Author Topic: Maps in Development  (Read 22102 times)

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Offline Ronan

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Re: Maps in Development
« Reply #180 on: April 12, 2011, 08:53:27 am »
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Heres a battle map Ive been working on... Its going to be called something along the lines of "Homesteading" due to the central local being a house that looks like a cabin. Its the only structure in the map. Any extreme elevation will be unrechable because Ill put barriers that wont allow for people to camp on high areas looking over the entire map. :P

It futures a small "tall grass area" good for ambushes and maybe getting away from archers view. It might end up being a leecher sanctuary... One cabin in the middle of the map that has a roof accessible even to cavalry. some elevation but like I said any extreme height will be blocked.

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Offline Whalen207

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Re: Maps in Development
« Reply #181 on: April 13, 2011, 06:06:35 am »
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Nice
« Last Edit: April 19, 2011, 06:10:54 am by Whalen207 »
Arma 2, Mount and Blade, Garry's Mod and Coloholics Roleplayer, Coder, Mapmaker and Moderator.
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Offline Ronan

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Re: Maps in Development
« Reply #182 on: April 15, 2011, 11:15:36 am »
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"Battle Creek" Its based off a park I knew very well in my home town. Its a map thats built around the creek. Its shallow, but in most places it will still slow u down to a walk. Theres lots of brush and will be some logs and rocks to hide behind. A pretty straight forward battle map where the teams start at either side of the map and follow the stream to battle...
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Offline Beauchamp

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Re: Maps in Development
« Reply #183 on: April 15, 2011, 07:49:51 pm »
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"Battle Creek" Its based off a park I knew very well in my home town. Its a map thats built around the creek. Its shallow, but in most places it will still slow u down to a walk. Theres lots of brush and will be some logs and rocks to hide behind. A pretty straight forward battle map where the teams start at either side of the map and follow the stream to battle...
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this looks really well
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Offline Astinus

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Re: Maps in Development
« Reply #184 on: April 15, 2011, 07:57:54 pm »
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Just watch out to don't spam too many bushes cause they really kill fps
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Offline Ronan

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Re: Maps in Development
« Reply #185 on: April 16, 2011, 05:22:13 pm »
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Just watch out to don't spam too many bushes cause they really kill fps


haha too many is a fine line. Too bad its impossible to set a limit on how many bushes are ok for FPS... So far its keeping with native maps FPS... But i plan is to spam them and then goo through section by section and thin them out. Dont need it to be so thick, just the allusion of thickness. And Common Plant Prop makes a really good talll grass look IMO. Im trying to make the "island" the center of the map so thats roughly where everyone will meet. I still got a long while obviously...

Offline zakker

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Re: Maps in Development
« Reply #186 on: April 16, 2011, 10:34:25 pm »
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There is my two maps what i being working.

Deadly Arena http://www.mbrepository.com/file.php?id=2770

Farm House http://www.mbrepository.com/file.php?id=2775

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Offline BlackMilk

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Re: Maps in Development
« Reply #187 on: April 16, 2011, 10:45:08 pm »
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Said it before and have to say it again :

zakkers 2. map, called Farm House, looks pretty cool and I really think it would be great fun to see and play on it ingame. :-)

Offline Vanguard Warden

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Re: Maps in Development
« Reply #188 on: May 06, 2011, 11:14:09 pm »
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I'm pretty much done with the Swadian city battle map I've been working on:

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And because the layout can be difficult to see with all the roofs and such in the way, here's the same shot with some scribbling:

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The playable area is highlighted in red, the two spawns are highlighted in green, and the paths marked in yellow can only be crossed one-way by cavalry (stairs).