cRPG

Melee: Battlegrounds => General => Topic started by: chadz on November 20, 2014, 01:39:27 am

Title: So we started the kickstarter campaign...
Post by: chadz on November 20, 2014, 01:39:27 am
Since I don't know what to write, I'll just say some stuff.

Title: Re: So we started the kickstarter campaign...
Post by: The_Bloody_Nine on November 20, 2014, 01:40:40 am
don't forget, youtube is not your friend. ah, now it works
Title: Re: So we started the kickstarter campaign...
Post by: cup457 on November 20, 2014, 01:44:19 am
can i kickstart for some razors?
Title: Re: So we started the kickstarter campaign...
Post by: Clockworkkiller on November 20, 2014, 01:47:59 am
The beard and v-neck t shirt really did it for me. Blew my
Load. 10/10 wouldstruggletounderstandaccentagain
Title: Re: So we started the kickstarter campaign...
Post by: chadz on November 20, 2014, 01:49:21 am
It's movember!

(click to show/hide)
Title: Re: So we started the kickstarter campaign...
Post by: The_Bloody_Nine on November 20, 2014, 01:53:18 am
thank you, too!
Title: Re: So we started the kickstarter campaign...
Post by: okiN on November 20, 2014, 01:55:28 am
Love that frazzled hair, droopy eyes and slight drunken slur.
Title: Re: So we started the kickstarter campaign...
Post by: Tanken on November 20, 2014, 01:56:00 am
Sometimes I wish I wasn't the only person in KUTT with an actual job, or else we would gladly take that $9,000 package off your hands.

Hang tight though, you may have your first $1,000 pledge coming shortly.
Title: Re: So we started the kickstarter campaign...
Post by: Kirbyy on November 20, 2014, 02:12:33 am
Definitely spamming this kick starter in every community that I'm apart of by the way.  We want this to happen guys!! THIS IS AWESOME!
Title: Re: So we started the kickstarter campaign...
Post by: Prinz_Karl on November 20, 2014, 02:19:53 am
V cuts in T-shirts are indicating homosexuality. Anyway I'm looking forward to making some donation myself, keep your motivation up.
Title: Re: So we started the kickstarter campaign...
Post by: Leshma on November 20, 2014, 03:59:29 am
Happy birthday.

@Nessaj: Tell chadz to do AMA on Reddit in next few weeks :wink:

Edit: The hazy Supreme Overlord
Title: Re: So we started the kickstarter campaign...
Post by: Silicium on November 20, 2014, 04:04:00 am
Rocknrolla haircut visitors can't see pics , please register or login
Title: Re: So we started the kickstarter campaign...
Post by: Senni__Ti on November 20, 2014, 04:04:46 am
Happy birthday!
Title: Re: So we started the kickstarter campaign...
Post by: matt2507 on November 20, 2014, 04:06:46 am
What a birthday gift  :D
Title: Re: So we started the kickstarter campaign...
Post by: Inglorious on November 20, 2014, 04:48:25 am
#Backed #ManAtArms (Wishes Free Lancer was my title)

I'm pretty excited boys and gals. I'm happy to see this actually happening.
Title: Re: So we started the kickstarter campaign...
Post by: chadz on November 20, 2014, 07:10:56 am
It's actually tomorrow, youtube fucks with the upload date :wink:
Title: Re: So we started the kickstarter campaign...
Post by: Primo on November 20, 2014, 07:37:51 am
happy birthday chadz

i'll donate for sure, as i believe and trust in the work you guys do.

(click to show/hide)
Title: Re: So we started the kickstarter campaign...
Post by: SP1N on November 20, 2014, 08:17:06 am
Quote
Social activities and player interaction is in our opinion a big part of what makes a game not only more enjoyable but also adds to its longevity, that's why we've opted to make what we’ve (for now) dubbed the "Tavern Map": we intend for it to be a big medieval city where all players can spawn in and interact with each other.

visitors can't see pics , please register or login


pls make tavern server on crpg. pls.
pls.
pls?
Title: Re: So we started the kickstarter campaign...
Post by: Gnjus on November 20, 2014, 08:19:03 am
Your face (especially those glassy eyes) + jacko's haircut = Steve Buscemi   :shock:
Title: Re: So we started the kickstarter campaign...
Post by: chadz on November 20, 2014, 08:25:48 am
I have heard that before, actually :wink:
Title: Re: So we started the kickstarter campaign...
Post by: Cicero on November 20, 2014, 08:35:28 am
Well it didnt really made me that much excited ; something lacks in the video.


