Author Topic: [! UPDATED !] Unofficial cRPG fix for the New Warband Version (1.142)  (Read 24380 times)

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Offline Rhombeus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #30 on: July 01, 2011, 05:24:56 pm »
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Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #31 on: July 01, 2011, 05:28:42 pm »
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Fix or no fix, people should get the old version.
This new patch is severely bugged and using it is not recommended.

chadz, exactly what bug are are we talking about ?
But of course, before verify, everybody uses it at his own risk.
I see in the new patch mainly new features, and not a single protocol change. (check it please)
« Last Edit: July 01, 2011, 05:33:50 pm by Garrus »
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Offline Overdriven

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #32 on: July 01, 2011, 05:33:43 pm »
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chadz, exactly what bug are are you talking about ?
But of course, use it at your own risk, I ask for verify.

Read the taleworlds threads about the patch. Issues are flooding in from everywhere.

Main Thread:
http://forums.taleworlds.com/index.php/topic,179948.180.html

Seems to be causing lots of crashes/in game glitches especially in the campaign. If you only play crpg, maybe not such an issue. But if you play any other mods that utilise the campaign I'd definitely consider reverting back.

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #33 on: July 01, 2011, 05:36:43 pm »
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Read the taleworlds threads about the patch. Issues are flooding in from everywhere.

Main Thread:
http://forums.taleworlds.com/index.php/topic,179948.180.html

Seems to be causing lots of crashes/in game glitches. If you only play crpg, maybe not such an issue. But if you play any other mods that utilise the campaign I'd definitely consider reverting back.

The patch modifies some things in single player, and practically alters this
in multiplayer : Shield no longer gets damaged when the attack is chamber blocked.
Hits are checked on serverside. So yes, I would test this case!
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Offline Overdriven

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #34 on: July 01, 2011, 05:38:28 pm »
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The patch modifies some things in single player, and practically alters this
in multiplayer : Shield no longer gets damaged when the attack is chamber blocked.
Hits are checked on serverside. So yes, I would test this case!

Yeah but according to the forum the patch made lots of little script changes all over the place. Seems to be damaging single player significantly. Like I said, it might not be such an issue if you only play crpg. But if you like to play campaign, or any other mods. It's worth switching back rather than risk losing something in your campaign.

And if any one is getting crashes following the patch. Then definitely revert back. Lots of crash reports atm.

Your solution is a very good one for, I'm sure, 90% of crpg players. But I'm just saying it's not full proof because the patch is still there.
« Last Edit: July 01, 2011, 05:41:03 pm by Overdriven »

Offline Murmillus_Prime

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #35 on: July 01, 2011, 05:44:03 pm »
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-1 Airstrike released.
Dumbfuck.Fuckwit.Cuntshit.Brickfuck.

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #36 on: July 01, 2011, 05:44:10 pm »
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But I'm just saying it's not full proof because the patch is still there.

Yes, you are right! The patch is a fail,
so next update that comes through steam will fix it,
thatswhy I don't disable auto-update.


@Murmillus, it's not working?
« Last Edit: July 01, 2011, 05:46:43 pm by Garrus »
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Offline Overdriven

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #37 on: July 01, 2011, 05:45:51 pm »
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-1 Airstrike released.

Right back at ya.

Offline Penitent

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #38 on: July 01, 2011, 05:46:52 pm »
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is it really that simple?  My game couldn't work last night because of 3 bytes of information?

I hate code.  :evil:

BTW, thanks for the fix suggestion!!!  :lol:

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #39 on: July 01, 2011, 05:51:30 pm »
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is it really that simple?  My game couldn't work last night because of 3 bytes of information?

I hate code.  :evil:

BTW, thanks for the fix suggestion!!!  :lol:

It's something that solved the problem, so I shared it.
But use it at your own risk! I don't develop neither warband, nor crpg.
Only developers can state that yes, this is a safe solution.
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Offline Diomedes

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #40 on: July 01, 2011, 06:04:45 pm »
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The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #41 on: July 01, 2011, 06:08:27 pm »
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The fix didn't work for me. I changed the line, saved it, launched the game and got the same "This server is running a newer version of the module..." message.
Are you sure you modified the correct file? It's only for steam version.
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Offline Diomedes

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #42 on: July 01, 2011, 06:11:38 pm »
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Yup.  In my cRPG folder I opened module.ini and the first three lines now read:

Quote
module_name = cRPG
module_version = 1223
compatible_module_version = 1223

Offline Garrus

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #43 on: July 01, 2011, 06:13:54 pm »
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Yup.  In my cRPG folder I opened module.ini and the first three lines now read:

It still says that your client version (1.223) is smaller than the server version (1.223) ?
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Offline Diomedes

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Re: cRPG fix for the New Warband Version (1.142)
« Reply #44 on: July 01, 2011, 06:17:00 pm »
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It still says that your client version (1.223) is smaller than the server version (1.223) ?

It just started working.

...?



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