Author Topic: Ideas for introducing Cha/Int into c-RPG  (Read 2844 times)

0 Members and 1 Guest are viewing this topic.

Offline Duke

  • Knight
  • ***
  • Renown: 38
  • Infamy: 9
  • cRPG Player
    • View Profile
Re: Ideas for introducing Cha/Int into c-RPG
« Reply #15 on: May 22, 2011, 10:55:12 am »
0
Bumping my thread with a new idea:

Inventory Management (Intelligence) / 6 Int Per level (+1 slot)

You'd still only be able to equip four things, but you would be able to equip things 5/4 with lv 1 Inventory Management, for instance.  Skill benefit seems obvious.  If it is too OP, then make it 9 Int Per level


Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: Ideas for introducing Cha/Int into c-RPG
« Reply #16 on: May 22, 2011, 10:56:40 am »
-1
i liked that leadership aura idea! +1 for that!
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Ideas for introducing Cha/Int into c-RPG
« Reply #17 on: May 22, 2011, 12:45:41 pm »
0
My suggestion is to make 2 separate skill/attribute trees, one for agi/str, and one for chr/int. The agi/str line would work as it does now, while the chr/int line would cover everything strategus related.
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: Ideas for introducing Cha/Int into c-RPG
« Reply #18 on: May 23, 2011, 02:12:33 am »
0
My suggestion is to make 2 separate skill/attribute trees, one for agi/str, and one for chr/int. The agi/str line would work as it does now, while the chr/int line would cover everything strategus related.

Already suggested.

visitors can't see pics , please register or login