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Messages - obitus

Pages: 1 ... 36 37 [38]
556
The launcher is mining bitcoins.

Now you know.

557
Announcements / Re: Version 0.252
« on: December 01, 2011, 12:48:02 am »
Can't expect them to what? Actually DOWNLOADING the mod? Yeah! How outrageous!

outrageous to download a separate .exe and all of its .dll files (like 10 files) one at a time, each separately zipped?

yes.

558
Announcements / Re: Version 0.252
« on: December 01, 2011, 12:03:28 am »
this WSE shit is spamming even though the newest launcher hasn't patched or done anything (just runs the game).

i'm not going to do any of that manual install WSELauncher.exe BS.  if you want people to download and play your game you can't expect them to do that...

559
Lots of noobs in here who didn't take statistics.   8-)

Assume a 4% chance of item break every minute.  Assume gear is 6 different items whose average cost is 5000 gold, totaling 30000.  Every repair on average is therefore 0.07*5000=350 gold.

There are seven discrete outcomes for an average minute of gameplay...between 0 and 6 items will break.  Let us calculate these probabilities.

No repairs = 0.96^6 = 78.28% chance to pay 0 gold
One item broken = ((0.96^5)*0.04 * 6 combinations = 19.57% chance to pay 350 gold
Two items broken = (0.96^4)*(0.04^2) * 15 combinations = 2.04% chance to pay 700 gold
Three or more items broken = 0.11% chance (fuck outliers).  I'm lazy so lets just say 0.11% chance to pay ~1400 gold

Now we weight the costs with their probabilities...

0.1957 * 350 + 0.0204 * 700 + 0.0011 * 1400 = an average of 84.315 gold spent per minute on a 30000 gold equipment setup.

This necessitates an average multiplier of between 1x (50 gold per minute) and 2x (100 gold per minute) to break even -- not terribly hard.

Repair costs exist for a reason - as the game's main gold sink.  Gold is useless without repair costs.

560
Closed Requests / unban: lljk_digger_pls
« on: November 10, 2011, 05:52:38 am »
My apologies; name change just went through!

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