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Messages - BlueKnight

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1636
Sell/Trade / MW Sword of War for sale, trade
« on: July 17, 2011, 12:17:08 am »
MW Sword of War

weapon length: 121
weight: 3
difficulty: 15
speed rating: 94
weapon length: 121
thrust damage: 25 pierce
swing damage: 43 cut
slots: 2

Waiting for offers. If I am not responding it means that I am playing. Don't get impatient guys.

BlueKnight

1637
Game Balance Discussion / Re: Humble opinion of BlueKnight
« on: July 16, 2011, 05:34:47 pm »
Lol, thanks man for your info about bows and crossbows, but if the best bow in game was similar to that 180lbs longbow, archers would need like 9 or 10 PD. right now they need 6 and they still deal huge dmg. 2 shots and 90% of my HP is down. 68 body armour should lower that dmg somehow.

Thanks for info once more,
BlueKnight

1638
Sell/Trade / Re: [TRADE] +3 morningstar
« on: July 15, 2011, 01:04:37 am »
Are you interested in Heavy lance +3?

BlueKnight

1639
Suggestions Corner / Re: Tin Cans and Upkeep Costs
« on: July 13, 2011, 11:10:56 am »

ummm

0 armor= 1shotted.
Full black armor= 10+ throwing axes to kill.

Longer you live, the more damage you can do. Armor can turn a terrible player into a human wrecking ball. If you don't think armor is valuable, then you've never seen the top of the scoreboard.

Top NA players ROHYPNOL (excellent cav player, does best in heavy armor,) Snipsalot (don't remember his build off the top of my head,) Tydeus (guaranteed to cause hell in full plate... he also happens to disagree with you,) Goretooth (who has become such an icon in his black armor, that his setup is dubbed "Goretooth Armor,") need I go on? See a common theme here? They all take advantage of the benefits of heavy armor.

I don't agree. Sometimes I am really annoyed after I get killed with 3-4 hits by 1h despite my 68 body armour. On the other hand in gambeson I survive 2-3 hits from 1h. I don't understand it. Also the weight of the armour is very important and it influences on your combat possibilities. Sometimes I kill more guys in light clothes than in my Lordly Transitional Armour and I survive similar number of hits.

1640
Game Balance Discussion / Re: Humble opinion of BlueKnight
« on: July 12, 2011, 11:20:13 pm »

I took the opposite view from the first video you posted.  If you read the info below the clip it says that the armour is better than it would have been, whilst the arrows "have not been sharpened nor hardened" and the bows were "at the lower end of the poundage medieval archers would have used".  What the video shows is probably the equivalent of a cRPG Horn Bow with normal Arrows versus the Black Armour.  The cRPG Long Bow and Bodkin Arrows would have penetrated more and therefore done more damage. 

I'd therefore say that Bows are now over nerfed. Although I'd add that the bow difficulties are far too low and should be comparable if not higher than the difficulties for the Heaviest Armour or the Arabalast

I don't agree... Bows used in the films had some similar features to the medieval bows probably. Arrows were always shitty. I mean that the armour wasn't a magnificent one and it wasn't black armour man... Even if it was, my 68 body armour should save me. In the second film you have super breastplate against super Longbow ( 115 lbs ) in deadly range ( 20m ). That's why I think the dmg should be lowered dramatically with the increase of the armour.



The only other comment I have about cRPG is that I would really like to see an end to the Gold Multiplier.  I'd much rather see a system where everytime you die 5% of your total equipped item cost is given to every opponent within 5 yards.  A further 10% is then split between everybody that actually managed to damage you according to how much they damaged you.   No more leeching without getting involved, and a greater reward for killing/helping to kill tougher opponents. The actual death blow doesn't matter in the slightest either (except as a stat) which is important.  The percentages would of course have to be balanced against upkeep to ensure everthing is still balanced.

