Author Topic: Decrease cash flow by adding ridiculously expensive very cool looking items  (Read 1025 times)

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Offline Torben

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I am talking about awesome looking pieces of armors or weapons.  Not better in stats than others,  but increadably cool or unique.

people can show off they got gold,  tournaments can buy them as trophies, etc etc..

thanks to ganner for this epic idea
here a few possibilities:

(click to show/hide)
(click to show/hide)

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you get my point : )
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Offline Leshma

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They will probably introduce respec for gold feature, can't imagine better gold sink than that.

Offline Herkkutatti

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Yes please, but only if the upkeep is only 1% or 0,5%
With normal upkeep i would only use it in EU 3
« Last Edit: April 17, 2012, 08:40:32 pm by Herkkutatti »
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Offline Gurnisson

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Already suggested this, but I only mentioned the Boulder on Stick and the Looney Tunes Axe
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Adding unbalanced items isn't solution.

Offline Torben

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Adding unbalanced items isn't solution.

I am talking about awesome looking pieces of armors or weapons. Not better in stats than others,  but increadably cool or unique.

people can show off they got gold,  tournaments can buy them as trophies, etc etc..
Yes, I know from whence I came! Discontented as a flame, Upon myself I live and glow. All I grasp like lightning flashes, All I leave behind is ashes
Flame I am - that much I know!

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Offline Elindor

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like the idea!
but  yeah upkeep % would have to be significantly lowered because otherwise they would be unusable

buying respecs is a good money sink too...and less work for the devs :)
« Last Edit: April 17, 2012, 08:48:31 pm by Elindor »
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Offline Gurnisson

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Adding unbalanced items isn't solution.

They never were unbalanced, just quite silly
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Vkvkvk

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They never were unbalanced, just quite silly

Hehhh, I don't know, the looney toon axe with if I remember right, 190 reach and 50 cut damage with sideswings and a speed of like 86 or something like that was kind of overpowered.

Offline Bulzur

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Hehhh, I don't know, the looney toon axe with if I remember right, 190 reach and 50 cut damage with sideswings and a speed of like 86 or something like that was kind of overpowered.

It was kinda before. But it disapeared before the early hit detection.
Seeing it nowadays will only result in addition teamhitting. Or glancing on your allies.
So a pretty bad weapon, all in all.

To OP : Why not. More money sink is definitely what we need. But i always prefered the "personalisation" of our items. "Trading" one +3, to make an already existant +3 item to a "name" item, with the same stats. Who would not want to pick up "Retribution", George's fine flamberge ?
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[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;