for chadz :

(click to show/hide)
Title: Re: So we started the kickstarter campaign...
Post by: Kalp on November 20, 2014, 09:01:23 am
actually
Stop that or I will be forced to say Ni!  :lol:
Title: Re: So we started the kickstarter campaign...
Post by: Molly on November 20, 2014, 09:53:04 am
You can stop taking those cold showers now, chadz!
Title: Re: So we started the kickstarter campaign...
Post by: Son Of Odin on November 20, 2014, 10:41:00 am
What's the stretch goal for Gunther mustache?

131k and you must do it :lol:.

But yeah let's get this puppy funded. Let's show everyone that our community is a force to be reckoned with! I'm going away for the weekend and probably not foruming or irc:ing tomorrow so happy birthday chadz!

Soundtrack for kickstarter:

Title: Re: So we started the kickstarter campaign...
Post by: Dillpickles on November 20, 2014, 10:47:59 am
Really excited for this chadz. I'm new to cRPG but to actually make a game that evolves around these mechanics and the combat system we have is exciting to think about I don't think I'd get very bored of this game for a long time. But because this is a brand new team in the gaming industry and this will be it's first real product I can't imagine great success happening unless we ADVERTISE THE FUCK OUT OF THIS. Tired of these fuckwit games like Dota, or Battlefield. NIGGA IT'S TOO MAINSTREAM! Melee Battlegrounds would be even more insanely awesome if we could have tens of thousands of people playing this game during it's release. More people=larger scale of everything=more diverse community=more fun.
Title: Re: So we started the kickstarter campaign...
Post by: Angantyr on November 20, 2014, 10:52:40 am
Is there a reason the Kickstarter is only one month?
Title: Re: So we started the kickstarter campaign...
Post by: Cyber on November 20, 2014, 11:17:41 am
Is there a reason the Kickstarter is only one month?

Obviously because the lazy bums don't want to risk having to do the awesome stretch goals.
Title: Re: So we started the kickstarter campaign...
Post by: karasu on November 20, 2014, 12:15:40 pm
@ op:


visitors can't see pics , please register or login
Title: Re: So we started the kickstarter campaign...
Post by: AwesomeHail on November 20, 2014, 01:31:23 pm
happy birthday chadz, maybe funding when i get my paycheck!
Title: Re: So we started the kickstarter campaign...
Post by: Kafein on November 20, 2014, 01:41:32 pm
Standard Tinder attire, as I see it. Great job, donkeylord!
Title: Re: So we started the kickstarter campaign...
Post by: chadz on November 20, 2014, 01:47:06 pm
You do learn a thing or two on that thing...  :lol:
Title: Re: So we started the kickstarter campaign...
Post by: Leshma on November 20, 2014, 02:07:34 pm
Is there a reason the Kickstarter is only one month?

30 day projects are more successful than 60 day projects.
Title: Re: So we started the kickstarter campaign...
Post by: Overdriven on November 20, 2014, 02:08:42 pm
Got my backing  :)

Love the progress and wish you guys luck on the kickstarter. Will spread the word where I can.
Title: Re: So we started the kickstarter campaign...
Post by: Renegat on November 20, 2014, 02:15:20 pm
I didn't give for the first crowdfunding two years ago so i guess it's time to pay for those 1000s hours of fun. Took the digital collector edition.
Good luck guys, i hope you'll get your 130 000$ !
Title: Re: So we started the kickstarter campaign...
Post by: Boerenlater on November 20, 2014, 02:20:38 pm
Wow I even got a personal mail from chadz.
edit: damn you have to have a cc
Many Europeans dont have one. If only bank transfer was available.
Title: Re: So we started the kickstarter campaign...
Post by: Erasmas on November 20, 2014, 02:29:57 pm
WOW, I got a real e-mail from chadz! (Actually some crazy machine sent it on his behalf, but what the hell... :D)

So I watched the video, and I tell you this: you do look tired, chadz :(
Title: Re: So we started the kickstarter campaign...
Post by: Cicero on November 20, 2014, 02:30:58 pm
Its funny to see that our aristocrat chadz who used to contempt people mostly dramaticly changed to a lovely guy when really needs help :)
Title: Re: So we started the kickstarter campaign...
Post by: Erasmas on November 20, 2014, 02:32:39 pm
Let me fix that for you:

Its funny to see that our aristocrat chadz who used to contempt ignore people mostly dramaticly changed to a lovely guy when really needs help :)

 :D

But anyways I do hope this ks thing will take off well...
Title: Re: So we started the kickstarter campaign...
Post by: Kafein on November 20, 2014, 03:17:15 pm
You do learn a thing or two on that thing...  :lol:

The part about revealing your chest is actually true for both genders.
Title: Re: So we started the kickstarter campaign...
Post by: Duster on November 20, 2014, 03:41:50 pm
Now seriously, about those fat characters...

Belly slider or riot
Title: Re: So we started the kickstarter campaign...
Post by: Smoothrich on November 20, 2014, 04:00:09 pm
Congratulations. Really good looking Kickstarter page and video. Not too nerdy, nice warm and hopeful attitude. Wouldn't mind seeing some more videos here and there of updates where you show off some of the work behind a game like this. Like motion capturing and editing animations, sound effects, or making a map.

I'd definitely recommend you keep a tasteful level of hype-building and slowdrip info with good production values.

Hope you understand you are in a race with Mount and Blade: Bannerlord. Talesworld has released almost no information at all on their game so you have all this space to build hype. Keep using it and don't get blindsided by a massive PR dump and competitive release date by them that guts you guys's campaign before beta invites go out. So hope you don't get bogged down on details before backers participate in a beta, regardless of unfinished animations or bugs.

But so far its real impressive and very solid production and communication to fans all around. Being friendly with your potential future community will go al ong way to keeping loyalty and name recognition once the Bannerlord monster starts stomping around the internet.
Title: Re: So we started the kickstarter campaign...
Post by: okiN on November 20, 2014, 04:06:54 pm
Just get the word out, people! Post it everywhere and sing its praises! Try to make everyone get why this is different and interesting. Grassroots is important.
Title: Re: So we started the kickstarter campaign...
Post by: Smoothrich on November 20, 2014, 04:19:24 pm
Just get the word out, people! Post it everywhere and sing its praises! Try to make everyone get why this is different and interesting. Grassroots is important.

You know sorry to say but this game looks like a fleshed out Warband mod, its by design a spirital successor to cRPG. Which is great, but I can't even honestly say I know what is making it different and interesting with the info I have, since I haven't gotten to play the game's engine and there's no demonstrations of skillful depth released yet.

Like if you can present a video showing the potential of a duel between two good players or the frenetic action of line combat/mosh pits or mechanics of cavalry and so forth that'd be something different. I keep hearing about the combat but not seeing anything. But ultimately I get the feeling this is still being presented in the shadow of Mount and Blade and will just be endlessly compared to it. So I can see a PR dump on Bannerlord deflating any momentum you guys might build up, since Bannerlord is a big unknown by the more or less undisputed current champions of the genre.

I fully expect M:BG is gonna be polished and play well, but it would definitely be a good idea to having videos demonstrating core gameplay, and exactly WHAT is setting it apart from Mount and Blade. Narrate a duel between two good players (so not devs lol) showing some techniques and crap. Show how heirlooming gear changes and personalizes the model. Do a walkthrough of building a character's stats and demonstrate with gameplay footage the different playstyles it accomodates.

Don't need all this now but I'm saying keep it in mind for future content that fans can share with gaming forums or other networks.

edit: will accept consultation fees for ongoing social network messaging coordination in the payment form of future CD keys to give out in streaming contests and the like tia (integrate twitch)
Title: Re: So we started the kickstarter campaign...
Post by: Leshma on November 20, 2014, 04:24:52 pm
Just get the word out, people! Post it everywhere and sing its praises! Try to make everyone get why this is different and interesting. Grassroots is important.

I know that Serbia isn't your ideal market, but I've made threads on two biggest IT forums in the country, under games section. I've explained whole cRPG history :D
Title: Re: So we started the kickstarter campaign...
Post by: Gnjus on November 20, 2014, 04:28:41 pm
I've explained whole cRPG history :D

That's the worse thing that could've happen.
Title: Re: So we started the kickstarter campaign...
Post by: Sparvico on November 20, 2014, 04:38:31 pm
That's the worse thing that could've happen.

