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Messages - Úlfur

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16
Game Admin Feedback / Re: [EU] Úlfur
« on: January 22, 2018, 11:58:55 pm »
You're not very good at memes are ya kid.

You're just very shit at them tbh.

17
Game Admin Feedback / Re: [EU] Úlfur
« on: January 22, 2018, 11:52:51 pm »
I rate 1/10.
(click to show/hide)

What kinda poll, I'll put it in

18
Game Admin Feedback / [EU] Úlfur
« on: January 22, 2018, 11:28:26 pm »
Gimme your best memes.

I mainly play as: Ulfur

If you ever need my help or whatever, find me on:
(click to show/hide)

19
Diplomacy / Re: Moving into desert
« on: January 14, 2018, 01:14:34 pm »
I'm hosting XP battles this weekend together with Arthur, we made a thread about it.

Please attack Satisfaction or my castles/villages/Shariz which are prepared for a fight, not the ones without troops xD

Let's earn some XP! :D

20
Strategus General Discussion / Re: themed xp battles
« on: January 07, 2018, 07:23:13 pm »
Definetly looking into it, working on getting more silver but it's going extremely slow.

Our villages are equipped with some themed gear but barely any troops, if you want to join in/ help , it's all welcome!

Hopefully we'll be ready in a week ;D

21
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 07:46:24 pm »
Increasing requirement would help actually, but hey, memes I guess.

22
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 07:10:20 pm »
So when archers were/are put in that situation it's okay, but as soon as xbows are, it's suddenly a huge issue.

Never said it was okay.

23
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 06:54:50 pm »
that is unless you enjoy glancing on your stabs and swings, or tickling your enemies to death.

Like xbows have to now

24
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 06:53:16 pm »
Explain please.

PS: I just found out that I have a +3 arba on one of my chars. I think it might even be Dave's.

visitors can't see pics , please register or login


Was told speed = damage. Or does that not go for ranged? But then how does damage increase if people run towards me on a horse?

But hey he probs tested it so I might be wrong.

PS: Sell the Arba now before you're stuck with it forever.

25
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 06:23:46 pm »
I don't agree on missile speed not affecting damage, speed has always affected damage. (For as far as I know)
Also, with more missile speed (compared to last version), faster reload and more acc than an arb a heavy xbow, with less str req is way better. As it frees up a point for extra WPF, which means I can reload even faster.

Compared to a heavy xbow, an arb is pretty useless now.

And I can run away faster. Which I'll need with these weak melee weapons. Let's be honest, having some Power strike doesn't turn a Flanged mace into something strong.

Though having archers with an awkpile and other strong weapons isn't really balanced either. Maybe fix the req for a bow to be good is the way to prevent all the STR archers.

26
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 04:58:11 pm »
So the archers aren't completely helpless when a melee player catches up to them? Maybe they should have a fighting chance? It's not like you're gonna be able to slay experienced melee players left and right just because you have a nice, long weapon; having no weapon points in 1h.

Then why is it fair to remove them from xbow? Shouldn't xbows have a fighting chance too?

27
Beginner's Help and Guides / Re: A Guide for Crossbow Men in 2018
« on: January 04, 2018, 03:50:18 pm »
Word.

28
Sell/Trade / Re: Ordinem Sanguinem
« on: January 03, 2018, 07:55:34 pm »
Best shop EU

29
dont freeze it because I m no life and I want battles :D

Your avatar will forever be my favourite, and I agree.

30
Strategus General Discussion / Re: [Add-on] Strategus Tool Belt (STB)
« on: December 29, 2017, 12:27:10 pm »
Glad to help, this is very critical to making cRPG Strat work properly ;D

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