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Topics - Diomedes

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1
Suggestions Corner / Make fancy clothes cost less
« on: October 07, 2013, 09:29:21 pm »
Hi

I think that it would be nicer to have fancy clothes cost less, scaled more to their armour rating rather than their perceived fanciness.  This change would likely mean that peasant characters would have more diversity in their armours as they level up, and non-peasant characters would have more options when they're trying to make money quickly.  We would also get to see more characters in cooler outfits, which seems like a plus when there are so many good armour models that people aren't using very often.

Added benefits: more players in lighter armour mean that archers would have an easier time killing enemies, rather than merely wounding targets.  I know a few bowmen who would really appreciate this quasi-buff.  Strength builds would also become less efficient for players who opt to diversify, which would hopefully encourage more players to opt for more balanced builds more of the time. 

 :oops:

2
Suggestions Corner / Have punch strength be determined by only strength
« on: December 27, 2012, 10:45:06 pm »
I think this would be a good change.  Right now, many long rounds end up as friendly fist-fights to the finish where there's a lot of players fighting just one or two.  There's a disincentive though for archers to turn and fight because they have no chance against melee-strength opponents in a fist fight.  If punch strength were determined by only a character's strength, and not powerstrike as well, then more archers would turn and fight.

This is a small change that will have a small effect.  It's main purpose is to give archers more incentive to turn and fight at the end of a round (or throwers to, as sometimes happens).  It's not a balancing change because it's not actually affecting balance very much.  It's main aim to to change incentives just a little bit.

I don't mind end of round boxing.  It's a fun way to end very unbalanced rounds and is a nice change of pace sometimes.

3
Suggestions Corner / Armour Profiles
« on: December 25, 2012, 04:21:15 am »
I'd like to see character equipment profiles with pre-set settings.  Right now, players load in with their default gear as selected on the website that they change manually in-game with each new map.  I'd like to have another optional pre-set selection that can be selected in-game.  I see this as most useful for players with two main load-outs, such as 'make-money' and 'fancy gear' sets.  I usually opt for a low-cost set of equipment but often find myself having to change a few slots to accommodate common challenges, such as needing a spear and longsword against cavalry or a heavy helmet against lots of bowmen.

This isn't a big change or one that addresses a big problem.  It's just a small change that could make life easier for players with hybrid builds or those who change their equipment up quite a lot.

Other examples include:
- cavalry players who have a 'cavalry build' and an 'infantry build'
- archery players opting for a 'close-combat bowmen' build, with heavier armour and fewer arrows
- heavy-cavalry players who want to save money with a light-cavalry build
- siege players with a 'defending' set of equipment and an 'attacking' set

4
It's an amazing RTT game from '98/99.  It has an active multiplayer community and an incredibly extensive library of player-made content (including a little by me!).  Modding tools for the game were released when it first came out and were updated in every subsequent patch.  It's a great game for both PC and Mac, and you can find it on Amazon or torrenting sites fairly easily.

If anybody would like a game message me or post about it here. 

5
General Discussion / CAPITAL LETTER TITLE (public service announcement)
« on: November 11, 2011, 06:45:24 am »
Here's a friendly reminder for everyone playing on the Official Servers:

Press i to bring up admin chat.  Anything you type in this chat box is displayed to admins immediately, and can only been seen by the admins.  Use this chat function to report abuse or tell us about things other players are doing which you find abusive.  This chat function, like the admins, are there to help you have more fun in cRPG.  Please don't abuse this function, but also don't be afraid to tell us about what may be making you uncomfortable in-game.  If what you're bringing up isn't relevant (e.g. "I don't like Darkkarma!") we'll tell you. 


Official Server Rules:
(click to show/hide)

6
Suggestions Corner / Re-balancing suggestion of heirloom weapons
« on: October 31, 2011, 12:36:04 am »
It seems to me that the biggest balancing is when a given weapon is heirloomed.  This is the especially case with the steel pick, which has had a couple threads primarily about its MW form.  My suggestion, as a remedy for most of these balance issues, is to remove any increases to speed given by heirlooming a weapon.  For many weapons balancing issues stem from MW weapons crossing that fine line between fast and too fast.

What do other folks think?  I'd be happy with improvements for only weapon damage and weight. 

7
Suggestions Corner / Remove ladders from Siege
« on: October 27, 2011, 03:44:28 am »
I've been playing some Native multiplayer recently (for the first time, as a matter of fact) and I really loved playing siege without ladders.  There seemed to be generally more entrances into castles in Native maps, as a consequence, but the absence of deployable ladders was a salient and enjoyable feature.  Instead of expecting every choke point to be trivially avoided by ladders, the defenders more easily coordinated - without chat - to defend castles.  Even when playing with <50 players on a server, the defenders and attackers seemed to have an even rate of winning maps.  On cRPG siege servers, in my limited experience, <60 players mean defenders have a far greater chance of losing on any map.

But I want to know what you think.  Please, if you can, play a few rounds on Native siege for comparison before commenting.

8
Game Admin Feedback / [NA] Sootnik_Diomedes
« on: October 09, 2011, 03:19:54 am »
I've been getting feedback from a few players and the most common criticism is that I should be in spectator mode more often for the start of rounds.  How do other people feel about my job so far?

9
Realism Discussion / Characters cannot contract syphilis
« on: October 02, 2011, 05:27:11 am »
Just a point to note.  If we're aiming for quasi-medieval realism we ought to have some syphilis floating about.


this forum is weird

10
Suggestions Corner / Let AGI also give +1 hp
« on: September 28, 2011, 04:31:25 pm »
The new patch buffed bowmen and nerfed cav - among other things.  Buffing bowmen has led to there being more bowmen generally, and consequently more folks getting shot.  The nerfed cav, too, has led to fewer players opting for points in AGI since it's harder to get enough riding for the desert horse/King of Horses.