As long as no one mentioned strategus we might be able to save it.
Title: Re: So we started the kickstarter campaign...
Post by: matt2507 on November 20, 2014, 04:42:11 pm
I've just found this :D: http://crowdfundingrss.com/topDaily
Title: Re: So we started the kickstarter campaign...
Post by: Gnjus on November 20, 2014, 04:52:18 pm
As long as no one mentioned strategus we might be able to save it.

Luckily for the whole project Leshma went to explain things only on two Serbian forums so no damage is done yet but when he goes to "explain" things on International Scene that's when it will need saving.  :wink:
Title: Re: So we started the kickstarter campaign...
Post by: okiN on November 20, 2014, 04:53:44 pm
You know sorry to say but this game looks like a fleshed out Warband mod, its by design a spirital successor to cRPG. Which is great, but I can't even honestly say I know what is making it different and interesting with the info I have, since I haven't gotten to play the game's engine and there's no demonstrations of skillful depth released yet.

Like if you can present a video showing the potential of a duel between two good players or the frenetic action of line combat/mosh pits or mechanics of cavalry and so forth that'd be something different. I keep hearing about the combat but not seeing anything. But ultimately I get the feeling this is still being presented in the shadow of Mount and Blade and will just be endlessly compared to it. So I can see a PR dump on Bannerlord deflating any momentum you guys might build up, since Bannerlord is a big unknown by the more or less undisputed current champions of the genre.

I fully expect M:BG is gonna be polished and play well, but it would definitely be a good idea to having videos demonstrating core gameplay, and exactly WHAT is setting it apart from Mount and Blade. Narrate a duel between two good players (so not devs lol) showing some techniques and crap. Show how heirlooming gear changes and personalizes the model. Do a walkthrough of building a character's stats and demonstrate with gameplay footage the different playstyles it accomodates.

Don't need all this now but I'm saying keep it in mind for future content that fans can share with gaming forums or other networks.

edit: will accept consultation fees for ongoing social network messaging coordination in the payment form of future CD keys to give out in streaming contests and the like tia (integrate twitch)

I agree with you, that's why I think it should be a main talking point when trying to explain the game to people from outside cRPG. I was a little disappointed by how little the Kickstarter video did to set Melee apart from Warband. The problem is that the combat right now is still really unfinished so we can't really go into any specifics, we don't really have any idea what the devs might still do with it, but leaving combat aside I feel like there was already enough in cRPG to set it apart from Warband and much of that still applies to Melee, although sometimes in a different way (eg specialization in character development rather than direct improvement). So yeah, levels, heirlooms, built-in clan support, engineering, stronghold, maybe a vague mention of epic down the line, all that good stuff.

But whatever we tell them, if we want this KS going places, we should all spread the word.
Title: Re: So we started the kickstarter campaign...
Post by: Leshma on November 20, 2014, 04:53:59 pm
Paul is lurking :lol:
Title: Re: So we started the kickstarter campaign...
Post by: Smoothrich on November 20, 2014, 05:02:53 pm
Luckily for the whole project Leshma went to explain things only on two Serbian forums so no damage is done yet but when he goes to "explain" things on International Scene that's when it will need saving.  :wink:

Strategus was actually the best part of cRPG history as I remember it. Talking about it can make events seem like sweeping international epics of sperging, rage, destroying hundred man faction's will to play the game, crazy nerds betraying their videogame allies for no reason and having public breakdowns.

That's what I think of making cRPG unique and memorable honestly, but all the bugs and grinding and difficult interface and crap is best ignored in any nostalgia. The way the Warband/cRPG community kinda fostered clans of people around the world using their cultural heritage as foundations of in-game themes and gimmicks, using historical armors and names and icons in designing their clan, and the diplomatic webs forming.

Basically Strategus, or I guess any popular clan-driven event thing, was like 13th century soccer, with obnoxious patriotic drunk shitheads from USA UK and Turkey, pretentious well organized h1tler backstabbers from Scandinavia and Germany, slav hordes that always win no matter what because that's the power of united slavs, mocked and inconsequential French, etc.

The amount of themed gear, customize heraldry, Strategus as a grand war type campaign, Diplomacy forum posting (before Canary and likeminded shit mods ruined it) etc all made it real fun and colorful.

