Author Topic: Star Citizen  (Read 110935 times)

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Offline Leshma

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Re: Star Citizen
« Reply #1185 on: January 01, 2016, 11:22:41 pm »
0
Turn off motion blur by typing in console: r_MotionBlur 0

Can't help you with wobbliness, that's because of uniform first/third person camera like in ARMA, but it is far from finished.

Offline Kafein

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Re: Star Citizen
« Reply #1186 on: January 01, 2016, 11:28:32 pm »
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Thanks, what kind of framerate are you getting though?

Offline Xant

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Re: Star Citizen
« Reply #1187 on: January 02, 2016, 01:04:28 am »
+1
People don't naturally cooperate with strangers in a video-game. DayZ is a testament to this. There has to be some form of adversity that forces them to do it (i.e. blood bags).

If the game merely implements punishment for KoS behavior then at worst it is seen as a status item to be pursued, at best people simply ignore each other and you get a classic PvE mmo.
Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.

Really, I don't see how it's even a question. People who play with friends will be able to have fighter escorts for their trade runs, people onboard to repel boarders, to sit in turrets, handle the power management, EWAR, etc. And likewise if you're attacking, you'll have pilots, fighters covering your troop transport, and then of course the Space Marines themselves to do boarding/going into stations. A lone guy won't be able to do much of anything against coordinated teamwork like that, which is why it encourages teaming up.

Quote
Also, what kind of performance are you getting in 2.0? It's really rubbish for me, 30FPS if I'm lucky and the motion blur plus wobbliness on foot makes it horrible.
FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.
Meaning lies as much
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Offline Kafein

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Re: Star Citizen
« Reply #1188 on: January 02, 2016, 01:28:23 am »
0
Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.

Really, I don't see how it's even a question. People who play with friends will be able to have fighter escorts for their trade runs, people onboard to repel boarders, to sit in turrets, handle the power management, EWAR, etc. And likewise if you're attacking, you'll have pilots, fighters covering your troop transport, and then of course the Space Marines themselves to do boarding/going into stations. A lone guy won't be able to do much of anything against coordinated teamwork like that, which is why it encourages teaming up.

Wait and see, I guess.

FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.

Hopefully that'll improve soon.


Offline Leshma

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Re: Star Citizen
« Reply #1189 on: January 05, 2016, 09:12:03 pm »
+2
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Offline Xant

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Re: Star Citizen
« Reply #1190 on: January 05, 2016, 10:02:57 pm »
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... And? An abrasive customer not getting a refund? What horror. Makes me happy they're not giving people like that their money back just because they're being aggressive with their "requests."

Guess his threats about California Better Business Bureau and Amazon Payments were just empty talk :(

Copying Derek Smart's tweets here and believing it's a "fiasco" just because he says so is kind of gay, even for you.
« Last Edit: January 05, 2016, 10:06:35 pm by Xant »
Meaning lies as much
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Offline [ptx]

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Re: Star Citizen
« Reply #1191 on: January 05, 2016, 10:38:27 pm »
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Sounds like he might be a "sovereign citizen" IRL. :lol:

Offline Xant

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Re: Star Citizen
« Reply #1192 on: January 05, 2016, 11:36:04 pm »
0
No, he's worse. He's a somethingawful/Goon retard, I think. The goons and Derek Smart are "helping each other out." Like made for each other.
Meaning lies as much
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Offline Kafein

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Re: Star Citizen
« Reply #1193 on: January 06, 2016, 12:13:46 am »
0
If I understand correctly, his point is that he never agreed to the TOS updates that they did. They are still more than one year late.

Offline Xant

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Re: Star Citizen
« Reply #1194 on: January 06, 2016, 12:41:32 am »
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And the legal team of CIG disagrees. I wonder who's in the right...
Meaning lies as much
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Offline Leshma

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Re: Star Citizen
« Reply #1195 on: January 06, 2016, 01:10:30 am »
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... And? An abrasive customer not getting a refund? What horror. Makes me happy they're not giving people like that their money back just because they're being aggressive with their "requests."

Guess his threats about California Better Business Bureau and Amazon Payments were just empty talk :(

Copying Derek Smart's tweets here and believing it's a "fiasco" just because he says so is kind of gay, even for you.

No one from USA is getting a refund, abrasive or not. If you're from EU they might give it to you because customer protection laws are more strict and there are ways to get them into court without having to do everything yourself.

Offline Leshma

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Re: Star Citizen
« Reply #1196 on: January 06, 2016, 01:14:31 am »
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If I understand correctly, his point is that he never agreed to the TOS updates that they did. They are still more than one year late.

They changed TOS couple of times, I never was asked to agree or disagree on those changes.

Offline Leshma

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Re: Star Citizen
« Reply #1197 on: January 06, 2016, 01:19:08 am »
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Since I'm called out to be lackey of Derek Smart, heres third post in a row. This one's gold, although a bit longer than previous:

http://imgur.com/a/BIlWu

Offline Ikarus

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Re: Star Citizen
« Reply #1198 on: January 06, 2016, 04:29:39 am »
+1
I will not read that much text
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Offline Vibe

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Re: Star Citizen
« Reply #1199 on: January 06, 2016, 08:44:34 am »
+4
I usually like to lay the blame on backers and kickstarter supporters for shit like this. I mean, you were willing to pay for a project that was just words and pictures back then, that's stupid enough and not getting a refund should be a lesson for how stupid it is.

Then again I wonder why they don't just refund - no matter the reason why a customer wants a refund. I guess too many want it or what? I know Albion Online devs got huge respect from me when I bought an early access package for their game, played the alpha for a while and then wrote them if it's possible to get a refund, with the reasons that I thought the game was going to be different and that I'm not really liking/enjoying it. And they said yeah sure no problem, sorry you don't like the game, here's the refund.