I mean for this to be a collaborative thread, so please post your own ideas in addition to feedback on mine. I am assuming Int and Cha would start at 3, like Str and Agi, but they could always be lowered to 0 if needed.
CharismaWould have a specialty line of medium armor & weapons that factor Str
& Cha into the requirement. So if there's a 'Leader Armor' with Req 15, then Str + Cha must = 15+. You could have a Str of 9 and Cha 6, for example. Ideally these items would be slightly weaker / more expensive than a normal Str 15 item, but close enough in quality to make Cha builds viable.
Note: You could still use these weapons with 0 Cha (for non-Cha users, but the extra gold cost would make it frivolous)
Leadership skill (Charisma)
Allow a permanent 'buff aura' around the character, such as +2.5% damage/armor/shield bonus per Leadership level. The aura applies to yourself as well. I am talking about one aura boosting all 3, but it could be broken down to specific boosts if needed. If nothing else, breaking them down would allow more 'Leaders' per team.
Same-type Auras do not stack, however. (takes the highest friendly aura). Too many 'leaders' on a team would generally be a bad thing.
If the buff were done separately, there would be different Banners that must be bought and equipped into a slot. I suppose this could give a person reason to buy & equip three different banners, lol....
At any rate, Leadership skill level would be the Req for equipping these items.
Trade skill (Charisma)
Lowers repair costs 5% per level
(not purchase cost). Arguably 10% per level. Might need to re-dub it "Repair skill" for this reason. I think lowered purchase cost would be too exploitable, i.e. roll a high Trade character, buy all the expensive stuff, then retire...
IntelligenceI had a thought in the Gold Sink thread about Masons/Carpenters being able to repair structures. Most useful on Siege defense naturally, it could still be applied to ladders and siege walls in other situations. Intelligence and Engineering could be adapted to that idea:
http://forum.c-rpg.net/index.php/topic,1758.msg39897.html#msg39897
I am unsure if Intelligence should give 1 extra skill point like in Native, but I think it should. On one hand, Int would have no benefit towards better weapons or armor on its own, but it could have some very useful skills. (Namely Healing.) Please discuss.Engineering skill (Intelligence)
Req for purchasing greater hp ladders/siege walls/etc. Could also erect the items faster per level.
Healing (First-Aid) skill (Intelligence)
Restores non-lethal damage by 7.5% per level, via aura. Applies to yourself and teammates. Meaning damage received is applied
first, the skill will not save you from 1-shot kills. If you/your teammate survive the hit, you get 7.5% back (per Healing level). Again,
this aura does not stack with other Healing auras, but it
does stack with a Leadership aura. I would round number .5 or higher up to the nearest whole number, like normal math rounding.
This will not save you from massive falling damage, and it only applies if you are in an ally Healing Aura at the time of the injury, it cannot be healed afterward.
Example:
You take 40 damage, but you survive. You, or a nearby teammate, had lv 3 Healing so that's 22.5% hp restored (9 hp).
Or you take 5 damage and live, and you/ally has lv 3 healing: you get 1.125 hp back, rounded down to 1 hp.
I came to 7.5% per level because 5% seemed too weak, and 10% was OP. (At 10%, anyone with lv 10 Healing would
completely heal any non-lethal damage...) Keep in mind, to have this skill you'd have to defer
stat points to Intelligence AND
skill points to Healing.
Furthermore, you could require a medic banner or medical kit that takes up 1 slot and has its own costs and repairs, to further commit the player who wants to fill this role.
Path-finding skill (Intelligence)
?????
I don't know what % boosts Athletics give, so it's hard to say what boost this should be... I would say 1 Path-find is weaker than 1 Athletics, but combined it could make for an interesting ninja group. I would say require it have a Banner buff too, or at least require 1 slot equipped (such as a 'Map' item)
Perhaps it could also lower any walking/falling noise you & nearby allies make. Debatable whether it should lower all sounds you make, such as drawing weapons. (Would be the 'ninja' skill)
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I'm not going to aggressively push any of these ideas, I just like to think of things. I do think c-
RPG would be more interesting with more stat-trees, however. I tried to take cues from the Native skills.