Tailoring gear loadouts and faction hall design and stuff to all the cultural backgrounds of real people like cRPG and Mount and Blade managed to do was kind of great and organic. And Strategus was where everyone could really fucking hate each other over it and wage wars to genocide international rivals. Good stuff.
Title: Re: So we started the kickstarter campaign...
Post by: Bittersteel on November 20, 2014, 05:07:10 pm
I am really starting to like you Smoothrich. Your posts over the past month has been A+
Title: Re: So we started the kickstarter campaign...
Post by: Sparvico on November 20, 2014, 05:10:33 pm
I am really starting to like you Smoothrich. Your posts over the past month has been A+

Careful now, he's still a shit puppet, he's just our shit puppet again.
Title: Re: So we started the kickstarter campaign...
Post by: Erasmas on November 20, 2014, 05:22:10 pm
Strategus was actually the best part of cRPG history as I remember it. Talking about it can make events seem like sweeping international epics of sperging, rage, destroying hundred man faction's will to play the game, crazy nerds betraying their videogame allies for no reason and having public breakdowns.

That's what I think of making cRPG unique and memorable honestly, but all the bugs and grinding and difficult interface and crap is best ignored in any nostalgia. The way the Warband/cRPG community kinda fostered clans of people around the world using their cultural heritage as foundations of in-game themes and gimmicks, using historical armors and names and icons in designing their clan, and the diplomatic webs forming.

Basically Strategus, or I guess any popular clan-driven event thing, was like 13th century soccer, with obnoxious patriotic drunk shitheads from USA UK and Turkey, pretentious well organized h1tler backstabbers from Scandinavia and Germany, slav hordes that always win no matter what because that's the power of united slavs, mocked and inconsequential French, etc.

The amount of themed gear, customize heraldry, Strategus as a grand war type campaign, Diplomacy forum posting (before Canary and likeminded shit mods ruined it) etc all made it real fun and colorful.

Tailoring gear loadouts and faction hall design and stuff to all the cultural backgrounds of real people like cRPG and Mount and Blade managed to do was kind of great and organic. And Strategus was where everyone could really fucking hate each other over it and wage wars to genocide international rivals. Good stuff.

Yeah! Strat made this game fun, no doubts!

PS.

chadz, can you make a special pledge for us? No specific animations, no statues in-game needed. 100 CD keys will do  :D :D :D
Title: Re: So we started the kickstarter campaign...
Post by: Gnjus on November 20, 2014, 05:27:38 pm
(click to show/hide)

Riveting tale chap, riveting tale indeed but look again what I've bolded and you'll get my point: I didn't mean to say that talking about cRPG history (and all other aspects of it) is necessarily a bad thing for the marketing but it might be if it was done by someone.......dubious (to say the least) like Leshma.  :twisted:
(click to show/hide)
Title: Re: So we started the kickstarter campaign...
Post by: lombardsoup on November 20, 2014, 05:28:29 pm
What's the likelihood of the funding goal being reached?
Title: Re: So we started the kickstarter campaign...
Post by: njames89 on November 20, 2014, 05:33:16 pm
Looks god damn amazing. I can't wait!!!!!! Backing and proud!
Title: Re: So we started the kickstarter campaign...
Post by: traxits on November 20, 2014, 05:45:15 pm
Looks like I'll have to slow down on the smokes and pepperoni to free up some money for you mustard tigers.
Title: Re: So we started the kickstarter campaign...
Post by: Smoothrich on November 20, 2014, 05:48:47 pm
I agree with you, that's why I think it should be a main talking point when trying to explain the game to people from outside cRPG. I was a little disappointed by how little the Kickstarter video did to set Melee apart from Warband. The problem is that the combat right now is still really unfinished so we can't really go into any specifics, we don't really have any idea what the devs might still do with it, but leaving combat aside I feel like there was already enough in cRPG to set it apart from Warband and much of that still applies to Melee, although sometimes in a different way (eg specialization in character development rather than direct improvement). So yeah, levels, heirlooms, built-in clan support, engineering, stronghold, maybe a vague mention of epic down the line, all that good stuff.

But whatever we tell them, if we want this KS going places, we should all spread the word.

Its good that the Kickstarter focuses on the ideas and inspiration of game making with a positive message of modders coming together to do what they love and stuff. Its good marketing and sells the project well about being people you can trust with your money and that will go a long way. Hard-working community interacting mod teams tend to make games in-tune with what gamers like more than major out of touch studios after all. But using that enthusiasm in the future with updates and stuff on the website in how it actually plays will give the whole marketing/hype/discussion of the game itself some legs. And if Star Conflict has shown anything its that showing that stuff off long after a Kickstarter is done can generate even more support and enthusiasm (and donations if needed).

