jack1 and Weet_V

(click to show/hide)

44
Suggestions Corner / Dagger instant draw
« on: July 29, 2013, 01:41:58 pm »
The dagger as we know it is a joke weapon. It is used by novelty characters or worn as an aesthetic. Why not add more depth to combat by giving the dagger a practical reason to be used, as it often was in history?

My suggestion is that the dagger is drawn instantly. The moment you scroll up on your mouse wheel, boom, the dagger is in your hand and ready to strike. I think this would add a fun new dynamic to melee, especially in close quarters. "Daggers" include peasant knife, knife, dagger, long dagger, (khyber knife?), and rondel dagger.

+1's please

45
Donkeys are not horses.  :rolleyes:

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