Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9460 times)

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Offline AlWiS

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GUNS IN CRPG
« on: March 20, 2011, 10:26:01 pm »
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Hey,

maybe you have already heard of the new addon "fire and sword" . I thought that we can put in some guns like in the mod Mount and Musket or like in "fire and sword" .
That would make the game more interesting and more individual......

Is it a good idea write your own opinion

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Offline Bonze

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Re: GUNS IN CRPG
« Reply #1 on: March 20, 2011, 10:40:59 pm »
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Sorry but Fire and Sword is 17th century :lol:

Knights the last Battle Mod   
 has best looking 15th century Guns ( armaments,  horses)

http://www.youtube.com/watch?v=xta29hyQXZw
http://www.youtube.com/watch?v=xta29hyQXZw
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Offline MrShine

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Re: GUNS IN CRPG
« Reply #2 on: March 20, 2011, 10:41:54 pm »
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We have enough ranged in this game as is.  I'd be against adding guns.
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Offline Bonze

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Re: GUNS IN CRPG
« Reply #3 on: March 20, 2011, 10:44:02 pm »
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We have enough ranged in this game as is.  I'd be against adding guns.

its not a big different add early 3 Guns  remove 3 Bows/xbows
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Offline MountedRhader

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Re: GUNS IN CRPG
« Reply #4 on: March 20, 2011, 10:50:03 pm »
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Perhaps there will be a Fire and Sword cRPG? plz chadz :O

Offline Mangler

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Re: GUNS IN CRPG
« Reply #5 on: March 20, 2011, 10:56:54 pm »
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I dont see the point. slow reloads, powerful, doesn't need any special skills(i would assume) and can be aimed indefinitely. that's pretty much a crossbow right there, just with a faster projectile.

Offline AlWiS

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Re: GUNS IN CRPG
« Reply #6 on: March 20, 2011, 11:02:03 pm »
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Sorry but Fire and Sword is 17th century :lol: ????????????

yes it plays in 17h century and whats your problem???
Calradia never played in any century :O

Offline MountedRhader

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Re: GUNS IN CRPG
« Reply #7 on: March 20, 2011, 11:06:06 pm »
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Yes it did. 1257-ish.
Do your homework next time before broadcasting false info  :|

Offline Shpritza

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Re: GUNS IN CRPG
« Reply #8 on: March 20, 2011, 11:39:05 pm »
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We have enough ranged in this game as is.  I'd be against adding guns.

I agree.
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Offline Prpavi

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Re: GUNS IN CRPG
« Reply #9 on: March 20, 2011, 11:59:40 pm »
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theres a prussia musket mode already so you can check that out if you feel like shooting guns in Mount&Blade
« Last Edit: March 21, 2011, 12:00:44 am by Mr_Moist »
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Offline Gristle

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Re: GUNS IN CRPG
« Reply #10 on: March 21, 2011, 12:00:18 am »
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Guns would bring me one step closer to being able to make a pirate character, and I'm all for that.

Offline woody

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Re: GUNS IN CRPG
« Reply #11 on: March 21, 2011, 12:00:34 am »
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Please no.

There are loads of FPS's out there.

Rather have working catapults, trebuchets and ballistae.

Offline Formless

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Re: GUNS IN CRPG
« Reply #12 on: March 21, 2011, 12:27:03 am »
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Guns in Crpg would be fine as long as they are properly balanced I don't see a problem.  I don't understand why people are so stuck on a certain time period in a fake world.  If you are really concern that guns will change game play that much, simply make guns  the same in all respects to crossbows.  Use the same reload time, same damage and same shoot speed and problem solved.  Guns without changing gameplay.  You welcome :D.


 

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Offline Gorath

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Re: GUNS IN CRPG
« Reply #13 on: March 21, 2011, 12:28:39 am »
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I'm sick of ranged weapons in this game as is.  With the state of the game currently I'd rather play on the duel server to actually witness melee combat, or just go play a real FPS since it's all ranged spam anyways.
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Offline IG_Saint

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Re: GUNS IN CRPG
« Reply #14 on: March 21, 2011, 12:41:57 am »
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Guns in Crpg would be fine as long as they are properly balanced I don't see a problem.  I don't understand why people are so stuck on a certain time period in a fake world.  If you are really concern that guns will change game play that much, simply make guns  the same in all respects to crossbows.  Use the same reload time, same damage and same shoot speed and problem solved.  Guns without changing gameplay.  You welcome :D.

But then what's the point? I don't think it's worth the effort of adding guns unless they actually fulfil some unique role.