Poll

Steel pick should raise it requirement to 14

yes
45 (36.9%)
no
22 (18%)
13 is enough
8 (6.6%)
15 or more
47 (38.5%)

Total Members Voted: 122

Author Topic: [STATS] Steel Pick requirement raise to 14  (Read 4192 times)

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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #45 on: October 12, 2011, 10:05:17 pm »
0
Every bit counts yes, doh. But how much? Not much. I didn't say 130 is a lot, I said it's quite a lot. Which it is, it's easily enough WPF. People have been playing with 0 WM (110 wpf) and have said they've not noticed any difference to 160 wpf. And good players, at that. I personally get WM points just for the extra-damage, not speed.

The point was, however, that Bulz's wpf has nothing to do with him being able to feint and still hit even though someone chambered him. If he had 0 wpf that'd be something to report.

You have no idea what I have and have not played. Your inability to adapt to fighting steel pick just shows either lack of skill or willingness to do something other than whine.

Who said i have inability of adapt to the pick???

It's simply i don't want to play with it ... so i don't adapt my build for that. Even with that, when using it (or een a military), my k:d explodes, cause most hits are finishers (that doesn't happens with cut that much).

Anyway, as I said A BILLION times, though you still didn't understand ............................... IT'S ABOUT THE REQUIREMENT (not all of the other things, which are a different tale) ............... fuck i hope i don't have to say again. And thw whinig comes from you. We're talking about just giving a requirement so no low-str builds can use the pick ... which is by all standards normal and pretty logical ... you whine cause you don't want it changed, but LOOK AT THE NUMBERS OF THE OF THE POLL.
« Last Edit: October 12, 2011, 10:08:01 pm by RiPLeY_II »

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #46 on: October 12, 2011, 10:08:02 pm »
0
Who said it? Well, if you looked at the name of the guy you quoted, it's me who said it. Post some screens of your K:D exploding?

You can say it a billion times more, it changes nothing. You want the requirement to be changed, and this is news because..?

Poll numbers are unimportant, currently the balance devs think steel pick is fine as it is  :D
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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #47 on: October 12, 2011, 10:12:33 pm »
0
Poll numbers are unimportant, currently the balance devs think steel pick is fine as it is  :D

Oh yes, people opinion is unimportant ... you showed it clear before... go on living like that. End of that for me.

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #48 on: October 12, 2011, 10:20:42 pm »
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Oh yes, people opinion is unimportant ... you showed it clear before... go on living like that. End of that for me.

c-RPG is not a democracy, so yes.
Meaning lies as much
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Offline Bulzur

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #49 on: October 12, 2011, 10:30:56 pm »
0
The point was, however, that Bulz's wpf has nothing to do with him being able to feint and still hit even though someone chambered him. If he had 0 wpf that'd be something to report.

Then if my "high" wpf has nothing to do with being able to feint and still hit even though someone chambered me, then... there's something wrong with the weapon, right ?

I mean, it's the first time i managed to do such a thing. My deadliest opponent was a chambering great mauler (wtf), but instead of spamming (impossible since he does sideswings), i can feint his chambers. Speak of some lack of skill. Everybody can feint, but when feinting is superior to chambering, then it's a real problem imo.

And... 130wpf in 1h, is a "only" when you have a 15/21 build with 7wm. ;)

And hell, this steel pick is horrible. :mrgreen:
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #50 on: October 12, 2011, 10:35:17 pm »
0
Then if my "high" wpf has nothing to do with being able to feint and still hit even though someone chambered me, then... there's something wrong with the weapon, right ?

I mean, it's the first time i managed to do such a thing. My deadliest opponent was a chambering great mauler (wtf), but instead of spamming (impossible since he does sideswings), i can feint his chambers. Speak of some lack of skill. Everybody can feint, but when feinting is superior to chambering, then it's a real problem imo.

And... 130wpf in 1h, is a "only" when you have a 15/21 build with 7wm. ;)

And hell, this steel pick is horrible. :mrgreen:

Unimportant ... :D :D :D :D

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #51 on: October 12, 2011, 10:58:39 pm »
0
Then if my "high" wpf has nothing to do with being able to feint and still hit even though someone chambered me, then... there's something wrong with the weapon, right ?

I mean, it's the first time i managed to do such a thing. My deadliest opponent was a chambering great mauler (wtf), but instead of spamming (impossible since he does sideswings), i can feint his chambers. Speak of some lack of skill. Everybody can feint, but when feinting is superior to chambering, then it's a real problem imo.

And... 130wpf in 1h, is a "only" when you have a 15/21 build with 7wm. ;)

And hell, this steel pick is horrible. :mrgreen:

Huh? Does not compute. I meant your wpf has nothing to do with it because your wpf was quite high. It's common that you can feint and still hit the other guy even if he chambers. Especially with the 1h left slash.

But yeah, great maul? One of the slowest weapons, no wonder.
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Offline Bulzur

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #52 on: October 12, 2011, 11:36:31 pm »
0
I'll gladly do the experiment against  a morningstar user with 150wpf (that's good enough right) and with "only" 70 wpf in 1h for me, then if it's possible, it's definitely a problem. Would you accept that train of though Xant ?
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #53 on: October 13, 2011, 12:13:53 am »
0
No... it's just normal you can feint vs a chamber. Try it out in native duel, if you do it properly it'll work every time. Only the slow feints fail.
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Offline Ujin

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #54 on: October 13, 2011, 02:07:21 pm »
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definitely 14 str requirment or more, agreed.

Offline MadeForFighting

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #55 on: October 13, 2011, 02:08:03 pm »
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Couldn't agree more with this. Raise the requirement.
« Last Edit: October 13, 2011, 02:29:15 pm by MadeForFighting »
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Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #56 on: October 15, 2011, 09:59:02 pm »
0
So 73.4% of the guys voting, thinks that requirement should be put at least in 14. More or less half of those think 14 is ok, the other half thinks it should be 15 or more. 5% thinks 13 is enough and 20% to leave it as it is.

I think these numbers deserve that the balancing team have a serious look at this.


Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #57 on: October 21, 2011, 12:04:10 pm »
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Up in order to devs taking account of the votes.

Offline RiPLeY_II

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #58 on: November 15, 2011, 06:18:51 pm »
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Bump for devs to take this into account.

Offline Xant

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Re: [STATS] Steel Pick requirement raise to 14
« Reply #59 on: November 15, 2011, 06:33:16 pm »
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I'm sure devs have seen it already, no need to threadomancy it.
Meaning lies as much
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