Poll

Should the polearm stun be removed from cRPG ?

yes
54 (49.5%)
yes, but it should stay for some specific polearms
35 (32.1%)
no
20 (18.3%)

Total Members Voted: 109

Voting closed: November 04, 2011, 02:31:06 am

Author Topic: Remove the polearm stun in the next patch please.  (Read 39855 times)

0 Members and 1 Guest are viewing this topic.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #15 on: October 20, 2011, 12:38:47 am »
+2
stun just needs to go its bullshit and everyone agreeĀ“s unless your a biased sob...
Like Joxer who minus'ed my first post lol.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Remove the polearm stun in the next patch please.
« Reply #16 on: October 20, 2011, 12:40:56 am »
+2
Like Joxer who minus'ed my first post lol.

He minus'ed mine as well  :lol:
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Remove the polearm stun in the next patch please.
« Reply #17 on: October 20, 2011, 12:42:39 am »
0
It was introduced as a counter to turtles in the beta, also, because many whiney bitches did not like archers pulling a scimitar and owning the melee.

It was a bad idea then, it still is now.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Remove the polearm stun in the next patch please.
« Reply #18 on: October 20, 2011, 12:45:12 am »
0
ban he
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline BranStark

  • Knight
  • ***
  • Renown: 40
  • Infamy: 13
  • cRPG Player
    • View Profile
  • Game nicks: BranStark_Astralis
Re: Remove the polearm stun in the next patch please.
« Reply #19 on: October 20, 2011, 02:19:26 am »
+5
It was fun today when someone hit me ones with a fast spear at which time I was stun locked, just hit consecutively, doesn't matter if a weapon has shitty damage when the speed rating is so high you get locked in a sort of force field of doom.

This shit pisses me off so much. Can't tell you how many becmy old friends do the same shit. Hit you once with a side swing, then your stunned, then they just keep spamming it until you die. Nothing you can do about it either, because you're fucking perma-stunned by a spamming asshole with a bec.

So retarded and unbalanced.

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #20 on: October 20, 2011, 06:03:45 am »
0
Remove stuns from spears, give them +5 pierce damage  8-) deal?
^this is a great example

personally i never so pole stun as a problem usually when i  ever got locked they were just superior at hit slashing and footwork

but when ever i did any other way it was with pikes and long spears

i am primarily a pole arm and maybe i am a little biased but quite frankly it seems 2h usually are the top of the list compared to poles.very rarely do i meet a pole i consider a threat and when i do i have seen them wreck just as hard with a 2h or there using the poles i have mentioned

if you take out something from it you need to put something into it

i think a fair trade would be to fix the stab animation that is abused severely by mostly pole and 2h its annoying as hell its the main reason why long spears pikes and owl pikes are so good.and to be out stabbed by a 2h is absurd

I WOULD LOVE to see pole stun removed i would like to see how bad poles crutch on it.personally i crutch on the length of my weapon i would love to see how much of a factor this would be if taken from me
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Remove the polearm stun in the next patch please.
« Reply #21 on: October 20, 2011, 06:31:40 am »
+2
Just REMOVE the polestun !
It is just
(click to show/hide)
annoying.
There is no point on supporting polestun with "reality facts" we are playing a game and this feature fucks it up.
2 handers topping the scoreboards doesn't mean that 2handers are overpowered.Means more skilled people play with 2handers, more nooblord bundle of stickss play with polearms.If you play good, you can top the scoreboard even with a 1 handed wooden sword.
No need to buff polearm damage/speeds also.

(click to show/hide)
(click to show/hide)
Lets check pros/cons.

  • 2 hander has more swing damage.Poleaxe has more stab damage.
  • Speed is same
  • 2 hander has higher reach.Poleaxe has bonus against shield
  • Poleaxe has stun effect.2 hander has nothing to compensate against that !

RESULT
THERE IS NO REASON TO HAVE STUN EFFECT ON POLEARMS .

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #22 on: October 20, 2011, 06:58:11 am »
+1
well 2h have better feint animation and surprisingly have better stab length due to the animation (2h held at handle poles held in center of staff)actually now that i think about it have better animation in general to be able to do footwork hit slashes feints etc way better then poles

and the argument saying only skilled players play 2h is a bad argument i could just as easy say
 "no the only reason you guys are getting your ass kicked is because their good players"
^but that is a horse of a different color and "sorta" off topic lol
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #23 on: October 20, 2011, 08:04:24 am »
+4
+1, the polestun is too big of an advantage.

Hit, polestun, sidestep, free hit, gay

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: Remove the polearm stun in the next patch please.
« Reply #24 on: October 20, 2011, 08:15:43 am »
+1
Remove stuns from spears, give them +5 pierce damage  8-) deal?

*.*

deal :)

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Remove the polearm stun in the next patch please.
« Reply #25 on: October 20, 2011, 08:36:45 am »
+4
Reduce polestun time. Not enough to double hit people by yourself, but enough to stun the enemy a bit for your team. i guess that would let the support weapons keep their effect, but make the dueling polearms lose their ability to double hit (which is insane, talking as a pure polearm dude)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Remove the polearm stun in the next patch please.
« Reply #26 on: October 20, 2011, 10:12:38 am »
0
I HATE IT I HATE IT SO MUCH!!!!!!!!!!!!!!!
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #27 on: October 20, 2011, 10:41:44 am »
0
well 2h have better feint animation and surprisingly have better stab length due to the animation (2h held at handle poles held in center of staff)actually now that i think about it have better animation in general to be able to do footwork hit slashes feints etc way better then poles

and the argument saying only skilled players play 2h is a bad argument i could just as easy say
 "no the only reason you guys are getting your ass kicked is because their good players"
^but that is a horse of a different color and "sorta" off topic lol
I find polearm animations a lot more annoying, they are just borked.

Am I the only one who picks a  fight with greatsworder over any top tier polearm anyday? I find the polearm animations ridiculously confusing. I always get killed by double attacks.

When a polearm hits your block, it bounces back in way that almost exactly resembles the animation of chambering a new attack (to avoid confusion, chambering an attack is preparing an attack. Holding LMB is chambering an attack, the other thing is called chamber blocking). Because of that I always fail to spot double attacks or hiltslashes, cause I just assume its just the bounceback. And than suddenly, bam your dead.

Oh also, polearms can hiltslash just as easy.

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #28 on: October 20, 2011, 10:55:47 am »
0
hmm i always thought they were far more easy to read

but that is just me i guess

same with thing with 2h for me i sometimes mix their up and stab attacks for some reason(like i think there gonna stab but the overhead idk y)
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Remove the polearm stun in the next patch please.
« Reply #29 on: October 20, 2011, 11:08:47 am »
0
I allways wonder why people talk about 'polestun'. There isn't a specific stun for polearms, people only say it because polearms are mostly heavier so the effect occurs often when a pole weapon is involved, or not?

Remove it anyway. Though I think it was a great idea, practice- and gamebalance-wise it has only drawbacks. Most heavy weapons have enough advantages like reach and damage over light weapons, they don't additionaly need stun.