Alternatively, if we are to continue with the multiplier then can we at least use peoples multipliers when balancing teams.   Split the 5x ers equally between the teams along with people that have been on 1 x for a while.  Then use the rest of the 1 x ers plus the 2, 3 and 4x ers to balance total team equipment values up.  There's nothing more demoralising than being on 1x for hours and item costs are not always the best gauge of skill when trying to get balanced teams.

I like the current system. It is good for new players and for characters just after retire. also range-exping-system would be unfair for ranged guys who would be standing far away from killed guys. And also banner balance is something that I like very much. I can play with friends and we aren't separated because of multi or KD ratio etc.

I hope I understood you well and we will find out the golden solution.

BlueKnight

1641
General Discussion / Re: upkeep too high
« on: July 12, 2011, 10:32:03 am »
Upkeep is still high with 0.231. Of course, less, than in 0.230, but still too high.

I'm a focking xbowman, and crossbow (middle one) is around 733 to repair ( pre-0.230 arbalest (top tier) was 934 to repair). Wtf it's basic crossbow, it's not even top-tier weapon. What, I'm supposed to use hunting crossbow if my team fails to cooperate\lacks skill? That's not my fault ffs. Upkeep should be reverted. There wasn't much tincans\heavy horses\other feared shit on the field, upkeep was doing its job ok.

Now I'm seeing lots of naked\almost naked ppl running around farming gold just to play 1 (fucking one) round with med-rier equip. wtf?

And I can't even imagine what new players (with no savings) are going through.


Complately agree. Nobody can afford good equipment now. +1

1642
Game Balance Discussion / Re: Humble opinion of BlueKnight
« on: July 12, 2011, 01:27:48 am »
Thank you for information. It was helpful, but I still don't know how could developers put some factors like those in cRPG mod. Do you have any advices?

BlueKnight

1643
Game Balance Discussion / Re: Humble opinion of BlueKnight
« on: July 12, 2011, 12:45:20 am »
About 1h... I think that with bigger dmg it is easier to get through armour, The rule is probably the same, just spin a little and your sword is inside the enemy. Long espada has huge thrust dmg.

Me again

BTW:

Probably some people are repelled by the amount of text and words lol...

1644
Game Balance Discussion / Re: Humble opinion of BlueKnight
« on: July 12, 2011, 12:44:08 am »
If there was an upkeep like the one that we have now, I am sure that not all of the players would be able to use plates all the time. It means that archers would still have some targets and in fact their arrows would be deadly to them. Life is brutal, no armour - no protection. I think the rule is simple. But thank you for your opinion.

BlueKnight

1645
Game Balance Discussion / Humble opinion of BlueKnight
« on: July 12, 2011, 12:35:35 am »
Hello,

I just wanted to say something about the current situation.

 - HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.

 - Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.

http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.

In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.

 - Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

 - throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.

 - crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.

 - shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.

 - Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.

 - 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination :P ), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!

It is probably all I wanted to say. Of course you can have a different opinion. I can be wrong. Don't get angry if you don't think the same. I would like to know your states.

It's quite late in Poland now, that's why I am tired, so sorry for all the mistakes and I hope that my sentences have some sense.

EDIT:

I have complately forgotten to say that idea of permanent death of character is the worst I have ever had. If we stick to the idea of a game our characters shouldn't die forever it's a game. It will steal the fun of reaching your dream build. Also the loss of herilooms hurts.

Your humble hero,
BlueKnight

1646
Buy / Looking for +3 Armet, offer 2lp+gold
« on: June 24, 2011, 02:24:31 am »
Hello,

Looking for +3 Armet, offer 2lp and gold.

PM

BlueKnight

1647
Hello,

I'd like to sell or exchange my items for the different ones. I am waiting for your offers and I am especially interested in +3 loomed Sword of War or some kind of heavier armour. If you want to do some busines with money, we can find a good solution for both sides.

Yours faithfully or sth like that,
Blue Knight

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