Author Topic: Finished Maps  (Read 34034 times)

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Offline NEWACE

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Re: Finished Maps
« Reply #120 on: May 29, 2011, 04:22:03 pm »
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This is my first scene for Crpg and warband in general.
This scene is for battle only.


This is a preview: http://forum.c-rpg.net/index.php/topic,6982.0.html
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Download: http://www.mbrepository.com/file.php?id=2927
« Last Edit: May 31, 2011, 05:49:43 pm by NEWACE »

Offline NEWACE

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Re: Finished Maps
« Reply #121 on: May 31, 2011, 12:53:54 am »
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New battle scene: http://www.mbrepository.com/file.php?id=2930

Desert ruins, is a medium battle map in  a desert city.

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Offline NEWACE

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Ice_Age new map
« Reply #122 on: June 01, 2011, 08:21:12 am »
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Offline Yachdiel

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Re: Finished Maps
« Reply #123 on: June 05, 2011, 03:20:10 am »
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Posting to add new map plus old cathedral map(no longer in game)

Cathedral of Hospitaller
http://www.mbrepository.com/file.php?id=2550
Stratia
http://www.mbrepository.com/file.php?id=2944

Offline Ronan

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Re: Finished Maps
« Reply #124 on: June 10, 2011, 07:57:57 pm »
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Here's a finished battle map. Its a waterfront with a dock on one side, where one team starts, and an extension of the town (lack of any other idea how to fill that part) on the other where the other team starts. The quickest way to fight will be going along the beach straight at your opponents. But its wide open with VERY little cover. Or you can go into the town and you have a path at the first intersection that has a little more cover with multiple ways to the beach head. OR! You can go where I hope most do go, all the way to the market area, where theres lots of cover from archers and cav. Also, for the archers, I put some nests around the market and at the spawn points too. cav should have an ok time, though it will be hard to turn around if youre confronted by a line of pikes (1,2, or more) due to the fact the way is not really that wide til you get to the market.

DOWNLOAD LINK:  http://www.mbrepository.com/file.php?id=2961

Here are some pictures:
(using realistic color mod)

THE MAP, TOP-DOWN
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BEACH HEAD
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SPAWN
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THE MARKET
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OTHER AREAS
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« Last Edit: June 13, 2011, 07:55:01 pm by Ronan »

Offline zagibu

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Re: Finished Maps
« Reply #125 on: June 10, 2011, 08:59:21 pm »
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Looks terrific, Ronan. For a name, just make up something that sounds vaguely Arabian/Indian, like Rhadeyef, Jelammet, Zhiderra, Khelamji, Kharadesh, etc. I usually browse google maps a bit, then make up something and see if it already exists or not by googling it.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Thranduil

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Re: Finished Maps
« Reply #126 on: June 28, 2011, 04:52:50 am »
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Haven't been here in a long time.

Well, I had the itch, so I made a seige map.  I'd always done battle maps before, so it might not be too hot, but then again, neither was Ice Age, so to speak.

I give you "Oceanfront Castle"

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Download link:  http://www.mbrepository.com/file.php?id=2994
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Offline gazda

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Re: Finished Maps
« Reply #127 on: July 05, 2011, 09:39:01 am »
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Island castle

siege map

download link
http://www.mbrepository.com/file.php?id=3015

pics
(click to show/hide)

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Offline z3nn

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Re: Finished Maps
« Reply #128 on: July 15, 2011, 03:43:39 pm »
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heh some1 wanna try my NEW FIRST map out? feel free to comment or if u dont like it just crush it away ><"

Ps. first time made xD

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By tstcjru7 at 2011-07-15

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By tstcjru7 at 2011-07-15

download link:
http://www.mbrepository.com/file.php?id=3053
« Last Edit: July 17, 2011, 06:19:10 pm by z3nn »
lubs r HURT~~~~~~~~~ !! ;_;

Offline Nasturtium

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Re: Finished Maps
« Reply #129 on: July 20, 2011, 09:00:23 pm »
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Thread update imminent!

Offline Dandelion

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Re: Finished Maps
« Reply #130 on: July 23, 2011, 07:28:39 pm »
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Retired Heroes' Club Entertainment Park, a duel map.

Here on mbrepository.com

(click to show/hide)

I made a thread about it, but as I've seen this one, I'm wondering if it's absolutely necessary and not just wasting room.
« Last Edit: July 23, 2011, 07:31:04 pm by Dandelion »

Offline Jacko

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Re: Finished Maps
« Reply #131 on: July 24, 2011, 04:29:42 pm »
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Empires rise and fall, trade comes and goes. A once prosperous outpost, the link between the east and the west, now a shanty town hardly worth the ground on which it stands. New alliances are forged and old roads are travelled once more. A new lord is grasping for power and once again shall the derelict hill fort be Manned, to protect the artery of trade from clogging, to keep the trade flowing freely.

The Hill
Overview
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Detailed overview (cluttered, but you get the idea)
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Backdoor
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Defender flag
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Main assault
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The bridge
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Attacker spawn
(click to show/hide)

The initial attack is fairly straight forward, one main ladder, one side door. Either of those two will lead to opening of the first gate. While up on the first wall attackers can choose  to stay on the walls and try to take the second part of the first wall which will lead to the second and third siege ladders, which in turn will lead to the second wall and the second gate. Or storm upwards towards the forth ladders close to the gate. From there it's pretty straightforward towards the flag. There is also a "direct way" to the flag via the backdoor.

http://www.mbrepository.com/file.php?id=3076
« Last Edit: August 08, 2011, 06:42:44 pm by Jacko »
Monkeys!

Offline TheWhiteHand

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Re: Finished Maps
« Reply #132 on: July 31, 2011, 10:21:47 am »
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Krak des Chevaliers -- siege map
Hello,
a few days ago I've finished my new siege map and I wondered if you'd be intrested to host it.
There is one minor issue which I just don't know how to fix it namely, switching rounds after each siege. I hope you know how to do so, or if you'd be able to tell how to do so.

I've also added screenshots (see link below)

I hope you feel like it's a good map
Any comment is appreciated.

TheWhiteHand

http://www.mbrepository.com/file.php?id=3101

Offline Rannepear

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Re: Finished Maps
« Reply #133 on: July 31, 2011, 09:11:42 pm »
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Krak des Chevaliers -- siege map
Hello,
a few days ago I've finished my new siege map and I wondered if you'd be intrested to host it.
There is one minor issue which I just don't know how to fix it namely, switching rounds after each siege. I hope you know how to do so, or if you'd be able to tell how to do so.

I've also added screenshots (see link below)

I hope you feel like it's a good map
Any comment is appreciated.

TheWhiteHand

http://www.mbrepository.com/file.php?id=3101

The server switches rounds after each win/loss.... That has nothing to do with map making, so don't worry.
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Offline Zerran

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Re: Finished Maps
« Reply #134 on: August 01, 2011, 11:00:49 am »
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My first attempt at making a map for c-rpg!  :D Tried to keep it balanced, but it might be hard for cav (hard to say for me, I don't play cav) (This map is for Battle only)

Old Fort With Village

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Spawn 2 is closer to the main village (which is packed full of houses with ladders on them for archers) but both spawns are exactly the same distance (time-wise anyway) from the gatehouse, which should prove fairly central to the map.


Download link: http://www.mbrepository.com/file.php?id=3114

EDIT: This map has been greatly edited (The Download link above is still the old version, in case anyone wants it). New Version: http://forum.c-rpg.net/index.php/topic,13706.0.html
« Last Edit: August 22, 2011, 07:46:48 am by Zerran »
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