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Topics - Tuonela

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Diplomacy / Autoupdated Map
« on: July 22, 2013, 07:07:26 pm »
http://stratmapupdate.apphb.com/

Clicking any faction will show its name on the right. It might take some minutes for it to update when a fief change happens. A great tool for watching a faction loose its fiefs at a high speed.

2
Suggestions Corner / Show history off all strategus battles
« on: September 25, 2012, 01:30:09 pm »
Right now you can only see the battles you have participated in and if you want to know about other battles you have to start changing the address which is tedious. You could create a new page which had filters such as clan, server, type and whether you have participated the battle or not.

3
Simply remove all fiefs from strategus and let players build them like this http://forum.c-rpg.net/index.php/topic,32638.0.html

Different buildings could give different bonuses, for instance houses increases population and blacksmith allows you to craft weapons. All of those buildings should be destructible during sieges to prevent abusing them. The cost to build them could be just money or if taken one step further, resources such as wood, stone etc. You could also have two different tiers of buildings; permanent (higher efficiency but you couldn't move them) and tents buildings (lower efficiency but you could pack them) which would allow those rogue bands have their little fiefs too, especially if they were very hard to see normally on strategus map unless you are in the faction. Also allowing to burn the fief when you conquer it would not only generate a lot of drama but a real incentive to defend them instead of just leaving them empty like now.

Advantages
- No more not enough fiefs -complaints since everyone can just build one
- Strategus map can be easily changed since you don't have to think about making new scenes for every new fief
- Even the smallest clans can have their own fief
- No more abusing AI fiefs in any way
- We can have truly unique castles and cities
- Allows more roleplaying

4
Realism Discussion / Lances should break when damaged
« on: May 12, 2012, 11:54:24 pm »
Lances are indestructible in cRPG which makes them way overpowered. The damage they deal should be mirrored to the lance which should have like 100-200 hp depending from the lance. This would make them less overpowered and it would force people to actually think who to kill instead of killing people who are AFK.

5
General Discussion / Language boards
« on: January 03, 2011, 06:26:45 pm »
German
Turkish
Russian
Italian

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