So: I suggest agility also give +1 health per point.  This would help mitigate folks getting swarmed with arrows and allow players to opt for more tanky yet still balanced builds.

/procrastinationbeforemorningclasses

11
Suggestions Corner / Tripping
« on: September 26, 2011, 11:22:35 pm »
Idea:

All players, riding or running or in any way moving, have a chance to trip.  This chance could be increased by things like going uphill or downhill.  Or even something like blocking or holding an attack while running (i.e. paying less attention to your feet).  I think this would be cool, and perhaps give some motivation for players to wear lighter armour (to get up faster(?)) and not run while blocking all the time.  Indirectly this would likely buff archers, but it would also help infantry chase archers down if they had a random chance to fall briefly.  It would also help hoplites by encouraging their opponents to down block only when they need to, and not just use it as an impenetrable anti-spear shield.

/midday thoughts

EDIT:  This would of course be a very very small chance, and only one to really consider when doing very dangerous things (like backing up while blocking).

12
Faction Halls / Champions (Guild)
« on: September 17, 2011, 12:54:51 am »
This is the official Thread of Champions (Guild).  Herein will be outlined: the Modus Operandi of Champions, the Structure of Champions (Guild), the Weapons and Armour of Champions (Guild), the Builds of Champions (Guild), the Banner of Champions (Guild), and The Hall of Champions (Guild).


Modus Operandi
This guild is a collection of like-minded individuals united by their common bonds of Champion-ness and Awesome-ness-issity.  Being a guild, rather than a clan, members of Champions (Guild) may be both members of Champions (Guild) and members of their own personal clan.  Champions (Guild) does not discriminate in its membership so long as its members exemplify the chief virtues: Champion-ness and Awesome-ness-issity.  It is the view of Champions (Guild) that Champion-ness and Awesome-ness-issity is not a naturalistic property of the world which can be identified as something specific such as "skill" or "sexiness," but that it is instead an ideal expressed in a person's every thought and action.  It is a goal of such people (Champions), that they may encourage others to be Champions and, if able, be awesome unto others as they would have others be awesome unto them.


The Structure and Membership of Champions (Guild)
Champions (Guild) is a collection of equals.  Decisions, such as those concerning membership or guild design, will be decided through a discussion amongst Champions.  These will be called Champion Discussions.  Members may, if they chose, wear tags signifying their membership in Champions (Guild).  Such tags, or common banners, are not necessary for membership in Champions (Guild).  All specific features of the guild, such as designated diplomats, translators, horse-whisperers, cats, or Dj's, will be titled "Champion [position] of Champions."  Such titles also need not be worn as tags.


The Weapons and Armour of Champions (Guild)
Weapons or armour are The Weapons and Armour of Champions (Guild) if it is worn by a Champion.  Weapons or armour that is not worn by a member of Champions (Guild) is not Champion equipment.  Even a lowly sickle, in the hands of a Champion, is a mighty weapon of Champions (Guild).  Such a sickle would be dubbed "The Champion Sickle."


The Build or Champions (Guild)
Any character build used by a Champion is an official Build of Champions (Guild).  It is the Champion which makes the build, not the build which makes the Champion.


The Banner of Champions (Guild)
Any banner worn by a Champion is a Banner of Champions (Guild).  Though, in the interim between the founding and establishment of Champions (Guild), we shall take this portrait as our motto:
(click to show/hide)


The Hall of Champions (Guild)
The teamspeak of Champions (Guild) will be negotiated more thoroughly if there is a declared public interest in Champions (Guild).

13
Suggestions Corner / Buff agility slightly
« on: August 19, 2011, 08:49:28 pm »
I'm posting here because I'm proposing what I think is a new kind of buff for agility rather than improving its current features. 

I normally play with my regular medium sword+board and rarely find myself at an utter disadvantage against any particular enemy.  Horses I can dodge or stab, bowmen I can rush, and medium armour guys I have a reasonable hope of killing.  Post-patch* though, I can barely, if ever, kill competent strength build tin cans on my own.  From Serge to almost any Occitan I just can't score enough hits without being 1 or 2-hit in return.  Using a masterwork sword, even slashing the head (sometimes twice!), I still can rarely get through these folks without support or significant distraction.  It could be that I've met my match, and that my build isn't a jack of all trades anymore, but this feels like a greater balance change than just requiring another hit or two.  It seems that by buffing armour reduce, and thus making health more worthwhile on a point by point basis, the devs have further buffed/encouraged extreme STR builds.  Even on my 5 athletics 4 weight alt I can barely outrun many players in exceptionally heavy gear.  I'd like to see a minor buff to player running speed for each point of agility to help discourage players from making extreme STR builds.

*this is referring the new armour stat changes


TL;DR - give a slight running speed increase for each point of agility to encourage less extreme STR builds

14
Diplomacy / Strategus Propaganda Thread
« on: August 17, 2011, 06:04:30 am »
Post it here.


I'll start:

ECKO THE TYRANT!
visitors can't see pics , please register or login



*I forgot to include an awlpike :(

15
Beginner's Help and Guides / Which weapon is best for a hoplite?
« on: August 15, 2011, 09:10:10 pm »
I was told the awlpike loses speed and damage when used with a shield whereas the war spear does not - is this true?  They seem like the two best weapons, at face value, but I really don't know enough about them to decide.


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