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Messages - Blaint

Pages: 1 [2] 3 4 ... 6
16
Other / Re: EU_cRPG_Inquisition & DTV
« on: June 25, 2011, 11:44:37 pm »
By the way, what's with the bug after each map where you have to wait so long?

it's very funny...
While the server is loading the new map, you can't find him in the serverlist ;)


I would say that's not a bug, but heavy server load. The CPU raises to 97% when the map changes. I plan to switch our DTV and Siege when the provider has the new server online (Athlon X2 6000+ --> Core I7-920). That should do the trick ;)

good news ;)

17
boss-list:

  • Weren
  • Varric
  • Shik
  • Mylet
  • Leiknir
  • Espu
  • Fasader
  • Urist
  • cmpxchg8b
  • chadz

i think this is the right order ...

btw i think they wanted to implent another group of enemys:
medival:
Longbowman
Man_at_Arms
Knight

i never saw them on the battlefiel ;)

blaint

18
Scene Editing / Re: scene editor keeps crashing
« on: June 20, 2011, 06:09:47 pm »
why don't you use the cRPG scene editor ?
maybe you did something wrong with this module (quickscene chooser ?)

19
cRPG Technical problems / Re: Still having the Visual C++ error
« on: June 19, 2011, 03:30:07 am »
i had this problem long time ago ....
sometimes the game crashed while mapchange...

This fixed it:
1. remove all c++ redistributables
2. delete the rgl_config file (%\Documents\Mount&Blade Warband)
3. Start Warband

4. If you still have the problem, repeat step 1 , delete the complete Save folder  (%\Documents\Mount&Blade Warband <== this) and the Warband folder you can reach with run ( windows + R), %appdata% ...

5. If step 4 didn't helped, reinstall windows

20
cRPG Technical problems / Re: Ugly face crashes my game
« on: June 19, 2011, 01:30:48 am »
Do you have tried it with another char ?
You could also try to disable the "new faces"
( change load_mod_resource = meshes_face_gen to load_resource = meshes_face_gen in the module.ini file. )

21
cRPG Technical problems / Re: No ingame text
« on: June 16, 2011, 05:21:36 pm »
Do you deleted the %\Documents\Mount&Blade Warband path ?

if not, make a backup and try it ...

22
Suggestions Corner / Re: Blaint's Suggestions Thread(WIP)
« on: June 15, 2011, 05:48:10 pm »
//cleaned up a little bit
 no new ideas atm

23
Scene Editing / Re: [BATTLE] Wooden "Fortress"
« on: June 15, 2011, 05:38:38 pm »
Do you have to say "START DATA TRANSFER" to start the download ?
_ _ _

A battle map without download link....
Do you only want to hear the opinion of the readers ?


24
Other / Re: ...?
« on: June 15, 2011, 05:32:25 pm »
1. You want to earn -1 , right ?
2. Is this the right forum ? Read here
3. Screenshots ?
4. You were reported as a leecher? No reason to write a ban request (if this is what you wanted)
5. Subject ?!
6. OMGWTFBBQ

25
Other / Re: EU_cRPG_Inquisition & DTV
« on: June 15, 2011, 01:48:35 pm »
ahhh i remember:

he was a teamattacker/killer and used the risen tag.
We warned him several times, but he TK again.
After some of the Risen-Faction confirmed he isn't one of them, we banned him...

26
Faction Halls / Re: [Inquisitor]The Inquisition (recruiting)
« on: June 14, 2011, 04:57:27 pm »
Utor machina miraculosa anglicus interpretatus Latinis.

Code: [Select]
I use the engine of miraculous Englishman row Latine.wow , reverse-translate is a very very bad feature ;)

27
Scene Editing / Re: the_prison (siege, dungeonmap)
« on: June 13, 2011, 01:39:04 pm »
take a look at the terraincode/scenes.txt:

scn_scn_the_prison scn_the_prison 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000000300005000004715e000004dd000067b500007708
  0
  0
 outer_terrain_castle_9


other problems:
1. New players don't really know, if they are attackers or defenders(a gate for the attackers ?).
2. Something seems to be wrong with this map/our setup, it totally fucked up our server cfgs and spammed errors.
3. The stairs are very buggy, you are stuttering while walking over them.
4. Some clanmates, noticed me about places, where you can fall out of the map...


good points:

- good design
- nice idea
- many details


good luck with this map
with some tweaking it could become a nice map.

28
Look here
-the map chapters...


if you have questions ask me ;)

29
Scene Editing / Re: Map Making for Dummies
« on: June 09, 2011, 07:54:21 pm »
a good guide for starting scene editing :)

some things you could add (to get a full mapping guide) :

- basic AI meshes
- change the formation of the text
- look for Typos


good luck
Blaint

30
Scene Editing / Re: Wooden "Fortress"
« on: June 07, 2011, 06:53:38 pm »
some more information would be great...

Please rename the topic to  [Defend The Village] Wooden "Fortress"
( i think it is a DTV map, because you didn't post a download link ...

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