Social activities and player interaction is in our opinion a big part of what makes a game not only more enjoyable but also adds to its longevity, that's why we've opted to make what we’ve (for now) dubbed the "Tavern Map": we intend for it to be a big medieval city where all players can spawn in and interact with each other.
actuallyStop that or I will be forced to say Ni! :lol:
Is there a reason the Kickstarter is only one month?
Is there a reason the Kickstarter is only one month?
Its funny to see that our aristocrat chadz who used tocontemptignore people mostly dramaticly changed to a lovely guy when really needs help :)
You do learn a thing or two on that thing... :lol:
Now seriously, about those fat characters...
Just get the word out, people! Post it everywhere and sing its praises! Try to make everyone get why this is different and interesting. Grassroots is important.
Just get the word out, people! Post it everywhere and sing its praises! Try to make everyone get why this is different and interesting. Grassroots is important.
I've explained whole cRPG history :D
That's the worse thing that could've happen.
As long as no one mentioned strategus we might be able to save it.
You know sorry to say but this game looks like a fleshed out Warband mod, its by design a spirital successor to cRPG. Which is great, but I can't even honestly say I know what is making it different and interesting with the info I have, since I haven't gotten to play the game's engine and there's no demonstrations of skillful depth released yet.
Like if you can present a video showing the potential of a duel between two good players or the frenetic action of line combat/mosh pits or mechanics of cavalry and so forth that'd be something different. I keep hearing about the combat but not seeing anything. But ultimately I get the feeling this is still being presented in the shadow of Mount and Blade and will just be endlessly compared to it. So I can see a PR dump on Bannerlord deflating any momentum you guys might build up, since Bannerlord is a big unknown by the more or less undisputed current champions of the genre.
I fully expect M:BG is gonna be polished and play well, but it would definitely be a good idea to having videos demonstrating core gameplay, and exactly WHAT is setting it apart from Mount and Blade. Narrate a duel between two good players (so not devs lol) showing some techniques and crap. Show how heirlooming gear changes and personalizes the model. Do a walkthrough of building a character's stats and demonstrate with gameplay footage the different playstyles it accomodates.
Don't need all this now but I'm saying keep it in mind for future content that fans can share with gaming forums or other networks.
edit: will accept consultation fees for ongoing social network messaging coordination in the payment form of future CD keys to give out in streaming contests and the like tia (integrate twitch)
Luckily for the whole project Leshma went to explain things only on two Serbian forums so no damage is done yet but when he goes to "explain" things on International Scene that's when it will need saving. :wink:
I am really starting to like you Smoothrich. Your posts over the past month has been A+
Strategus was actually the best part of cRPG history as I remember it. Talking about it can make events seem like sweeping international epics of sperging, rage, destroying hundred man faction's will to play the game, crazy nerds betraying their videogame allies for no reason and having public breakdowns.
That's what I think of making cRPG unique and memorable honestly, but all the bugs and grinding and difficult interface and crap is best ignored in any nostalgia. The way the Warband/cRPG community kinda fostered clans of people around the world using their cultural heritage as foundations of in-game themes and gimmicks, using historical armors and names and icons in designing their clan, and the diplomatic webs forming.
Basically Strategus, or I guess any popular clan-driven event thing, was like 13th century soccer, with obnoxious patriotic drunk shitheads from USA UK and Turkey, pretentious well organized h1tler backstabbers from Scandinavia and Germany, slav hordes that always win no matter what because that's the power of united slavs, mocked and inconsequential French, etc.
The amount of themed gear, customize heraldry, Strategus as a grand war type campaign, Diplomacy forum posting (before Canary and likeminded shit mods ruined it) etc all made it real fun and colorful.
Tailoring gear loadouts and faction hall design and stuff to all the cultural backgrounds of real people like cRPG and Mount and Blade managed to do was kind of great and organic. And Strategus was where everyone could really fucking hate each other over it and wage wars to genocide international rivals. Good stuff.
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I agree with you, that's why I think it should be a main talking point when trying to explain the game to people from outside cRPG. I was a little disappointed by how little the Kickstarter video did to set Melee apart from Warband. The problem is that the combat right now is still really unfinished so we can't really go into any specifics, we don't really have any idea what the devs might still do with it, but leaving combat aside I feel like there was already enough in cRPG to set it apart from Warband and much of that still applies to Melee, although sometimes in a different way (eg specialization in character development rather than direct improvement). So yeah, levels, heirlooms, built-in clan support, engineering, stronghold, maybe a vague mention of epic down the line, all that good stuff.
But whatever we tell them, if we want this KS going places, we should all spread the word.
I didn't give for the first crowdfunding two years ago
i was going to try and advertise melee battlegrounds in some of the communites i frequent ..Sure it would, if you manage to stop being Corsair long enough to present a dry and properly formatted bit of information containing links to the Kickstarter and videos, people would appreciate its information without your reputation staining it. Just repress all impulses to put in smiley faces and make poor jokes and it will be fine.
.. but it turns out i'm regarded as an untrustworthy troll in every single one so ..
it probably wouldn't help the situation if i did :D
It might be good to produce a short video recorded from a "mock battle" type thing. Pick some historical conflict fitting the time-period(s) and have those folk on each side wear themed, but still unique (to each individual player) gear. Make people think "damn girl, I could get up in that 100 years' war with all my friends(lol)"
In addition, it may be useful when inevitable comparisons to warband come up (I have seen posted on comments that the game appears to be a high-budget warband mod with a few new features) to explain just how different cRPG is from "warband". When the average gamin' joe thinks of Warband, he'll bring to mind single-player mounted bot-slaughtering and rudimentary kingdom management. Yeah, single-player warband can be neat, but I think it could be helpful if people understand just how different the experience (likely neglecting to mention more notable cases of jackassery) of cRPG is from what most people think of as "warband".
regards,
no-talent Sandersson "the idea guy" Amadeus Jankins