But yeah you get what I mean. Warband and eventually Bannerlord is like the elephant in the room when discussing M:BG. Need to guard your flanks during the next year if you plan on being in beta November 2015. Or hell reading it, alpha in March 2015? That's not long at all.

Hope whenever the game opens up to testing there will be a lot of communication with players on what works and stuff to help balance and polish gameplay too. cRPG has a reputation of unusual attention for a  multiplayer mod in content and balance patches, a spirit that I hope translates to M:BG to make it a better game and something that certainly sets at least cRPG apart from Warband. A community-driven focus instead of silent judgemental Turks lording over their studio as mod makers slave away creating future DLC for Talesworld.

Now that is a community you really should attempt to harvest though.. other Warband mod teams, with visions of CIVIL WAR SLAVE REBELLION YANKEE STOMPER: BATTLEGROUND EDITION in their wallets lol
Title: Re: So we started the kickstarter campaign...
Post by: Torben on November 20, 2014, 08:11:36 pm
happy birthday dude
Title: Re: So we started the kickstarter campaign...
Post by: Corsair831 on November 20, 2014, 08:12:13 pm
i was going to try and advertise melee battlegrounds in some of the communites i frequent ..

.. but it turns out i'm regarded as an untrustworthy troll in every single one so ..

it probably wouldn't help the situation if i did :D
Title: Re: So we started the kickstarter campaign...
Post by: RobertOfDrugsley on November 23, 2014, 11:54:18 am
I didn't give for the first crowdfunding two years ago

Yeah, lol, NoScript made it a complete secret to me until time ran out. Anyhow, I should be ready to do some landlording now!
Title: Re: So we started the kickstarter campaign...
Post by: Teeth on November 23, 2014, 12:36:27 pm
i was going to try and advertise melee battlegrounds in some of the communites i frequent ..

.. but it turns out i'm regarded as an untrustworthy troll in every single one so ..

it probably wouldn't help the situation if i did :D
Sure it would, if you manage to stop being Corsair long enough to present a dry and properly formatted bit of information containing links to the Kickstarter and videos, people would appreciate its information without your reputation staining it. Just repress all impulses to put in smiley faces and make poor jokes and it will be fine.
Title: Re: So we started the kickstarter campaign...
Post by: Molly on November 23, 2014, 12:47:11 pm
Just use the press kit post w/o any editing besides formatting :P
Title: Re: So we started the kickstarter campaign...
Post by: Sandersson Jankins on November 23, 2014, 01:15:10 pm
It might be good to produce a short video recorded from a "mock battle" type thing. Pick some historical conflict fitting the time-period(s) and have those folk on each side wear themed, but still unique (to each individual player) gear. Make people think "damn girl, I could get up in that 100 years' war with all my friends(lol)"

In addition, it may be useful when inevitable comparisons to warband come up (I have seen posted on comments that the game appears to be a high-budget warband mod with a few new features) to explain just how different cRPG is from "warband". When the average gamin' joe thinks of Warband, he'll bring to mind single-player mounted bot-slaughtering and rudimentary kingdom management. Yeah, single-player warband can be neat, but I think it could be helpful if people understand just how different the experience (likely neglecting to mention more notable cases of jackassery) of cRPG is from what most people think of as "warband".

regards,

no-talent Sandersson "the idea guy" Amadeus Jankins

(click to show/hide)
Title: Re: So we started the kickstarter campaign...
Post by: Bittersteel on November 23, 2014, 01:51:42 pm
It might be good to produce a short video recorded from a "mock battle" type thing. Pick some historical conflict fitting the time-period(s) and have those folk on each side wear themed, but still unique (to each individual player) gear. Make people think "damn girl, I could get up in that 100 years' war with all my friends(lol)"

In addition, it may be useful when inevitable comparisons to warband come up (I have seen posted on comments that the game appears to be a high-budget warband mod with a few new features) to explain just how different cRPG is from "warband". When the average gamin' joe thinks of Warband, he'll bring to mind single-player mounted bot-slaughtering and rudimentary kingdom management. Yeah, single-player warband can be neat, but I think it could be helpful if people understand just how different the experience (likely neglecting to mention more notable cases of jackassery) of cRPG is from what most people think of as "warband".

regards,

no-talent Sandersson "the idea guy" Amadeus Jankins

Hey, your middle name is Amadeus? Mine too!

eyyyyyy

lmao