Author Topic: Strategus Fief Owners - Building feedback  (Read 10134 times)

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Offline chadz

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Strategus Fief Owners - Building feedback
« on: May 28, 2012, 04:55:25 pm »
+13
As some may have seen:

http://bugtracker.c-rpg.net/view.php?id=296
Quote
fief owner can build structures (walls, gates, towers) for his fief.

buildings can be done via normal stronghold commands.

host a local server with the gamemode "strategus fief visitor"
F2 enables building and help.

write "/save" in chat to save your current buildings.
write "/load" in chat to load to the last save state - unsaved progress is lost
write "/reset" to empty all unbuilt structures.

this is for some time for experimentation only and is not yet live in strat, although your buildings are saved. We will define price and circumstances soon.

Things you should keep in mind when building:
to successfully build structures for real (transfer into a real strat map) you will hae to pay gold, pay trading goods of special (random) types and have many visitors to build the structures faster.

to prevent abuse, the following rules will be established:
can't build close to scene boundaries,
can't build close to enemy spawn,
all defenders spawn points have to be reachable without aid (ladders etc) (when gates are open). to successfully save, you will spawn as a single attacker and have to visit all spawn points.

coming up soon:
terraforming, draw bridges

Now the question is:
how would you abuse it?

Offline Olwen

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Re: Strategus Fief Owners - Building feedback
« Reply #1 on: May 28, 2012, 05:02:58 pm »
0
build 10 walls one after another ? trololo ?

Offline RamsesXXIIX

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Re: Strategus Fief Owners - Building feedback
« Reply #2 on: May 28, 2012, 05:04:13 pm »
0
Surround the enemy spawn with walls?

I know you can't place walls on the enemy spawn, but unless the distance between the enemy spawn, where you can't place stuff, and the area you can, you could possibly make a cheap wall that makes a village very hard to attack - and doesn't really add to the medieval feeling (Spawns to attack a village, looks around to see a massive ringwall all around you)

Offline chadz

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Re: Strategus Fief Owners - Building feedback
« Reply #3 on: May 28, 2012, 05:05:59 pm »
+2
as you can't build close to the enemy spawn, you can't attach walls to the "map end", this does not sound overly possible.

Also, i'm thinking gates will be opened in the beginning of strat, so the defenders have to close them first. if the gate is too close to the attacker, the advantage of the gate is nullified.

Offline Olwen

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Re: Strategus Fief Owners - Building feedback
« Reply #4 on: May 28, 2012, 05:07:24 pm »
0
in fact, just need to set towers in good places to be able to spawn rape, or even make towers on the walls surrounded by walls and a gate

Offline Crob28

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Re: Strategus Fief Owners - Building feedback
« Reply #5 on: May 28, 2012, 05:35:29 pm »
0
If there's something even slightly abusable to be found here, it's guaranteed that *ahem* certain players would find it and exploit it HARD.

Offline Kalp

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Re: Strategus Fief Owners - Building feedback
« Reply #6 on: May 28, 2012, 05:50:46 pm »
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let me think  :D
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Blackzilla

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Re: Strategus Fief Owners - Building feedback
« Reply #7 on: May 28, 2012, 07:20:02 pm »
0
Make a limit on number of gates you can have, idk you can even make a fOrt outside of the village do the defense is easier. You could build it on a hill or something.
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Offline Bjarky

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Re: Strategus Fief Owners - Building feedback
« Reply #8 on: May 28, 2012, 07:39:49 pm »
0
abuse, hmmm. well yes if there is no build limit, u could build some items in such a quantity that makes it OP in battle.

Offline Kalp

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Re: Strategus Fief Owners - Building feedback
« Reply #9 on: May 28, 2012, 07:45:35 pm »
+2
Does adding traps will also be possible? like lever opening big hole in ground etc etc
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Blackzilla

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Re: Strategus Fief Owners - Building feedback
« Reply #10 on: May 28, 2012, 07:55:35 pm »
0
They should make a limit if what you can use, or the amount of items you can have, also needs to be realistic. I think devs should check all the maps before they are allowed to be used.
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Offline mandible/splinteryourjaw

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Re: Strategus Fief Owners - Building feedback
« Reply #11 on: May 28, 2012, 08:22:13 pm »
+2
Let them build as much as they want, a super fortress even, but use a progressive cost system. 

For ex; 1 foot of wall cost 100 gold, 3 trade goods, 8 man hours...the next foot cost 120 gold, 4 trade goods, 10 man hours...next foot cost 150 gold, 6 trade goods, 14 man hours... for a total of 370 gold, 13 goods, 32 hours to build 3 feet of wall

I just threw out stupid #'s but a sharply progressive formula would make one think about the importance of each piece of wall and help prevent spamming just to block movement,

Offline PhantomZero

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Re: Strategus Fief Owners - Building feedback
« Reply #12 on: May 28, 2012, 10:58:23 pm »
+2
Let them build as much as they want, a super fortress even, but use a progressive cost system. 

For ex; 1 foot of wall cost 100 gold, 3 trade goods, 8 man hours...the next foot cost 120 gold, 4 trade goods, 10 man hours...next foot cost 150 gold, 6 trade goods, 14 man hours... for a total of 370 gold, 13 goods, 32 hours to build 3 feet of wall

I just threw out stupid #'s but a sharply progressive formula would make one think about the importance of each piece of wall and help prevent spamming just to block movement,

No don't do that, just make it so that each building requires money to be maintained, the more walls/etc. you have the more it costs to maintain.
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Offline Jarlek

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Re: Strategus Fief Owners - Building feedback
« Reply #13 on: May 29, 2012, 01:16:52 am »
0
Looking forward to test this when I get my cRPg patched.

And I really can't think of a way to abuse it. Gain a big advantage, yeah. Gain an advantage that makes it impossible to lose? Nope.

All the buildings are destroyable, you can't block the defenders or attackers spawn and you can't build at the edge. This really takes away a lot of the griefing that can be done.

Nice job.
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Offline mandible/splinteryourjaw

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Re: Strategus Fief Owners - Building feedback
« Reply #14 on: May 29, 2012, 01:40:47 am »
+1
No don't do that, just make it so that each building requires money to be maintained, the more walls/etc. you have the more it costs to maintain.

Works also, more direct and less complicated  8-)

But I hate taxes; if you build it, it should be yours.   Although it would be cool if someone fails to pay the tax and Al Adin visits to destroy the village and all occupants.

And, if I see an invading force I know will defeat me I can overbuild and retreat; leaving them with an outrageous tax on the fief and the subsequent visit from Al Adin and his collectors :twisted: