Author Topic: Old game sequels that should have been  (Read 3071 times)

0 Members and 1 Guest are viewing this topic.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Old game sequels that should have been
« Reply #60 on: February 10, 2012, 06:50:11 am »
0
Noob box is so epic.I used that tactic in MW2 Multiplayer with scottish a lot, almost always won.

Pikemen in a square around, inside some archers and catapults=win.If the money allows it some Gallowglasses as reserve to strengthen weak points.

If the enemy didnt have more archers than you, he was screwed.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Old game sequels that should have been
« Reply #61 on: February 10, 2012, 01:04:50 pm »
0
In my "Proposal" thread I've linked a video to the upcoming engine/game which has that feature implemented. Only other game engine (there are plenty demonstrations but those aren't full fledged game engines) that does on a similar level is Infinity game engine but that game isn't gonna come out in billion years (and their ground level rendering looks like shit compared to Outtera).

Outtera engine, according to its devs can handle 2.2 billion kilometers from earth center with 1 cm accuracy. For the purpose of a game like Elite it would be best to shrink the universe to more manageable dimensions. I mean, who would play a game where you need several years to travel from one Solar System to another. That way you could easily make a model of our Galaxy with said 1 cm accuracy.

Of course, you won't see any such AAA game because current consoles can't support that kind of game engine.

There have been games like that, i've played at least one russian made space game, that had seamless space-planet surface transitions and so. Game was super dull, though, didn't even finish the tutorial, due to spending 30 fucking minutes flying to the next checkpoint, only to run into some fucking meteor at the end. :mad:

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 292
  • Infamy: 649
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Old game sequels that should have been
« Reply #62 on: February 10, 2012, 02:26:55 pm »
0
This one?

I didn't know it had seamless space-surface transitions.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Old game sequels that should have been
« Reply #63 on: February 10, 2012, 02:30:30 pm »
0
This one?

I didn't know it had seamless space-surface transitions.

That looks freakin' good.

Too good to be true.  :)

« Last Edit: February 10, 2012, 02:32:45 pm by Christo »
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Old game sequels that should have been
« Reply #64 on: February 10, 2012, 02:55:27 pm »
0
This one?

I didn't know it had seamless space-surface transitions.

Naw, some other game, don't remember the name. The idea is that space-surface transitions also mean very looooooong and boring flights between stuff. I'd rather play a game with a loading screen between space and surface areas.