Pitfalls is an abandoned arabian city. This is an unconventional battle map due to winch-driven trap doors which can dump dozens of players to their deaths.
Will your team's infantry risk the fall to gain the advantageous high-ground?
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loginDetails are kept to a minimum to help FPS. I've tried to instill a lot of incentive for teams to march over the trapdoors. Archers will love the rooftop havens, if they can make it there. Cavalry also have lots of wide open spaces at street level, so just the evasion of cavalry alone is a good incentive to run over the pit.
Cavalry have their own special routes to reach the winches with great speed...will your archers kill them in time?
The pitfall itself is ridiculously long. Both are 100 meter drops. I wanted a pitfall death to be eventful. Swordplay with your teammates is possible on the way down!!