First off I'd like to point out that this is NOT a cheat. All it's doing is replacing the ingame modified projectile models with those which are used in Native.
And here is how it's done:
- Find your CRPG-folder. For Steam-Users it's probably going to look like this: \steam\SteamApps\common\mountblade warband\Modules\cRPG
- Find the file named item_kinds1.txt. That is the file need to edit in order to get our Native projectiles back.
- Create a backup of item_kinds1.txt in case we screw things up and you wanna get back the original state.
- Open item_kinds1.txt with a decent editor. Cuz of the file formating the Windows Editor won't cut it. I suggest using this.
- Now we need to find certain entries in the file: your best bet is using the search function of the editor - I suggest "bolts_flying" as search term.
- You should now find entries like "bolts_flying_h1", "steel_bolts_flying_h1" and similiar. Replace those entries with "flying_missile". Every entry!
- Now you can save the file and start up CRPG. Enjoy the old Native projectile models.
Credits for this "fix" go to Shik who was kind enough to give me this hint of editing the file after annoying him with a PM on the forum - Thanks again ;)
Since I am a Crossbow user I did not edit the arrows but as far as I can tell this should work for arrows too. If you use "arrows_flying" as search term in the editor you gonna find entries similiar to the entries described above. I don't see a reason why it shouldn't work as with the bolts by replacing those entries with "flying_missile" too.
It would be nice if some archer could confirm this working for arrows too!