Author Topic: Battlegroups mode  (Read 8496 times)

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Offline mOus333

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Re: Battlegroups mode
« Reply #15 on: January 21, 2012, 06:45:03 pm »
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So its add for strategus ??
 
emm sry i just end reading it fully :) this might will be fun
« Last Edit: January 21, 2012, 06:47:28 pm by mOus333 »

Offline Overdriven

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Re: Battlegroups mode
« Reply #16 on: January 21, 2012, 06:51:17 pm »
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Fantastic. This was much needed!  :D

Offline Teeth

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Re: Battlegroups mode
« Reply #17 on: January 21, 2012, 07:01:17 pm »
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It's lacking some e-peen comparison features.

Offline Lt_Anders

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Re: Battlegroups mode
« Reply #18 on: January 21, 2012, 07:01:50 pm »
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So, uh, how do you get a battle started?

we gotta have a special server or something?????
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Offline Thomek

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Re: Battlegroups mode
« Reply #19 on: January 21, 2012, 08:40:55 pm »
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For now at least Eu8 can be configured for it.  Might not work in 10 minutes what do I know.
We had a couple of great matches up for fun!
U just have to collect a crew and test it I guess.. lots of questions probably, but chadz explained it all in the first post.

I'll sum it up.

For now players meet up in nditions TS in the Rageball Event channel. Go there if you want in. Everyone can join!


For the organizing player(s)


1. Create a battlegroup http://battlegroups.c-rpg.net

2. Buy gear for the amount and type of people, you can get whatever you want here. No penalty in getting too much for now. ("Serious" matches should agree on a gold amount though)

3. Create a battle, pass the battle pin to the owner of the other battlegroup (too see the dialogue u must click the battle time)

4. When both teams are in you both have to lock them.

In the cRPG server

1. Organizer make a poll, you choose to start a battlegroup fight with the battle pin.

2. give your Team Pin to the members of your team. They have to use this, and the other team have to use their pin.

3.  Organizer set your team to be ready in the same poll dialogue. (or the game won't start)

I think that was it.. quickly explained.

(When u choose map, the new football field is called scn_blank_2, ruins is called scn_multi_scene_1 )
(Also if you can't change your inventory, make sure all your battles in different lists are unlocked, even finished ones. Then it works)
« Last Edit: January 21, 2012, 09:05:11 pm by Thomek »
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Offline joespose

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Re: Battlegroups mode
« Reply #20 on: January 21, 2012, 10:02:33 pm »
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This looks really cool cant wait to try it
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Offline monsterbrum

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Re: Battlegroups mode
« Reply #21 on: January 21, 2012, 10:21:08 pm »
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The rageball battlegroup game was realy awsome, contact me if u need another player when ur doing another :D

Offline CrazyCracka420

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Re: Battlegroups mode
« Reply #22 on: January 22, 2012, 07:07:15 pm »
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sounds tits
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Offline Tomas

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Re: Battlegroups mode
« Reply #23 on: January 22, 2012, 10:08:54 pm »
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Managed to get a 16th player into a 15 man battle group team just now.

Possible bug, or is it not meant to prevent that?

Offline joespose

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Re: Battlegroups mode
« Reply #24 on: January 22, 2012, 10:17:07 pm »
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Battlegroup crashed our server  :cry:
No idea why
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Offline Tomas

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Re: Battlegroups mode
« Reply #25 on: January 23, 2012, 09:32:11 pm »
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Will Leagues be added to Battlegroups at any point soon?

I'm not talking league tables and organised fixtures here - we can manage that.  But it would be nice if you could collect a number of Battlegroups together into a "League" which would then prevent people from playing for multiple Battlegroups within that League in a given time period (as set by the League owner).  You would of course be able to play in any non-League Battlegroup or any battlegroup from a different League during this time

For instance, if i collect 3 teams into a league and set the time period to 3 days then anybody using a pin to play for Team 1, would not be able to use a pin to play for team 2 or team 3 until 3 days had passed.

I'm asking this becuase when attempting to come up with some Rageball League rules, my sticking point has been player registration and this would solve that completely.
« Last Edit: January 23, 2012, 09:33:13 pm by Tomas »

Offline Thomek

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Re: Battlegroups mode
« Reply #26 on: January 23, 2012, 11:45:10 pm »
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Leagues are in the works afaik.
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Offline BD_Baby_Wolf

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Re: Battlegroups mode
« Reply #27 on: January 24, 2012, 09:49:15 am »
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great idea actually! i would like it even more with some rating system and gold limit
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Offline chadz

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Re: Battlegroups mode
« Reply #28 on: January 24, 2012, 10:04:08 am »
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Battlegroup crashed our server  :cry:
No idea why

make sure you have the latest cRPG version installed on the server.

Offline joespose

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Re: Battlegroups mode
« Reply #29 on: January 24, 2012, 12:45:58 pm »
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I think we did.
But the server was acting funny when it was changing maps anyway so i think it was the servers fault.

On a separate note i am really liking this new mode please keep developing it.

A suggestion from me is could you possibly make it so that the teams swap spawns after the halfway point, without having to start a new battle.
And also make it possible to do multiple maps under the same battle code. this would just make it easier to do scrims were its often played on 2 maybe more maps
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